Add missing compositing/mod.rs

This commit is contained in:
Patrick Walton 2013-05-09 14:06:35 -07:00
parent 932070b9e7
commit 7c40535dd8

View file

@ -0,0 +1,303 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use compositing::resize_rate_limiter::ResizeRateLimiter;
use dom::event::Event;
use platform::{Application, Window};
use azure::azure_hl::{BackendType, B8G8R8A8, DataSourceSurface, DrawTarget, SourceSurfaceMethods};
use core::cell::Cell;
use core::comm::{Chan, SharedChan, Port};
use core::util;
use geom::matrix::identity;
use geom::point::Point2D;
use geom::rect::Rect;
use geom::size::Size2D;
use gfx::compositor::{Compositor, LayerBuffer, LayerBufferSet};
use gfx::opts::Opts;
use layers;
use servo_util::time;
mod resize_rate_limiter;
/// Type of the function that is called when the screen is to be redisplayed.
pub type CompositeCallback = @fn();
/// Type of the function that is called when the window is resized.
pub type ResizeCallback = @fn(uint, uint);
/// The implementation of the layers-based compositor.
#[deriving(Clone)]
pub struct CompositorImpl {
chan: SharedChan<Msg>
}
impl CompositorImpl {
/// Creates a new compositor instance.
pub fn new(dom_event_chan: SharedChan<Event>, opts: Opts) -> CompositorImpl {
let dom_event_chan = Cell(dom_event_chan);
let chan: Chan<Msg> = do on_osmain |port| {
debug!("preparing to enter main loop");
mainloop(port, dom_event_chan.take(), &opts);
};
CompositorImpl {
chan: SharedChan::new(chan)
}
}
}
/// Messages to the compositor.
pub enum Msg {
BeginDrawing(Chan<LayerBufferSet>),
Draw(Chan<LayerBufferSet>, LayerBufferSet),
AddKeyHandler(Chan<()>),
Exit
}
/// Azure surface wrapping to work with the layers infrastructure.
struct AzureDrawTargetImageData {
draw_target: DrawTarget,
data_source_surface: DataSourceSurface,
size: Size2D<uint>
}
impl layers::layers::ImageData for AzureDrawTargetImageData {
fn size(&self) -> Size2D<uint> {
self.size
}
fn stride(&self) -> uint {
self.data_source_surface.stride() as uint
}
fn format(&self) -> layers::layers::Format {
// FIXME: This is not always correct. We should query the Azure draw target for the format.
layers::layers::ARGB32Format
}
fn with_data(&self, f: layers::layers::WithDataFn) {
do self.data_source_surface.with_data |data| {
f(data);
}
}
}
fn mainloop(po: Port<Msg>, dom_event_chan: SharedChan<Event>, opts: &Opts) {
let key_handlers: @mut ~[Chan<()>] = @mut ~[];
let app = Application::new();
let window = Window::new(&app);
let surfaces = @mut SurfaceSet(opts.render_backend);
let context = layers::rendergl::init_render_context();
// Create an initial layer tree.
//
// TODO: There should be no initial layer tree until the renderer creates one from the display
// list. This is only here because we don't have that logic in the renderer yet.
let root_layer = @mut layers::layers::ContainerLayer();
let original_layer_transform;
{
let image_data = @layers::layers::BasicImageData::new(Size2D(0u, 0u),
0,
layers::layers::RGB24Format,
~[]);
let image = @mut layers::layers::Image::new(image_data as @layers::layers::ImageData);
let image_layer = @mut layers::layers::ImageLayer(image);
original_layer_transform = image_layer.common.transform;
image_layer.common.set_transform(original_layer_transform.scale(800.0, 600.0, 1.0));
root_layer.add_child(layers::layers::ImageLayerKind(image_layer));
}
let scene = @mut layers::scene::Scene(layers::layers::ContainerLayerKind(root_layer),
Size2D(800.0, 600.0),
identity());
let done = @mut false;
let resize_rate_limiter = @mut ResizeRateLimiter(dom_event_chan);
let check_for_messages: @fn() = || {
// Periodically check if content responded to our last resize event
resize_rate_limiter.check_resize_response();
// Handle messages
while po.peek() {
match po.recv() {
AddKeyHandler(key_ch) => key_handlers.push(key_ch),
BeginDrawing(sender) => lend_surface(surfaces, sender),
Draw(sender, draw_target) => {
debug!("osmain: received new frame");
return_surface(surfaces, draw_target);
lend_surface(surfaces, sender);
// Iterate over the children of the container layer.
let mut current_layer_child = root_layer.first_child;
// Replace the image layer data with the buffer data.
let buffers = util::replace(&mut surfaces.front.layer_buffer_set.buffers, ~[]);
for buffers.each |buffer| {
let width = buffer.rect.size.width as uint;
