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Update webrender (prim cache changes, blend/composite shaders).
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parent
be72afc804
commit
7c8664e6ec
5 changed files with 27 additions and 30 deletions
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@ -508,39 +508,31 @@ AngleGradient fetch_angle_gradient(int index) {
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}
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struct Blend {
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vec4 target_rect;
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vec4 src_rect;
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vec4 opacity;
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vec4 src_id_target_id_opacity;
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};
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Blend fetch_blend(int index) {
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Blend blend;
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int offset = index * 3;
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int offset = index * 1;
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blend.target_rect = data[offset + 0];
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blend.src_rect = data[offset + 1];
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blend.opacity = data[offset + 2];
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blend.src_id_target_id_opacity = data[offset + 0];
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return blend;
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}
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struct Composite {
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vec4 src0;
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vec4 src1;
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vec4 target_rect;
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vec4 src0_src1_target_id;
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vec4 info_amount;
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};
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Composite fetch_composite(int index) {
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Composite composite;
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int offset = index * 4;
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int offset = index * 2;
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composite.src0 = data[offset + 0];
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composite.src1 = data[offset + 1];
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composite.target_rect = data[offset + 2];
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composite.info_amount = data[offset + 3];
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composite.src0_src1_target_id = data[offset + 0];
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composite.info_amount = data[offset + 1];
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return composite;
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}
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@ -5,15 +5,17 @@
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void main(void) {
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Blend blend = fetch_blend(gl_InstanceID);
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Tile src = fetch_tile(int(blend.src_id_target_id_opacity.x));
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Tile dest = fetch_tile(int(blend.src_id_target_id_opacity.y));
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vec2 local_pos = mix(vec2(blend.target_rect.xy),
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vec2(blend.target_rect.xy + blend.target_rect.zw),
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vec2 local_pos = mix(vec2(dest.target_rect.xy),
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vec2(dest.target_rect.xy + dest.target_rect.zw),
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aPosition.xy);
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vec2 st0 = vec2(blend.src_rect.xy) / 2048.0;
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vec2 st1 = vec2(blend.src_rect.xy + blend.src_rect.zw) / 2048.0;
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vec2 st0 = vec2(src.target_rect.xy) / 2048.0;
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vec2 st1 = vec2(src.target_rect.xy + src.target_rect.zw) / 2048.0;
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vUv = mix(st0, st1, aPosition.xy);
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vOpacity = blend.opacity.x;
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vOpacity = blend.src_id_target_id_opacity.z;
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gl_Position = uTransform * vec4(local_pos, 0, 1);
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}
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@ -5,17 +5,20 @@
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void main(void) {
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Composite composite = fetch_composite(gl_InstanceID);
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Tile src0 = fetch_tile(int(composite.src0_src1_target_id.x));
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Tile src1 = fetch_tile(int(composite.src0_src1_target_id.y));
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Tile dest = fetch_tile(int(composite.src0_src1_target_id.z));
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vec2 local_pos = mix(vec2(composite.target_rect.xy),
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vec2(composite.target_rect.xy + composite.target_rect.zw),
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vec2 local_pos = mix(vec2(dest.target_rect.xy),
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vec2(dest.target_rect.xy + dest.target_rect.zw),
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aPosition.xy);
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vec2 st0 = vec2(composite.src0.xy) / 2048.0;
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vec2 st1 = vec2(composite.src0.xy + composite.src0.zw) / 2048.0;
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vec2 st0 = vec2(src0.target_rect.xy) / 2048.0;
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vec2 st1 = vec2(src0.target_rect.xy + src0.target_rect.zw) / 2048.0;
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vUv0 = mix(st0, st1, aPosition.xy);
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st0 = vec2(composite.src1.xy) / 2048.0;
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st1 = vec2(composite.src1.xy + composite.src1.zw) / 2048.0;
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st0 = vec2(src1.target_rect.xy) / 2048.0;
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st1 = vec2(src1.target_rect.xy + src1.target_rect.zw) / 2048.0;
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vUv1 = mix(st0, st1, aPosition.xy);
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vInfo = ivec2(composite.info_amount.xy);
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