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Update web-platform-tests to revision bda2059150dca8ab47f088b4cc619fcdc1f262fa
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>easing tests</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#dom-animationeffecttiming-easing">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<script src="../../resources/effect-easing-tests.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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function assert_progress(animation, currentTime, easingFunction) {
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animation.currentTime = currentTime;
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var portion = currentTime / animation.effect.timing.duration;
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assert_approx_equals(animation.effect.getComputedTiming().progress,
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easingFunction(portion),
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0.01,
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'The progress of the animation should be approximately ' +
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easingFunction(portion) + ' at ' + currentTime + 'ms');
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}
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gEffectEasingTests.forEach(function(options) {
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test(function(t) {
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var target = createDiv(t);
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var anim = target.animate([ { opacity: 0 }, { opacity: 1 } ],
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{ duration: 1000 * MS_PER_SEC,
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fill: 'forwards' });
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anim.effect.timing.easing = options.easing;
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assert_equals(anim.effect.timing.easing, options.easing);
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var easing = options.easingFunction;
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assert_progress(anim, 0, easing);
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assert_progress(anim, 250 * MS_PER_SEC, easing);
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assert_progress(anim, 500 * MS_PER_SEC, easing);
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assert_progress(anim, 750 * MS_PER_SEC, easing);
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assert_progress(anim, 1000 * MS_PER_SEC, easing);
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}, options.desc);
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});
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test(function(t) {
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var div = createDiv(t);
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var anim = div.animate({ opacity: [ 0, 1 ] }, 100 * MS_PER_SEC);
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assert_throws({ name: 'TypeError' },
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function() {
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anim.effect.timing.easing = '';
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});
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assert_throws({ name: 'TypeError' },
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function() {
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anim.effect.timing.easing = 'test';
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});
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}, 'Test invalid easing value');
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test(function(t) {
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var delay = 1000 * MS_PER_SEC;
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var target = createDiv(t);
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var anim = target.animate([ { opacity: 0 }, { opacity: 1 } ],
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{ duration: 1000 * MS_PER_SEC,
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fill: 'both',
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delay: delay,
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easing: 'steps(2, start)' });
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anim.effect.timing.easing = 'steps(2, end)';
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assert_equals(anim.effect.getComputedTiming().progress, 0,
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'easing replace to steps(2, end) at before phase');
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anim.currentTime = delay + 750 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.5,
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'change currentTime to active phase');
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anim.effect.timing.easing = 'steps(2, start)';
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'easing replace to steps(2, start) at active phase');
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anim.currentTime = delay + 1500 * MS_PER_SEC;
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anim.effect.timing.easing = 'steps(2, end)';
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'easing replace to steps(2, end) again at after phase');
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}, 'Change the easing while the animation is running');
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</script>
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</body>
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