Rename JS<T> to Dom<T>

This commit is contained in:
Anthony Ramine 2017-09-25 23:56:32 +02:00
parent 0e3c54c191
commit 7be32fb237
96 changed files with 494 additions and 494 deletions

View file

@ -20,7 +20,7 @@ use dom::bindings::conversions::{ConversionResult, FromJSValConvertible, ToJSVal
use dom::bindings::error::{Error, Fallible};
use dom::bindings::inheritance::Castable;
use dom::bindings::reflector::{DomObject, Reflector, reflect_dom_object};
use dom::bindings::root::{JS, LayoutJS, MutNullableJS, Root};
use dom::bindings::root::{Dom, LayoutJS, MutNullableJS, Root};
use dom::bindings::str::DOMString;
use dom::event::{Event, EventBubbles, EventCancelable};
use dom::htmlcanvaselement::HTMLCanvasElement;
@ -140,7 +140,7 @@ pub struct WebGLRenderingContext {
share_mode: WebGLContextShareMode,
#[ignore_heap_size_of = "Defined in offscreen_gl_context"]
limits: GLLimits,
canvas: JS<HTMLCanvasElement>,
canvas: Dom<HTMLCanvasElement>,
#[ignore_heap_size_of = "Defined in canvas_traits"]
last_error: Cell<Option<WebGLError>>,
texture_unpacking_settings: Cell<TextureUnpacking>,
@ -151,7 +151,7 @@ pub struct WebGLRenderingContext {
bound_texture_cube_map: MutNullableJS<WebGLTexture>,
bound_buffer_array: MutNullableJS<WebGLBuffer>,
bound_buffer_element_array: MutNullableJS<WebGLBuffer>,
bound_attrib_buffers: DOMRefCell<FnvHashMap<u32, JS<WebGLBuffer>>>,
bound_attrib_buffers: DOMRefCell<FnvHashMap<u32, Dom<WebGLBuffer>>>,
current_program: MutNullableJS<WebGLProgram>,
#[ignore_heap_size_of = "Because it's small"]
current_vertex_attrib_0: Cell<(f32, f32, f32, f32)>,
@ -185,7 +185,7 @@ impl WebGLRenderingContext {
webrender_image: Cell::new(None),
share_mode: ctx_data.share_mode,
limits: ctx_data.limits,
canvas: JS::from_ref(canvas),
canvas: Dom::from_ref(canvas),
last_error: Cell::new(None),
texture_unpacking_settings: Cell::new(CONVERT_COLORSPACE),
texture_unpacking_alignment: Cell::new(4),
@ -239,12 +239,12 @@ impl WebGLRenderingContext {
}
}
pub fn borrow_bound_attrib_buffers(&self) -> Ref<FnvHashMap<u32, JS<WebGLBuffer>>> {
pub fn borrow_bound_attrib_buffers(&self) -> Ref<FnvHashMap<u32, Dom<WebGLBuffer>>> {
self.bound_attrib_buffers.borrow()
}
pub fn set_bound_attrib_buffers<'a, T>(&self, iter: T) where T: Iterator<Item=(u32, &'a WebGLBuffer)> {
*self.bound_attrib_buffers.borrow_mut() = FnvHashMap::from_iter(iter.map(|(k,v)| (k, JS::from_ref(v))));
*self.bound_attrib_buffers.borrow_mut() = FnvHashMap::from_iter(iter.map(|(k,v)| (k, Dom::from_ref(v))));
}
pub fn bound_buffer_element_array(&self) -> Option<Root<WebGLBuffer>> {
@ -3024,7 +3024,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
self.bound_attrib_buffers.borrow_mut().insert(attrib_id, JS::from_ref(&*buffer_array));
self.bound_attrib_buffers.borrow_mut().insert(attrib_id, Dom::from_ref(&*buffer_array));
let msg = WebGLCommand::VertexAttribPointer(attrib_id, size, data_type, normalized, stride, offset as u32);
self.send_command(msg);