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script: Stop trusting pointers to DOM nodes that layout provides.
Pointers to DOM nodes from layout could go stale if incremental reflow does not correctly destroy dead nodes. Therefore, we ask the JavaScript garbage collector to verify that each DOM node is indeed a valid pointer before calling event handlers on it, and fail otherwise.
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8 changed files with 78 additions and 48 deletions
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@ -29,7 +29,7 @@ use gfx::opts::Opts;
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use gfx::render_task::{RenderMsg, RenderChan, RenderLayer};
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use gfx::{render_task, color};
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use script::dom::event::ReflowEvent;
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use script::dom::node::{AbstractNode, ElementNodeTypeId, LayoutDataRef};
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use script::dom::node::{ElementNodeTypeId, LayoutDataRef};
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use script::dom::element::{HTMLBodyElementTypeId, HTMLHtmlElementTypeId};
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use script::layout_interface::{AddStylesheetMsg, ContentBoxQuery};
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use script::layout_interface::{ContentBoxesQuery, ContentBoxesResponse, ExitNowMsg, LayoutQuery};
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@ -608,15 +608,9 @@ impl LayoutTask {
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bounds.origin.x <= x &&
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y < bounds.origin.y + bounds.size.height &&
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bounds.origin.y <= y {
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// FIXME(pcwalton): This `unsafe` block is too unsafe, since incorrect
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// incremental flow construction could create this. Paranoid validation
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// against the set of valid nodes should occur in the script task to
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// ensure that this is a valid address instead of transmuting here.
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let node: AbstractNode = unsafe {
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item.base().extra.to_script_node()
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};
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let resp = Some(HitTestResponse(node));
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return resp;
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return Some(HitTestResponse(item.base()
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.extra
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.to_untrusted_node_address()))
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}
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}
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