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Always emit INVALID_OPERATION on null element buffers in drawElements
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2 changed files with 9 additions and 11 deletions
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[draw-elements-out-of-bounds.html]
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[WebGL test #0: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 0)]
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expected: FAIL
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