mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
Add support for WebGL2 uniform matrix operations
Adds support for the `uniformMatrix[234]x[234]fv` WebGL2 functions. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
This commit is contained in:
parent
0650fc3199
commit
7d5048f885
10 changed files with 398 additions and 219 deletions
|
@ -1343,6 +1343,24 @@ impl WebGLImpl {
|
|||
WebGLCommand::UniformMatrix4fv(uniform_id, ref v) => {
|
||||
gl.uniform_matrix_4fv(uniform_id, false, v)
|
||||
},
|
||||
WebGLCommand::UniformMatrix3x2fv(uniform_id, ref v) => {
|
||||
gl.uniform_matrix_3x2fv(uniform_id, false, v)
|
||||
},
|
||||
WebGLCommand::UniformMatrix4x2fv(uniform_id, ref v) => {
|
||||
gl.uniform_matrix_4x2fv(uniform_id, false, v)
|
||||
},
|
||||
WebGLCommand::UniformMatrix2x3fv(uniform_id, ref v) => {
|
||||
gl.uniform_matrix_2x3fv(uniform_id, false, v)
|
||||
},
|
||||
WebGLCommand::UniformMatrix4x3fv(uniform_id, ref v) => {
|
||||
gl.uniform_matrix_4x3fv(uniform_id, false, v)
|
||||
},
|
||||
WebGLCommand::UniformMatrix2x4fv(uniform_id, ref v) => {
|
||||
gl.uniform_matrix_2x4fv(uniform_id, false, v)
|
||||
},
|
||||
WebGLCommand::UniformMatrix3x4fv(uniform_id, ref v) => {
|
||||
gl.uniform_matrix_3x4fv(uniform_id, false, v)
|
||||
},
|
||||
WebGLCommand::ValidateProgram(program_id) => gl.validate_program(program_id.get()),
|
||||
WebGLCommand::VertexAttrib(attrib_id, x, y, z, w) => {
|
||||
gl.vertex_attrib_4f(attrib_id, x, y, z, w)
|
||||
|
@ -1783,6 +1801,48 @@ impl WebGLImpl {
|
|||
}
|
||||
sender.send(value).unwrap();
|
||||
},
|
||||
WebGLCommand::GetUniformFloat2x3(program_id, loc, ref sender) => {
|
||||
let mut value = [0.; 2 * 3];
|
||||
unsafe {
|
||||
gl.get_uniform_fv(program_id.get(), loc, &mut value);
|
||||
}
|
||||
sender.send(value).unwrap()
|
||||
},
|
||||
WebGLCommand::GetUniformFloat2x4(program_id, loc, ref sender) => {
|
||||
let mut value = [0.; 2 * 4];
|
||||
unsafe {
|
||||
gl.get_uniform_fv(program_id.get(), loc, &mut value);
|
||||
}
|
||||
sender.send(value).unwrap()
|
||||
},
|
||||
WebGLCommand::GetUniformFloat3x2(program_id, loc, ref sender) => {
|
||||
let mut value = [0.; 3 * 2];
|
||||
unsafe {
|
||||
gl.get_uniform_fv(program_id.get(), loc, &mut value);
|
||||
}
|
||||
sender.send(value).unwrap()
|
||||
},
|
||||
WebGLCommand::GetUniformFloat3x4(program_id, loc, ref sender) => {
|
||||
let mut value = [0.; 3 * 4];
|
||||
unsafe {
|
||||
gl.get_uniform_fv(program_id.get(), loc, &mut value);
|
||||
}
|
||||
sender.send(value).unwrap()
|
||||
},
|
||||
WebGLCommand::GetUniformFloat4x2(program_id, loc, ref sender) => {
|
||||
let mut value = [0.; 4 * 2];
|
||||
unsafe {
|
||||
gl.get_uniform_fv(program_id.get(), loc, &mut value);
|
||||
}
|
||||
sender.send(value).unwrap()
|
||||
},
|
||||
WebGLCommand::GetUniformFloat4x3(program_id, loc, ref sender) => {
|
||||
let mut value = [0.; 4 * 3];
|
||||
unsafe {
|
||||
gl.get_uniform_fv(program_id.get(), loc, &mut value);
|
||||
}
|
||||
sender.send(value).unwrap()
|
||||
},
|
||||
WebGLCommand::GetUniformBlockIndex(program_id, ref name, ref sender) => {
|
||||
let name = to_name_in_compiled_shader(name);
|
||||
let index = gl.get_uniform_block_index(program_id.get(), &name);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue