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Update web-platform-tests to revision bda2059150dca8ab47f088b4cc619fcdc1f262fa
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.cancel()</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-cancel">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<link rel="stylesheet" href="/resources/testharness.css">
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({transform: ['none', 'translate(100px)']},
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100 * MS_PER_SEC);
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return animation.ready.then(function() {
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assert_not_equals(getComputedStyle(div).transform, 'none',
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'transform style is animated before cancelling');
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animation.cancel();
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assert_equals(getComputedStyle(div).transform, 'none',
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'transform style is no longer animated after cancelling');
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});
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}, 'Animated style is cleared after calling Animation.cancel()');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({marginLeft: ['0px', '100px']},
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100 * MS_PER_SEC);
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animation.effect.timing.easing = 'linear';
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animation.cancel();
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assert_equals(getComputedStyle(div).marginLeft, '0px',
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'margin-left style is not animated after cancelling');
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animation.currentTime = 50 * MS_PER_SEC;
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assert_equals(getComputedStyle(div).marginLeft, '50px',
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'margin-left style is updated when cancelled animation is'
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+ ' seeked');
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}, 'After cancelling an animation, it can still be seeked');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({marginLeft:['100px', '200px']},
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100 * MS_PER_SEC);
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return animation.ready.then(function() {
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animation.cancel();
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assert_equals(getComputedStyle(div).marginLeft, '0px',
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'margin-left style is not animated after cancelling');
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animation.play();
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assert_equals(getComputedStyle(div).marginLeft, '100px',
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'margin-left style is animated after re-starting animation');
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return animation.ready;
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}).then(function() {
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assert_equals(animation.playState, 'running',
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'Animation succeeds in running after being re-started');
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});
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}, 'After cancelling an animation, it can still be re-used');
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</script>
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</body>
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation constructor tests</title>
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<link rel="help" href="http://w3c.github.io/web-animations/#dom-animation-animation">
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<link rel="author" title="Hiroyuki Ikezoe" href="mailto:hiikezoe@mozilla-japan.org">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<body>
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<div id="log"></div>
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<div id="target"></div>
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<script>
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"use strict";
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var gTarget = document.getElementById("target");
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var gEffect = new KeyframeEffectReadOnly(gTarget, { opacity: [0, 1] });
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var gTestArguments = [
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{
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effect: null,
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timeline: null,
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description: "with null effect and null timeline"
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},
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{
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effect: null,
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timeline: document.timeline,
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description: "with null effect and non-null timeline"
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},
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{
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effect: gEffect,
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timeline: null,
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description: "with non-null effect and null timeline"
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},
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{
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effect: gEffect,
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timeline: document.timeline,
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description: "with non-null effect and non-null timeline"
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},
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];
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gTestArguments.forEach(function(args) {
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test(function(t) {
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var animation = new Animation(args.effect, args.timeline);
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assert_not_equals(animation, null,
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"An animation sohuld be created");
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assert_equals(animation.effect, args.effect,
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"Animation returns the same effect passed to " +
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"the Constructor");
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assert_equals(animation.timeline, args.timeline,
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"Animation returns the same timeline passed to " +
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"the Constructor");
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assert_equals(animation.playState, "idle",
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"Animation.playState should be initially 'idle'");
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}, "Animation can be constructed " + args.description);
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});
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test(function(t) {
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var effect = new KeyframeEffectReadOnly(null,
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{ left: ["10px", "20px"] },
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{ duration: 10000,
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fill: "forwards" });
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var anim = new Animation(effect, document.timeline);
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anim.pause();
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assert_equals(effect.getComputedTiming().progress, 0.0);
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anim.currentTime += 5000;
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assert_equals(effect.getComputedTiming().progress, 0.5);
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anim.finish();
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assert_equals(effect.getComputedTiming().progress, 1.0);
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}, "Animation constructed by an effect with null target runs normally");
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</script>
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</body>
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.finish()</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-finish">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<link rel="stylesheet" href="/resources/testharness.css">
