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Manually clamp the argument of WebGLRenderingContext.clearDepth
Better be safe than to feed stuff to some GPU driver that wouldn't clamp it.
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3 changed files with 5 additions and 4 deletions
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@ -170,7 +170,7 @@ pub enum WebGLCommand {
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BufferSubData(u32, isize, ByteBuf),
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Clear(u32),
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ClearColor(f32, f32, f32, f32),
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ClearDepth(f64),
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ClearDepth(f32),
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ClearStencil(i32),
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ColorMask(bool, bool, bool, bool),
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CullFace(u32),
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