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Media crate
This commit is contained in:
parent
2b3a8bf490
commit
7d589ed4f5
23 changed files with 152 additions and 128 deletions
23
components/media/Cargo.toml
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23
components/media/Cargo.toml
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[package]
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name = "media"
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version = "0.0.1"
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authors = ["The Servo Project Developers"]
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license = "MPL-2.0"
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edition = "2018"
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publish = false
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[lib]
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name = "media"
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path = "lib.rs"
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[dependencies]
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euclid = "0.19"
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fnv = "1.0"
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ipc-channel = "0.11"
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lazy_static = "1"
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log = "0.4"
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serde = "1.0"
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servo_config = {path = "../config"}
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servo-media = {git = "https://github.com/servo/media"}
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webrender = {git = "https://github.com/servo/webrender"}
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webrender_api = {git = "https://github.com/servo/webrender", features = ["ipc"]}
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170
components/media/lib.rs
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170
components/media/lib.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#![crate_name = "media"]
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#![crate_type = "rlib"]
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#![deny(unsafe_code)]
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#[macro_use]
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extern crate lazy_static;
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#[macro_use]
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extern crate log;
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#[macro_use]
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extern crate serde;
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use euclid::Size2D;
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use servo_media::player::context::{GlApi, GlContext, NativeDisplay, PlayerGLContext};
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mod media_channel;
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mod media_thread;
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pub use crate::media_channel::glplayer_channel;
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use crate::media_channel::{GLPlayerChan, GLPlayerPipeline, GLPlayerReceiver, GLPlayerSender};
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use crate::media_thread::{GLPlayerExternalImageApi, GLPlayerExternalImageHandler, GLPlayerThread};
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/// These are the messages that the GLPlayer thread will forward to
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/// the video player which lives in htmlmediaelement
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#[derive(Debug, Deserialize, Serialize)]
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pub enum GLPlayerMsgForward {
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PlayerId(u64),
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Lock(GLPlayerSender<(u32, Size2D<i32>, usize)>),
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Unlock(),
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}
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/// GLPlayer thread Message API
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///
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/// These are the message that the thread will receive from the
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/// constellation, the webrender::ExternalImageHandle multiplexor
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/// implementation, or a htmlmediaelement
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#[derive(Debug, Deserialize, Serialize)]
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pub enum GLPlayerMsg {
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/// Registers an instantiated player in DOM
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RegisterPlayer(GLPlayerSender<GLPlayerMsgForward>),
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/// Unregisters a player's ID
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UnregisterPlayer(u64),
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/// Locks a specific texture from a player. Lock messages are used
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/// for a correct synchronization with WebRender external image
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/// API.
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///
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/// WR locks a external texture when it wants to use the shared
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/// texture contents.
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///
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/// The WR client should not change the shared texture content
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/// until the Unlock call.
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///
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/// Currently OpenGL Sync Objects are used to implement the
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/// synchronization mechanism.
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Lock(u64, GLPlayerSender<(u32, Size2D<i32>, usize)>),
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/// Unlocks a specific texture from a player. Unlock messages are
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/// used for a correct synchronization with WebRender external
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/// image API.
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///
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/// The WR unlocks a context when it finished reading the shared
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/// texture contents.
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///
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/// Unlock messages are always sent after a Lock message.
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Unlock(u64),
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/// Frees all resources and closes the thread.
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Exit,
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct WindowGLContext {
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/// Application's GL Context
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pub gl_context: GlContext,
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/// Application's GL Api
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pub gl_api: GlApi,
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/// Application's native display
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pub native_display: NativeDisplay,
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/// A channel to the GLPlayer thread.
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pub glplayer_chan: Option<GLPlayerPipeline>,
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}
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impl PlayerGLContext for WindowGLContext {
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fn get_gl_context(&self) -> GlContext {
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self.gl_context.clone()
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}
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fn get_native_display(&self) -> NativeDisplay {
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self.native_display.clone()
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}
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fn get_gl_api(&self) -> GlApi {
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self.gl_api.clone()
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}
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}
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/// GLPlayer Threading API entry point that lives in the constellation.
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pub struct GLPlayerThreads(GLPlayerSender<GLPlayerMsg>);
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impl GLPlayerThreads {
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pub fn new() -> (GLPlayerThreads, Box<dyn webrender::ExternalImageHandler>) {
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let channel = GLPlayerThread::start();
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let external =
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GLPlayerExternalImageHandler::new(GLPlayerExternalImages::new(channel.clone()));
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(GLPlayerThreads(channel), Box::new(external))
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}
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/// Gets the GLPlayerThread handle for each script pipeline.