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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var gKeyFrames = { 'marginLeft': ['100px', '200px'] };
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.playbackRate = 0;
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assert_throws({name: 'InvalidStateError'}, function() {
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animation.finish();
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});
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}, 'Test exceptions when finishing non-running animation');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames,
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{duration : 100 * MS_PER_SEC,
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iterations : Infinity});
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assert_throws({name: 'InvalidStateError'}, function() {
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animation.finish();
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});
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}, 'Test exceptions when finishing infinite animation');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.finish();
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assert_equals(animation.currentTime, 100 * MS_PER_SEC,
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'After finishing, the currentTime should be set to the end ' +
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'of the active duration');
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}, 'Test finishing of animation');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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// 1s past effect end
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animation.currentTime =
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animation.effect.getComputedTiming().endTime + 1 * MS_PER_SEC;
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animation.finish();
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assert_equals(animation.currentTime, 100 * MS_PER_SEC,
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'After finishing, the currentTime should be set back to the ' +
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'end of the active duration');
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}, 'Test finishing of animation with a current time past the effect end');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.currentTime = 100 * MS_PER_SEC;
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return animation.finished.then(function() {
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animation.playbackRate = -1;
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animation.finish();
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assert_equals(animation.currentTime, 0,
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'After finishing a reversed animation the currentTime ' +
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'should be set to zero');
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});
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}, 'Test finishing of reversed animation');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.currentTime = 100 * MS_PER_SEC;
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return animation.finished.then(function() {
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animation.playbackRate = -1;
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animation.currentTime = -1000;
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animation.finish();
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assert_equals(animation.currentTime, 0,
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'After finishing a reversed animation the currentTime ' +
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'should be set back to zero');
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});
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}, 'Test finishing of reversed animation with a current time less than zero');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.pause();
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return animation.ready.then(function() {
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animation.finish();
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assert_equals(animation.playState, 'finished',
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'The play state of a paused animation should become ' +
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'"finished" after finish() is called');
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assert_times_equal(animation.startTime,
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animation.timeline.currentTime - 100 * MS_PER_SEC,
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'The start time of a paused animation should be set ' +
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'after calling finish()');
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});
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}, 'Test finish() while paused');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.pause();
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// Update playbackRate so we can test that the calculated startTime
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// respects it
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animation.playbackRate = 2;
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// While animation is still pause-pending call finish()
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animation.finish();
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assert_equals(animation.playState, 'finished',
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'The play state of a pause-pending animation should become ' +
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'"finished" after finish() is called');
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assert_times_equal(animation.startTime,
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animation.timeline.currentTime - 100 * MS_PER_SEC / 2,
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'The start time of a pause-pending animation should ' +
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'be set after calling finish()');
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}, 'Test finish() while pause-pending with positive playbackRate');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.pause();
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animation.playbackRate = -2;
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animation.finish();
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assert_equals(animation.playState, 'finished',
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'The play state of a pause-pending animation should become ' +
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'"finished" after finish() is called');
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assert_equals(animation.startTime, animation.timeline.currentTime,
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'The start time of a pause-pending animation should be ' +
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'set after calling finish()');
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}, 'Test finish() while pause-pending with negative playbackRate');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.playbackRate = 0.5;
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animation.finish();
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assert_equals(animation.playState, 'finished',
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'The play state of a play-pending animation should become ' +
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'"finished" after finish() is called');
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assert_times_equal(animation.startTime,
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animation.timeline.currentTime - 100 * MS_PER_SEC / 0.5,
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'The start time of a play-pending animation should ' +
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'be set after calling finish()');
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}, 'Test finish() while play-pending');
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// FIXME: Add a test for when we are play-pending without an active timeline.
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// - In that case even after calling finish() we should still be pending but
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// the current time should be updated
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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return animation.ready.then(function() {
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animation.pause();
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animation.play();
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// We are now in the unusual situation of being play-pending whilst having
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// a resolved start time. Check that finish() still triggers a transition
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// to the finished state immediately.
