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Add background-repeat
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commit
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2 changed files with 71 additions and 25 deletions
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@ -319,6 +319,8 @@ impl<'a> BuilderForBoxFragment<'a> {
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use style::computed_values::background_clip::single_value::T as Clip;
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use style::computed_values::background_origin::single_value::T as Origin;
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use style::values::computed::background::BackgroundSize as Size;
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use style::values::specified::background::BackgroundRepeat as RepeatXY;
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use style::values::specified::background::BackgroundRepeatKeyword as Repeat;
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fn get_cyclic<T>(values: &[T], index: usize) -> &T {
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&values[index % values.len()]
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@ -361,7 +363,7 @@ impl<'a> BuilderForBoxFragment<'a> {
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}
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tile_size
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};
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let tile_size = match get_cyclic(&b.background_size.0, index) {
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let mut tile_size = match get_cyclic(&b.background_size.0, index) {
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Size::Contain => size_contain_or_cover(ContainOrCover::Contain),
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Size::Cover => size_contain_or_cover(ContainOrCover::Cover),
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Size::ExplicitSize { width, height } => {
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@ -413,30 +415,74 @@ impl<'a> BuilderForBoxFragment<'a> {
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return;
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}
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// FIXME: background-repeat
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let tile_spacing = units::LayoutSize::zero();
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let tile_stride = tile_size + tile_spacing;
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/// Abstract over the horizontal or vertical dimension
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/// Returns `(bounds_origin, bounds_size)`
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/// Coordinates (0, 0) for the purpose of this function are the positioning area’s origin.
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fn layout_1d(
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tile_size: &mut f32,
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tile_spacing: &mut f32,
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mut repeat: Repeat,
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position: &LengthPercentage,
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clipping_area_origin: f32,
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clipping_area_size: f32,
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positioning_area_size: f32,
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) -> (f32, f32) {
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// https://drafts.csswg.org/css-backgrounds/#background-repeat
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if let Repeat::Round = repeat {
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*tile_size = positioning_area_size / (positioning_area_size / *tile_size).round();
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}
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// https://drafts.csswg.org/css-backgrounds/#background-position
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let mut position = position
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.percentage_relative_to(Length::new(positioning_area_size - *tile_size))
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.px();
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// https://drafts.csswg.org/css-backgrounds/#background-repeat
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if let Repeat::Space = repeat {
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let tile_count = (positioning_area_size / *tile_size).floor();
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if tile_count >= 2.0 {
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position = 0.0;
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let total_space = positioning_area_size - *tile_size * tile_count;
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let spaces_count = tile_count - 1.0;
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*tile_spacing = total_space / spaces_count;
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} else {
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repeat = Repeat::NoRepeat
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}
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}
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match repeat {
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Repeat::NoRepeat => (position, *tile_size),
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Repeat::Repeat | Repeat::Round | Repeat::Space => {
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let tile_stride = *tile_size + *tile_spacing;
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let offset = position - clipping_area_origin;
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let bounds_origin = position - tile_stride * (offset / tile_stride).ceil();
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let bounds_size = clipping_area_size - bounds_origin - clipping_area_origin;
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(bounds_origin, bounds_size)
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},
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}
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}
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// https://drafts.csswg.org/css-backgrounds/#background-position
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let position_percentages = positioning_area.size - tile_size;
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let positioned_tile_origin = positioning_area.origin +
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units::LayoutSize::new(
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get_cyclic(&b.background_position_x.0, index)
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.percentage_relative_to(Length::new(position_percentages.width))
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.px(),
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get_cyclic(&b.background_position_y.0, index)
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.percentage_relative_to(Length::new(position_percentages.height))
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.px(),
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);
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let offset = positioned_tile_origin - clipping_area.origin;
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let first_tile_origin = positioned_tile_origin -
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Vector2D::new(
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tile_stride.width * (offset.x / tile_stride.width).ceil(),
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tile_stride.height * (offset.y / tile_stride.height).ceil(),
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);
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let bounds = units::LayoutRect::from_points(&[first_tile_origin, clipping_area.max()]);
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let mut tile_spacing = units::LayoutSize::zero();
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let RepeatXY(repeat_x, repeat_y) = *get_cyclic(&b.background_repeat.0, index);
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let (bounds_origin_x, bounds_width) = layout_1d(
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&mut tile_size.width,
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&mut tile_spacing.width,
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repeat_x,
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get_cyclic(&b.background_position_x.0, index),
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clipping_area.origin.x - positioning_area.origin.x,
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clipping_area.size.width,
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positioning_area.size.width,
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);
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let (bounds_origin_y, bounds_height) = layout_1d(
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&mut tile_size.height,
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&mut tile_spacing.height,
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repeat_y,
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get_cyclic(&b.background_position_y.0, index),
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clipping_area.origin.y - positioning_area.origin.y,
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clipping_area.size.height,
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positioning_area.size.height,
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);
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let bounds = units::LayoutRect::new(
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positioning_area.origin + Vector2D::new(bounds_origin_x, bounds_origin_y),
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Size2D::new(bounds_width, bounds_height),
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);
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// The 'backgound-clip' property maps directly to `clip_rect` in `CommonItemProperties`:
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let mut common = builder.common_properties(*clipping_area);
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@ -49,7 +49,7 @@ ${helpers.predefined_type(
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"background-repeat",
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"BackgroundRepeat",
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"computed::BackgroundRepeat::repeat()",
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engines="gecko servo-2013",
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engines="gecko servo-2013 servo-2020",
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initial_specified_value="specified::BackgroundRepeat::repeat()",
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animation_value_type="discrete",
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vector=True,
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