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pub fn pipeline(&self) -> GLPlayerPipeline {
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// This mode creates a single thread, so the existing
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// GLPlayerChan is just cloned.
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GLPlayerPipeline(GLPlayerChan(self.0.clone()))
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}
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/// Sends an exit message to close the GLPlayerThreads
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pub fn exit(&self) -> Result<(), &'static str> {
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self.0
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.send(GLPlayerMsg::Exit)
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.map_err(|_| "Failed to send Exit message")
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}
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}
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/// Bridge between the webrender::ExternalImage callbacks and the
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/// GLPlayerThreads.
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struct GLPlayerExternalImages {
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// @FIXME(victor): this should be added when GstGLSyncMeta is
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// added
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//webrender_gl: Rc<dyn gl::Gl>,
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glplayer_channel: GLPlayerSender<GLPlayerMsg>,
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// Used to avoid creating a new channel on each received WebRender
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// request.
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lock_channel: (
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GLPlayerSender<(u32, Size2D<i32>, usize)>,
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GLPlayerReceiver<(u32, Size2D<i32>, usize)>,
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),
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}
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impl GLPlayerExternalImages {
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fn new(channel: GLPlayerSender<GLPlayerMsg>) -> Self {
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Self {
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glplayer_channel: channel,
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lock_channel: glplayer_channel().unwrap(),
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}
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}
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}
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impl GLPlayerExternalImageApi for GLPlayerExternalImages {
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fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) {
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// The GLPlayerMsgForward::Lock message inserts a fence in the
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// GLPlayer command queue.
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self.glplayer_channel
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.send(GLPlayerMsg::Lock(id, self.lock_channel.0.clone()))
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.unwrap();
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let (image_id, size, _gl_sync) = self.lock_channel.1.recv().unwrap();
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// The next glWaitSync call is run on the WR thread and it's
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// used to synchronize the two flows of OpenGL commands in
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// order to avoid WR using a semi-ready GLPlayer texture.
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// glWaitSync doesn't block WR thread, it affects only
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// internal OpenGL subsystem.
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//self.webrender_gl
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// .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
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(image_id, size)
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}
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fn unlock(&mut self, id: u64) {
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self.glplayer_channel.send(GLPlayerMsg::Unlock(id)).unwrap();
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}
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}
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14
components/media/media_channel/ipc.rs
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14
components/media/media_channel/ipc.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use serde::{Deserialize, Serialize};
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use std::io;
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pub type GLPlayerSender<T> = ipc_channel::ipc::IpcSender<T>;
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pub type GLPlayerReceiver<T> = ipc_channel::ipc::IpcReceiver<T>;
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pub fn glplayer_channel<T: Serialize + for<'de> Deserialize<'de>>(
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) -> Result<(GLPlayerSender<T>, GLPlayerReceiver<T>), io::Error> {
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ipc_channel::ipc::channel()
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}
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114
components/media/media_channel/mod.rs
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114
components/media/media_channel/mod.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Enum wrappers to be able to select different channel implementations at runtime.
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mod ipc;
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mod mpsc;
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use crate::GLPlayerMsg;
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use serde::{Deserialize, Serialize};
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use servo_config::opts;
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use std::fmt;
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lazy_static! {
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static ref IS_MULTIPROCESS: bool = { opts::multiprocess() };
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}
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#[derive(Deserialize, Serialize)]
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pub enum GLPlayerSender<T: Serialize> {
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Ipc(ipc::GLPlayerSender<T>),
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Mpsc(mpsc::GLPlayerSender<T>),
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}
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impl<T> Clone for GLPlayerSender<T>
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where
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T: Serialize,
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{
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fn clone(&self) -> Self {
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match *self {
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GLPlayerSender::Ipc(ref chan) => GLPlayerSender::Ipc(chan.clone()),
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GLPlayerSender::Mpsc(ref chan) => GLPlayerSender::Mpsc(chan.clone()),
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}
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}
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}
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impl<T: Serialize> fmt::Debug for GLPlayerSender<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "GLPlayerSender(..)")