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animation.finish();
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assert_equals(animation.playState, 'finished',
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'After aborting a pause then calling finish() the play ' +
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'state of an animation should become "finished" immediately');
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});
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}, 'Test finish() during aborted pause');
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promise_test(function(t) {
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var div = createDiv(t);
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div.style.marginLeft = '10px';
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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return animation.ready.then(function() {
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animation.finish();
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var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
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assert_equals(marginLeft, 10,
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'The computed style should be reset when finish() is ' +
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'called');
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});
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}, 'Test resetting of computed style');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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var resolvedFinished = false;
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animation.finished.then(function() {
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resolvedFinished = true;
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});
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return animation.ready.then(function() {
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animation.finish();
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}).then(function() {
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assert_true(resolvedFinished,
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'Animation.finished should be resolved soon after ' +
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'Animation.finish()');
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});
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}, 'Test finish() resolves finished promise synchronously');
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promise_test(function(t) {
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var effect = new KeyframeEffectReadOnly(null, gKeyFrames, 100 * MS_PER_SEC);
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var animation = new Animation(effect, document.timeline);
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var resolvedFinished = false;
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animation.finished.then(function() {
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resolvedFinished = true;
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});
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return animation.ready.then(function() {
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animation.finish();
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}).then(function() {
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assert_true(resolvedFinished,
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'Animation.finished should be resolved soon after ' +
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'Animation.finish()');
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});
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}, 'Test finish() resolves finished promise synchronously with an animation ' +
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'without a target');
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promise_test(function(t) {
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var effect = new KeyframeEffectReadOnly(null, gKeyFrames, 100 * MS_PER_SEC);
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var animation = new Animation(effect, document.timeline);
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animation.play();
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var resolvedFinished = false;
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animation.finished.then(function() {
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resolvedFinished = true;
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});
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return animation.ready.then(function() {
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animation.currentTime = animation.effect.getComputedTiming().endTime - 1;
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return waitForAnimationFrames(2);
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}).then(function() {
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assert_true(resolvedFinished,
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'Animation.finished should be resolved soon after ' +
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'Animation finishes normally');
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});
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}, 'Test normally finished animation resolves finished promise synchronously ' +
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'with an animation without a target');
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</script>
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</body>
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.finished</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-finished">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<link rel="stylesheet" href="/resources/testharness.css">
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<body>
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<div id="log"></div>
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<script>
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"use strict";
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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var previousFinishedPromise = animation.finished;
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return animation.ready.then(function() {
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same object when playing starts');
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animation.pause();
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise does not change when pausing');
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animation.play();
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise does not change when play() unpauses');
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animation.currentTime = 100 * MS_PER_SEC;
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return animation.finished;
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}).then(function() {
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same object when playing completes');
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});
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}, 'Test pausing then playing does not change the finished promise');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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var previousFinishedPromise = animation.finished;
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animation.finish();
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return animation.finished.then(function() {
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same object when playing completes');
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animation.play();
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise changes when replaying animation');
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previousFinishedPromise = animation.finished;
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animation.play();
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same after redundant play() call');
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|
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});
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}, 'Test restarting a finished animation');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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var previousFinishedPromise;
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animation.finish();
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return animation.finished.then(function() {
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previousFinishedPromise = animation.finished;
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animation.playbackRate = -1;
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise should be replaced when reversing a ' +
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'finished promise');
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animation.currentTime = 0;
|
||||
return animation.finished;
|
||||
}).then(function() {
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previousFinishedPromise = animation.finished;
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animation.play();
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise is replaced after play() call on ' +
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'finished, reversed animation');
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||||
});
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||||
}, 'Test restarting a reversed finished animation');
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||||
promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
animation.finish();
|
||||
return animation.finished.then(function() {
|
||||
animation.currentTime = 100 * MS_PER_SEC + 1000;
|
||||
assert_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise is unchanged jumping past end of ' +
|
||||
'finished animation');
|
||||
});
|
||||
}, 'Test redundant finishing of animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
// Setup callback to run if finished promise is resolved
|
||||
var finishPromiseResolved = false;
|
||||
animation.finished.then(function() {
|
||||
finishPromiseResolved = true;
|
||||
});
|
||||
return animation.ready.then(function() {
|
||||
// Jump to mid-way in interval and pause
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
animation.pause();
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
// Jump to the end
|
||||
// (But don't use finish() since that should unpause as well)
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(2);
|
||||
}).then(function() {
|
||||
assert_false(finishPromiseResolved,
|
||||
'Finished promise should not resolve when paused');
|
||||
});
|
||||
}, 'Finished promise does not resolve when paused');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
// Setup callback to run if finished promise is resolved
|
||||
var finishPromiseResolved = false;
|
||||
animation.finished.then(function() {
|
||||
finishPromiseResolved = true;
|
||||
});
|
||||
return animation.ready.then(function() {
|
||||
// Jump to mid-way in interval and pause
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
animation.pause();
|
||||
// Jump to the end
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(2);
|
||||
}).then(function() {
|
||||
assert_false(finishPromiseResolved,
|
||||
'Finished promise should not resolve when pause-pending');
|
||||
});
|
||||
}, 'Finished promise does not resolve when pause-pending');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.finish();
|
||||
return animation.finished.then(function(resolvedAnimation) {
|
||||
assert_equals(resolvedAnimation, animation,
|
||||
'Object identity of animation passed to Promise callback'
|
||||
+ ' matches the animation object owning the Promise');
|
||||
});
|
||||
}, 'The finished promise is fulfilled with its Animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
|
||||
// Set up listeners on finished promise
|
||||
var retPromise = animation.finished.then(function() {
|
||||
assert_unreached('finished promise was fulfilled');
|
||||
}).catch(function(err) {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'finished promise is rejected with AbortError');
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise should change after the original is ' +
|
||||
'rejected');
|
||||
});
|
||||
|
||||
animation.cancel();
|
||||
|
||||
return retPromise;
|
||||
}, 'finished promise is rejected when an animation is cancelled by calling ' +
|
||||
'cancel()');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
animation.finish();
|
||||
return animation.finished.then(function() {
|
||||
animation.cancel();
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'A new finished promise should be created when'
|
||||
+ ' cancelling a finished animation');
|
||||
});
|
||||
}, 'cancelling an already-finished animation replaces the finished promise');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
// The spec says we still create a new finished promise and reject the old
|
||||
// one even if we're already idle. That behavior might change, but for now
|
||||
// test that we do that.