let height = buffer.rect.size.height as uint;
debug!("osmain: compositing buffer rect %?", &buffer.rect);
let image_data = @AzureDrawTargetImageData {
draw_target: buffer.draw_target.clone(),
data_source_surface: buffer.draw_target.snapshot().get_data_surface(),
size: Size2D(width, height)
};
let image = @mut layers::layers::Image::new(image_data as @layers::layers::ImageData);
// Find or create an image layer.
let image_layer;
current_layer_child = match current_layer_child {
None => {
debug!("osmain: adding new image layer");
image_layer = @mut layers::layers::ImageLayer(image);
root_layer.add_child(layers::layers::ImageLayerKind(image_layer));
None
}
Some(layers::layers::ImageLayerKind(existing_image_layer)) => {
image_layer = existing_image_layer;
image_layer.set_image(image);
// Move on to the next sibling.
do current_layer_child.get().with_common |common| {
common.next_sibling
}
}
Some(_) => fail!(~"found unexpected layer kind"),
};
// Set the layer's transform.
let x = buffer.rect.origin.x as f32;
let y = buffer.rect.origin.y as f32;
image_layer.common.set_transform(
original_layer_transform.translate(x, y, 0.0)
.scale(width as f32, height as f32, 1.0));
}
surfaces.front.layer_buffer_set.buffers = buffers;
}
Exit => {
*done = true;
}
}
}
};
do window.set_composite_callback {
do time::time(~"compositing") {
// Adjust the layer dimensions as necessary to correspond to the size of the window.
scene.size = window.size();
// Render the scene.
layers::rendergl::render_scene(context, scene);
}
window.present();
}
do window.set_resize_callback |width, height| {
debug!("osmain: window resized to %ux%u", width, height);
resize_rate_limiter.window_resized(width, height);
}
// Enter the main event loop.
while !*done {
// Check for new messages coming from the rendering task.
check_for_messages();
// Check for messages coming from the windowing system.
window.check_loop();
}
}
/// Implementation of the abstract `Compositor` interface.
impl Compositor for CompositorImpl {
fn begin_drawing(&self, next_dt: Chan<LayerBufferSet>) {
self.chan.send(BeginDrawing(next_dt))
}
fn draw(&self, next_dt: Chan<LayerBufferSet>, draw_me: LayerBufferSet) {
self.chan.send(Draw(next_dt, draw_me))
}
}
struct SurfaceSet {
front: Surface,
back: Surface,
}
fn lend_surface(surfaces: &mut SurfaceSet, receiver: Chan<LayerBufferSet>) {
// We are in a position to lend out the surface?
assert!(surfaces.front.have);
// Ok then take it
let old_layer_buffers = util::replace(&mut surfaces.front.layer_buffer_set.buffers, ~[]);
let new_layer_buffers = do old_layer_buffers.map |layer_buffer| {
let draw_target_ref = &layer_buffer.draw_target;
let layer_buffer = LayerBuffer {
draw_target: draw_target_ref.clone(),
rect: copy layer_buffer.rect,
stride: layer_buffer.stride
};
debug!("osmain: lending surface %?", layer_buffer);
layer_buffer
};
surfaces.front.layer_buffer_set.buffers = old_layer_buffers;
let new_layer_buffer_set = LayerBufferSet { buffers: new_layer_buffers };
receiver.send(new_layer_buffer_set);
// Now we don't have it
surfaces.front.have = false;
// But we (hopefully) have another!
surfaces.front <-> surfaces.back;
// Let's look
assert!(surfaces.front.have);
}
fn return_surface(surfaces: &mut SurfaceSet, layer_buffer_set: LayerBufferSet) {
//#debug("osmain: returning surface %?", layer_buffer_set);
// We have room for a return
assert!(surfaces.front.have);
assert!(!surfaces.back.have);
surfaces.back.layer_buffer_set = layer_buffer_set;
// Now we have it again
surfaces.back.have = true;
}
fn SurfaceSet(backend: BackendType) -> SurfaceSet {
SurfaceSet { front: Surface(backend), back: Surface(backend) }
}
struct Surface {
layer_buffer_set: LayerBufferSet,
have: bool,
}
fn Surface(backend: BackendType) -> Surface {
let layer_buffer = LayerBuffer {
draw_target: DrawTarget::new(backend, Size2D(800i32, 600i32), B8G8R8A8),
rect: Rect(Point2D(0u, 0u), Size2D(800u, 600u)),
stride: 800 * 4
};
let layer_buffer_set = LayerBufferSet {
buffers: ~[ layer_buffer ]
};
Surface {
layer_buffer_set: layer_buffer_set,
have: true
}
}
/// A function for spawning into the platform's main thread.
fn on_osmain<T: Owned>(f: ~fn(po: Port<T>)) -> Chan<T> {
let (setup_po, setup_ch) = comm::stream();
do task::task().sched_mode(task::PlatformThread).spawn {
let (po, ch) = comm::stream();
setup_ch.send(ch);
f(po);
}
setup_po.recv()
}