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Rename JS<T> to Dom<T>
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parent
0e3c54c191
commit
7be32fb237
96 changed files with 494 additions and 494 deletions
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@ -6,7 +6,7 @@ use dom::bindings::cell::DOMRefCell;
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use dom::bindings::codegen::Bindings::GamepadListBinding;
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use dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListMethods;
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use dom::bindings::reflector::{Reflector, reflect_dom_object};
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use dom::bindings::root::{JS, Root};
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use dom::bindings::root::{Dom, Root};
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use dom::gamepad::Gamepad;
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use dom::globalscope::GlobalScope;
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use dom_struct::dom_struct;
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@ -15,14 +15,14 @@ use dom_struct::dom_struct;
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#[dom_struct]
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pub struct GamepadList {
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reflector_: Reflector,
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list: DOMRefCell<Vec<JS<Gamepad>>>
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list: DOMRefCell<Vec<Dom<Gamepad>>>
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}
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impl GamepadList {
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fn new_inherited(list: &[&Gamepad]) -> GamepadList {
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GamepadList {
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reflector_: Reflector::new(),
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list: DOMRefCell::new(list.iter().map(|g| JS::from_ref(&**g)).collect())
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list: DOMRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect())
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}
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}
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@ -35,7 +35,7 @@ impl GamepadList {
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pub fn add_if_not_exists(&self, gamepads: &[Root<Gamepad>]) {
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for gamepad in gamepads {
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if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) {
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self.list.borrow_mut().push(JS::from_ref(&*gamepad));
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self.list.borrow_mut().push(Dom::from_ref(&*gamepad));
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// Ensure that the gamepad has the correct index
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gamepad.update_index(self.list.borrow().len() as i32 - 1);
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}
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