|
||||
var retPromise = animation.finished.catch(function(err) {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'finished promise is rejected with AbortError');
|
||||
});
|
||||
|
||||
// Redundant call to cancel();
|
||||
var previousFinishedPromise = animation.finished;
|
||||
animation.cancel();
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'A redundant call to cancel() should still generate a new'
|
||||
+ ' finished promise');
|
||||
return retPromise;
|
||||
}, 'cancelling an idle animation still replaces the finished promise');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const HALF_DUR = 100 * MS_PER_SEC / 2;
|
||||
const QUARTER_DUR = 100 * MS_PER_SEC / 4;
|
||||
var gotNextFrame = false;
|
||||
var currentTimeBeforeShortening;
|
||||
animation.currentTime = HALF_DUR;
|
||||
return animation.ready.then(function() {
|
||||
currentTimeBeforeShortening = animation.currentTime;
|
||||
animation.effect.timing.duration = QUARTER_DUR;
|
||||
// Below we use gotNextFrame to check that shortening of the animation
|
||||
// duration causes the finished promise to resolve, rather than it just
|
||||
// getting resolved on the next animation frame. This relies on the fact
|
||||
// that the promises are resolved as a micro-task before the next frame
|
||||
// happens.
|
||||
waitForAnimationFrames(1).then(function() {
|
||||
gotNextFrame = true;
|
||||
});
|
||||
|
||||
return animation.finished;
|
||||
}).then(function() {
|
||||
assert_false(gotNextFrame, 'shortening of the animation duration should ' +
|
||||
'resolve the finished promise');
|
||||
assert_equals(animation.currentTime, currentTimeBeforeShortening,
|
||||
'currentTime should be unchanged when duration shortened');
|
||||
var previousFinishedPromise = animation.finished;
|
||||
animation.effect.timing.duration = 100 * MS_PER_SEC;
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise should change after lengthening the ' +
|
||||
'duration causes the animation to become active');
|
||||
});
|
||||
}, 'Test finished promise changes for animation duration changes');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var retPromise = animation.ready.then(function() {
|
||||
animation.playbackRate = 0;
|
||||
animation.currentTime = 100 * MS_PER_SEC + 1000;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
|
||||
animation.finished.then(t.step_func(function() {
|
||||
assert_unreached('finished promise should not resolve when playbackRate ' +
|
||||
'is zero');
|
||||
}));
|
||||
|
||||
return retPromise;
|
||||
}, 'Test finished promise changes when playbackRate == 0');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
animation.playbackRate = -1;
|
||||
return animation.finished;
|
||||
});
|
||||
}, 'Test finished promise resolves when reaching to the natural boundary.');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
animation.finish();
|
||||
return animation.finished.then(function() {
|
||||
animation.currentTime = 0;
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise should change once a prior ' +
|
||||
'finished promise resolved and the animation ' +
|
||||
'falls out finished state');
|
||||
});
|
||||
}, 'Test finished promise changes when a prior finished promise resolved ' +
|
||||
'and the animation falls out finished state');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
assert_equals(animation.finished, previousFinishedPromise,
|
||||
'No new finished promise generated when finished state ' +
|
||||
'is checked asynchronously');
|
||||
}, 'Test no new finished promise generated when finished state ' +
|
||||
'is checked asynchronously');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
animation.finish();
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'New finished promise generated when finished state ' +
|
||||
'is checked synchronously');
|
||||
}, 'Test new finished promise generated when finished state ' +
|
||||
'is checked synchronously');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var resolvedFinished = false;
|
||||
animation.finished.then(function() {
|
||||
resolvedFinished = true;
|
||||
});
|
||||
return animation.ready.then(function() {
|
||||
animation.finish();
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
}).then(function() {
|
||||
assert_true(resolvedFinished,
|
||||
'Animation.finished should be resolved even if ' +
|
||||
'the finished state is changed soon');
|
||||
});
|
||||
|
||||
}, 'Test synchronous finished promise resolved even if finished state ' +
|
||||
'is changed soon');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var resolvedFinished = false;
|
||||
animation.finished.then(function() {
|
||||
resolvedFinished = true;
|
||||
});
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.finish();
|
||||
}).then(function() {
|
||||
assert_true(resolvedFinished,
|
||||
'Animation.finished should be resolved soon after finish() is ' +
|
||||
'called even if there are other asynchronous promises just before it');
|
||||
});
|
||||
}, 'Test synchronous finished promise resolved even if asynchronous ' +
|
||||
'finished promise happens just before synchronous promise');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.finished.then(t.step_func(function() {
|
||||
assert_unreached('Animation.finished should not be resolved');
|
||||
}));
