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Add support for WebGL2 uniform matrix operations
Adds support for the `uniformMatrix[234]x[234]fv` WebGL2 functions. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
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0650fc3199
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10 changed files with 398 additions and 219 deletions
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@ -351,6 +351,12 @@ pub enum WebGLCommand {
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UniformMatrix2fv(i32, Vec<f32>),
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UniformMatrix3fv(i32, Vec<f32>),
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UniformMatrix4fv(i32, Vec<f32>),
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UniformMatrix3x2fv(i32, Vec<f32>),
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UniformMatrix4x2fv(i32, Vec<f32>),
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UniformMatrix2x3fv(i32, Vec<f32>),
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UniformMatrix4x3fv(i32, Vec<f32>),
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UniformMatrix2x4fv(i32, Vec<f32>),
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UniformMatrix3x4fv(i32, Vec<f32>),
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UseProgram(Option<WebGLProgramId>),
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ValidateProgram(WebGLProgramId),
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VertexAttrib(u32, f32, f32, f32, f32),
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@ -474,6 +480,12 @@ pub enum WebGLCommand {
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GetUniformFloat4(WebGLProgramId, i32, WebGLSender<[f32; 4]>),
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GetUniformFloat9(WebGLProgramId, i32, WebGLSender<[f32; 9]>),
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GetUniformFloat16(WebGLProgramId, i32, WebGLSender<[f32; 16]>),
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GetUniformFloat2x3(WebGLProgramId, i32, WebGLSender<[f32; 2 * 3]>),
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GetUniformFloat2x4(WebGLProgramId, i32, WebGLSender<[f32; 2 * 4]>),
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GetUniformFloat3x2(WebGLProgramId, i32, WebGLSender<[f32; 3 * 2]>),
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GetUniformFloat3x4(WebGLProgramId, i32, WebGLSender<[f32; 3 * 4]>),
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GetUniformFloat4x2(WebGLProgramId, i32, WebGLSender<[f32; 4 * 2]>),
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GetUniformFloat4x3(WebGLProgramId, i32, WebGLSender<[f32; 4 * 3]>),
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GetUniformBlockIndex(WebGLProgramId, String, WebGLSender<u32>),
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GetUniformIndices(WebGLProgramId, Vec<String>, WebGLSender<Vec<u32>>),
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GetActiveUniforms(WebGLProgramId, Vec<u32>, u32, WebGLSender<Vec<i32>>),
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