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
});
|
||||
}, 'Test finished promise is not resolved when the animation ' +
|
||||
'falls out finished state immediately');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.finished.then(t.step_func(function() {
|
||||
assert_unreached('Animation.finished should not be resolved');
|
||||
}));
|
||||
animation.currentTime = 0;
|
||||
});
|
||||
|
||||
}, 'Test finished promise is not resolved once the animation ' +
|
||||
'falls out finished state even though the current finished ' +
|
||||
'promise is generated soon after animation state became finished');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,24 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.id</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-id">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
assert_equals(animation.id, '', 'id for CSS Animation is initially empty');
|
||||
animation.id = 'anim'
|
||||
|
||||
assert_equals(animation.id, 'anim', 'animation.id reflects the value set');
|
||||
}, 'Animation.id for CSS Animations');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,34 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.oncancel</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-oncancel">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
|
||||
async_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then().catch(function() {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.oncancel = t.step_func_done(function(event) {
|
||||
assert_equals(event.currentTime, null,
|
||||
'event.currentTime should be null');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
'event.timelineTime should equal to the animation timeline ' +
|
||||
'when finished promise is rejected');
|
||||
});
|
||||
|
||||
animation.cancel();
|
||||
}, 'oncancel event is fired when animation.cancel() is called.');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,122 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.onfinish</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-onfinish">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
|
||||
async_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then(function() {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.onfinish = t.step_func_done(function(event) {
|
||||
assert_equals(event.currentTime, 0,
|
||||
'event.currentTime should be zero');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
'event.timelineTime should equal to the animation timeline ' +
|
||||
'when finished promise is resolved');
|
||||
});
|
||||
|
||||
animation.playbackRate = -1;
|
||||
}, 'onfinish event is fired when the currentTime < 0 and ' +
|
||||
'the playbackRate < 0');
|
||||
|
||||
async_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then(function() {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.onfinish = t.step_func_done(function(event) {
|
||||
assert_equals(event.currentTime, 100 * MS_PER_SEC,
|
||||
'event.currentTime should be the effect end');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
'event.timelineTime should equal to the animation timeline ' +
|
||||
'when finished promise is resolved');
|
||||
});
|
||||
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
}, 'onfinish event is fired when the currentTime > 0 and ' +
|
||||
'the playbackRate > 0');
|
||||
|
||||
async_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then(function() {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.onfinish = t.step_func_done(function(event) {
|
||||
assert_equals(event.currentTime, 100 * MS_PER_SEC,
|
||||
'event.currentTime should be the effect end');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
'event.timelineTime should equal to the animation timeline ' +
|
||||
'when finished promise is resolved');
|
||||
});
|
||||
|
||||
animation.finish();
|
||||
}, 'onfinish event is fired when animation.finish() is called');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
animation.onfinish = function(event) {
|
||||
assert_unreached('onfinish event should not be fired');
|
||||
};
|
||||
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
animation.pause();
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
}, 'onfinish event is not fired when paused');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.onfinish = function(event) {
|
||||
assert_unreached('onfinish event should not be fired');
|
||||
};
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.playbackRate = 0;
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
}, 'onfinish event is not fired when the playbackRate is zero');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.onfinish = function(event) {
|
||||
assert_unreached('onfinish event should not be fired');
|
||||
};
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
}, 'onfinish event is not fired when the animation falls out ' +
|
||||
'finished state immediately');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,99 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.pause()</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-pause">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
var previousCurrentTime = animation.currentTime;
|
||||
|
||||
return animation.ready.then(waitForAnimationFrames(1)).then(function() {
|
||||
assert_true(animation.currentTime >= previousCurrentTime,
|
||||
'currentTime is initially increasing');
|
||||
animation.pause();
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
previousCurrentTime = animation.currentTime;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(animation.currentTime, previousCurrentTime,
|
||||
'currentTime does not increase after calling pause()');
|
||||
});
|
||||
}, 'pause() a running animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
|
||||
// Go to idle state then pause
|
||||
animation.cancel();
|
||||
animation.pause();
|
||||
|
||||
assert_equals(animation.currentTime, 0, 'currentTime is set to 0');
|
||||
assert_equals(animation.startTime, null, 'startTime is not set');
|
||||
assert_equals(animation.playState, 'pending', 'initially pause-pending');
|
||||
|
||||
// Check it still resolves as expected
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.playState, 'paused',
|
||||
'resolves to paused state asynchronously');
|
||||
assert_equals(animation.currentTime, 0,
|
||||
'keeps the initially set currentTime');
|
||||
});
|
||||
}, 'pause() from idle');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
animation.playbackRate = -1;
|
||||
animation.pause();
|
||||
|
||||
assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
||||
'currentTime is set to the effect end');
|
||||
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
||||
'keeps the initially set currentTime');
|
||||
});
|
||||
}, 'pause() from idle with a negative playbackRate');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 1000 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
animation.cancel();
|
||||
animation.playbackRate = -1;
|
||||
|
||||
assert_throws('InvalidStateError',
|
||||
function () { animation.pause(); },
|
||||
'Expect InvalidStateError exception on calling pause() ' +
|
||||
'from idle with a negative playbackRate and ' +
|
||||
'infinite-duration animation');
|
||||
}, 'pause() from idle with a negative playbackRate and endless effect');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
return animation.ready
|
||||
.then(function(animation) {
|
||||
animation.finish();
|
||||
animation.pause();
|
||||
return animation.ready;
|
||||
}).then(function(animation) {
|
||||
assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
||||
'currentTime after pausing finished animation');
|
||||
});
|
||||
}, 'pause() on a finished animation');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,35 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.play()</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-play">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({ transform: ['none', 'translate(10px)']},
|
||||
{ duration : 100 * MS_PER_SEC,
|
||||
iterations : Infinity});
|
||||
return animation.ready.then(function() {
|
||||
// Seek to a time outside the active range so that play() will have to
|
||||
// snap back to the start
|
||||
animation.currentTime = -5 * MS_PER_SEC;
|
||||
animation.playbackRate = -1;
|
||||
|
||||
assert_throws('InvalidStateError',
|
||||
function () { animation.play(); },
|
||||
'Expected InvalidStateError exception on calling play() ' +
|
||||
'with a negative playbackRate and infinite-duration ' +
|
||||
'animation');
|
||||
});
|
||||
}, 'play() throws when seeking an infinite-duration animation played in ' +
|
||||
'reverse');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,54 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.playState</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-playstate">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
assert_equals(animation.playState, 'pending');
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.playState, 'running');
|
||||
});
|
||||
}, 'Animation.playState reports \'pending\'->\'running\' when initially ' +
|
||||
'played');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.pause();
|
||||
|
||||
assert_equals(animation.playState, 'pending');
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.playState, 'paused');
|
||||
});
|
||||
}, 'Animation.playState reports \'pending\'->\'paused\' when pausing');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
assert_equals(animation.playState, 'idle');
|
||||
}, 'Animation.playState is \'idle\' when canceled.');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
assert_equals(animation.playState, 'paused',
|
||||
'After seeking an idle animation, it is effectively paused');
|
||||
}, 'Animation.playState is \'paused\' after cancelling an animation, ' +
|
||||
'seeking it makes it paused');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,87 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.playbackRate</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-playbackrate">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
|
||||
function assert_playbackrate(animation,
|
||||
previousAnimationCurrentTime,
|
||||
previousTimelineCurrentTime,
|
||||
description) {
|
||||
var accuracy = 0.001; /* accuracy of DOMHighResTimeStamp */
|
||||
var animationCurrentTimeDifference =
|
||||
animation.currentTime - previousAnimationCurrentTime;
|
||||
var timelineCurrentTimeDifference =
|
||||
animation.timeline.currentTime - previousTimelineCurrentTime;
|
||||
|
||||
assert_approx_equals(animationCurrentTimeDifference,
|
||||
timelineCurrentTimeDifference * animation.playbackRate,
|
||||
accuracy,
|
||||
description);
|
||||
}
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
animation.currentTime = 7 * MS_PER_SEC; // ms
|
||||
animation.playbackRate = 0.5;
|
||||
|
||||
assert_equals(animation.currentTime, 7 * MS_PER_SEC,
|
||||
'Reducing Animation.playbackRate should not change the currentTime ' +
|
||||
'of a playing animation');
|
||||
animation.playbackRate = 2;
|
||||
assert_equals(animation.currentTime, 7 * MS_PER_SEC,
|
||||
'Increasing Animation.playbackRate should not change the currentTime ' +
|
||||
'of a playing animation');
|
||||
});
|
||||
}, 'Test the initial effect of setting playbackRate on currentTime');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = 2;
|
||||
var previousTimelineCurrentTime;
|
||||
var previousAnimationCurrentTime;
|
||||
return animation.ready.then(function() {
|
||||
previousAnimationCurrentTime = animation.currentTime;
|
||||
previousTimelineCurrentTime = animation.timeline.currentTime;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_playbackrate(animation,
|
||||
previousAnimationCurrentTime,
|
||||
previousTimelineCurrentTime,
|
||||
'animation.currentTime should be 2 times faster than timeline.');
|
||||
});
|
||||
}, 'Test the effect of setting playbackRate on currentTime');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = 2;
|
||||
var previousTimelineCurrentTime;
|
||||
var previousAnimationCurrentTime;
|
||||
return animation.ready.then(function() {
|
||||
previousAnimationCurrentTime = animation.currentTime;
|
||||
previousTimelineCurrentTime = animation.timeline.currentTime;
|
||||
animation.playbackRate = 1;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
assert_equals(animation.playbackRate, 1,
|
||||
'sanity check: animation.playbackRate is still 1.');
|
||||
assert_playbackrate(animation,
|
||||
previousAnimationCurrentTime,
|
||||
previousTimelineCurrentTime,
|
||||
'animation.currentTime should be the same speed as timeline now.');
|
||||
});
|
||||
}, 'Test the effect of setting playbackRate while playing animation');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,97 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.ready</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-ready">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var originalReadyPromise = animation.ready;
|
||||
var pauseReadyPromise;
|
||||
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.ready, originalReadyPromise,
|
||||
'Ready promise is the same object when playing completes');
|
||||
animation.pause();
|
||||
assert_not_equals(animation.ready, originalReadyPromise,
|
||||
'A new ready promise is created when pausing');
|
||||
pauseReadyPromise = animation.ready;
|
||||
// Wait for the promise to fulfill since if we abort the pause the ready
|
||||
// promise object is reused.
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
animation.play();
|
||||
assert_not_equals(animation.ready, pauseReadyPromise,
|
||||
'A new ready promise is created when playing');
|
||||
});
|
||||
}, 'A new ready promise is created when play()/pause() is called');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
return animation.ready.then(function() {
|
||||
var promiseBeforeCallingPlay = animation.ready;
|
||||
animation.play();
|
||||
assert_equals(animation.ready, promiseBeforeCallingPlay,
|
||||
'Ready promise has same object identity after redundant call'
|
||||
+ ' to play()');
|
||||
});
|
||||
}, 'Redundant calls to play() do not generate new ready promise objects');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
return animation.ready.then(function(resolvedAnimation) {
|
||||
assert_equals(resolvedAnimation, animation,
|
||||
'Object identity of Animation passed to Promise callback'
|
||||
+ ' matches the Animation object owning the Promise');
|
||||
});
|
||||
}, 'The ready promise is fulfilled with its Animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
var retPromise = animation.ready.then(function() {
|
||||
assert_unreached('ready promise was fulfilled');
|
||||
}).catch(function(err) {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'ready promise is rejected with AbortError');
|
||||
});
|
||||
|
||||
animation.cancel();
|
||||
|
||||
return retPromise;
|
||||
}, 'ready promise is rejected when a pause-pending animation is cancelled by'
|
||||
+ ' calling cancel()');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
animation.pause();
|
||||
// Set up listeners on pause-pending ready promise
|
||||
var retPromise = animation.ready.then(function() {
|
||||
assert_unreached('ready promise was fulfilled');
|
||||
}).catch(function(err) {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'ready promise is rejected with AbortError');
|
||||
});
|
||||
animation.cancel();
|
||||
return retPromise;
|
||||
});
|
||||
}, 'ready promise is rejected when a pause-pending animation is cancelled by'
|
||||
+ ' calling cancel()');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,150 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.reverse()</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-reverse">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
|
||||
// Wait a frame because if currentTime is still 0 when we call
|
||||
// reverse(), it will throw (per spec).
|
||||
return animation.ready.then(waitForAnimationFrames(1)).then(function() {
|
||||
assert_greater_than_equal(animation.currentTime, 0,
|
||||
'currentTime expected to be greater than 0, one frame after starting');
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
var previousPlaybackRate = animation.playbackRate;
|
||||
animation.reverse();
|
||||
assert_equals(animation.playbackRate, -previousPlaybackRate,
|
||||
'playbackRate should be inverted');
|
||||
});
|
||||
}, 'reverse() inverts playbackRate');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
animation.pause();
|
||||
|
||||
return animation.ready.then(function() {
|
||||
animation.reverse();
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
assert_equals(animation.playState, 'running',
|
||||
'Animation.playState should be "running" after reverse()');
|
||||
});
|
||||
}, 'reverse() starts to play when pausing animation');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 50 * MS_PER_SEC,
|
||||
'reverse() should not change the currentTime ' +
|
||||
'if the currentTime is in the middle of animation duration');
|
||||
}, 'reverse() maintains the same currentTime');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.currentTime = 200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 100 * MS_PER_SEC,
|
||||
'reverse() should start playing from the animation effect end ' +
|
||||
'if the playbackRate > 0 and the currentTime > effect end');
|
||||
}, 'reverse() when playbackRate > 0 and currentTime > effect end');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 100 * MS_PER_SEC,
|
||||
'reverse() should start playing from the animation effect end ' +
|
||||
'if the playbackRate > 0 and the currentTime < 0');
|
||||
}, 'reverse() when playbackRate > 0 and currentTime < 0');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 0,
|
||||
'reverse() should start playing from the start of animation time ' +
|
||||
'if the playbackRate < 0 and the currentTime < 0');
|
||||
}, 'reverse() when playbackRate < 0 and currentTime < 0');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = 200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 0,
|
||||
'reverse() should start playing from the start of animation time ' +
|
||||
'if the playbackRate < 0 and the currentTime > effect end');
|
||||
}, 'reverse() when playbackRate < 0 and currentTime > effect end');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
|
||||
assert_throws('InvalidStateError',
|
||||
function () { animation.reverse(); },
|
||||
'reverse() should throw InvalidStateError ' +
|
||||
'if the playbackRate > 0 and the currentTime < 0 ' +
|
||||
'and the target effect is positive infinity');
|
||||
}, 'reverse() when playbackRate > 0 and currentTime < 0 ' +
|
||||
'and the target effect end is positive infinity');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.currentTime, 0,
|
||||
'reverse() should start playing from the start of animation time ' +
|
||||
'if the playbackRate < 0 and the currentTime < 0 ' +
|
||||
'and the target effect is positive infinity');
|
||||
}, 'reverse() when playbackRate < 0 and currentTime < 0 ' +
|
||||
'and the target effect end is positive infinity');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = 0;
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.playbackRate, 0,
|
||||
'reverse() should preserve playbackRate if the playbackRate == 0');
|
||||
assert_equals(animation.currentTime, 50 * MS_PER_SEC,
|
||||
'reverse() should not affect the currentTime if the playbackRate == 0');
|
||||
t.done();
|
||||
}, 'reverse() when playbackRate == 0');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,49 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.startTime tests</title>
|
||||
<link rel="help"
|
||||
href="https://w3c.github.io/web-animations/#dom-animation-starttime">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<link rel="stylesheet" href="/resources/testharness.css">
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
test(function(t) {
|
||||
var animation = new Animation(new KeyframeEffect(createDiv(t), null),
|
||||
document.timeline);
|
||||
assert_equals(animation.startTime, null, 'startTime is unresolved');
|
||||
}, 'startTime of a newly created (idle) animation is unresolved');
|
||||
|
||||
test(function(t) {
|
||||
var animation = new Animation(new KeyframeEffect(createDiv(t), null),
|
||||
document.timeline);
|
||||
animation.play();
|
||||
assert_equals(animation.startTime, null, 'startTime is unresolved');
|
||||
}, 'startTime of a play-pending animation is unresolved');
|
||||
|
||||
test(function(t) {
|
||||
var animation = new Animation(new KeyframeEffect(createDiv(t), null),
|
||||
document.timeline);
|
||||
animation.pause();
|
||||
assert_equals(animation.startTime, null, 'startTime is unresolved');
|
||||
}, 'startTime of a pause-pending animation is unresolved');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null);
|
||||
assert_equals(animation.startTime, null, 'startTime is unresolved');
|
||||
}, 'startTime of a play-pending animation created using Element.animate'
|
||||
+ ' shortcut is unresolved');
|
||||
|
||||
promise_test(function(t) {
|
||||
var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
assert_greater_than(animation.startTime, 0, 'startTime when running');
|
||||
});
|
||||
}, 'startTime is resolved when running');
|
||||
|
||||
</script>
|
||||
</body>
|
Loading…
Add table
Add a link
Reference in a new issue