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}
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}
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impl<T: Serialize> GLPlayerSender<T> {
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#[inline]
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pub fn send(&self, msg: T) -> GLPlayerSendResult {
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match *self {
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GLPlayerSender::Ipc(ref sender) => sender.send(msg).map_err(|_| ()),
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GLPlayerSender::Mpsc(ref sender) => sender.send(msg).map_err(|_| ()),
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}
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}
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}
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pub type GLPlayerSendResult = Result<(), ()>;
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pub enum GLPlayerReceiver<T>
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where
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T: for<'de> Deserialize<'de> + Serialize,
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{
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Ipc(ipc::GLPlayerReceiver<T>),
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Mpsc(mpsc::GLPlayerReceiver<T>),
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}
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impl<T> GLPlayerReceiver<T>
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where
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T: for<'de> Deserialize<'de> + Serialize,
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{
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pub fn recv(&self) -> Result<T, ()> {
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match *self {
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GLPlayerReceiver::Ipc(ref receiver) => receiver.recv().map_err(|_| ()),
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GLPlayerReceiver::Mpsc(ref receiver) => receiver.recv().map_err(|_| ()),
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}
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}
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pub fn to_opaque(self) -> ipc_channel::ipc::OpaqueIpcReceiver {
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match self {
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GLPlayerReceiver::Ipc(receiver) => receiver.to_opaque(),
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_ => unreachable!(),
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}
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}
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}
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pub fn glplayer_channel<T>() -> Result<(GLPlayerSender<T>, GLPlayerReceiver<T>), ()>
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where
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T: for<'de> Deserialize<'de> + Serialize,
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{
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// Let's use Ipc until we move the Player instance into GPlayerThread
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if true {
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ipc::glplayer_channel()
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.map(|(tx, rx)| (GLPlayerSender::Ipc(tx), GLPlayerReceiver::Ipc(rx)))
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.map_err(|_| ())
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} else {
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mpsc::glplayer_channel()
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.map(|(tx, rx)| (GLPlayerSender::Mpsc(tx), GLPlayerReceiver::Mpsc(rx)))
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}
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct GLPlayerChan(pub GLPlayerSender<GLPlayerMsg>);
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impl GLPlayerChan {
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#[inline]
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pub fn send(&self, msg: GLPlayerMsg) -> GLPlayerSendResult {
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self.0.send(msg)
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}
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct GLPlayerPipeline(pub GLPlayerChan);
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impl GLPlayerPipeline {
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pub fn channel(&self) -> GLPlayerChan {
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self.0.clone()
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}
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}
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58
components/media/media_channel/mpsc.rs
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58
components/media/media_channel/mpsc.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use serde::{Deserialize, Serialize};
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use serde::{Deserializer, Serializer};
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use std::sync::mpsc;
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#[macro_use]
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macro_rules! unreachable_serializable {
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($name:ident) => {
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impl<T> Serialize for $name<T> {
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fn serialize<S: Serializer>(&self, _: S) -> Result<S::Ok, S::Error> {
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unreachable!();
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}
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}
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impl<'a, T> Deserialize<'a> for $name<T> {
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fn deserialize<D>(_: D) -> Result<$name<T>, D::Error>
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where
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D: Deserializer<'a>,
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{
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unreachable!();
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}
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}
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};
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}
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pub struct GLPlayerSender<T>(mpsc::Sender<T>);
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pub struct GLPlayerReceiver<T>(mpsc::Receiver<T>);
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impl<T> Clone for GLPlayerSender<T> {
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fn clone(&self) -> Self {
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GLPlayerSender(self.0.clone())
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}
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}
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impl<T> GLPlayerSender<T> {
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#[inline]
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pub fn send(&self, data: T) -> Result<(), mpsc::SendError<T>> {
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self.0.send(data)
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}
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}
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impl<T> GLPlayerReceiver<T> {
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#[inline]
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pub fn recv(&self) -> Result<T, mpsc::RecvError> {
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self.0.recv()
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}
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}
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pub fn glplayer_channel<T>() -> Result<(GLPlayerSender<T>, GLPlayerReceiver<T>), ()> {
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let (sender, receiver) = mpsc::channel();
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Ok((GLPlayerSender(sender), GLPlayerReceiver(receiver)))
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}
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unreachable_serializable!(GLPlayerReceiver);
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unreachable_serializable!(GLPlayerSender);
|
137
components/media/media_thread.rs
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137
components/media/media_thread.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
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use crate::media_channel::{glplayer_channel, GLPlayerSender};
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/// GL player threading API entry point that lives in the
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/// constellation.
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use crate::{GLPlayerMsg, GLPlayerMsgForward};
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use euclid::Size2D;
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use fnv::FnvHashMap;
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use std::thread;
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/// A GLPlayerThrx1ead manages the life cycle and message multiplexign of
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/// a set of video players with GL render.
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pub struct GLPlayerThread {
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// Map of live players.
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players: FnvHashMap<u64, GLPlayerSender<GLPlayerMsgForward>>,
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/// Id generator for new WebGLContexts.
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next_player_id: u64,
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}
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impl GLPlayerThread {
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pub fn new() -> Self {
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GLPlayerThread {
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players: Default::default(),
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next_player_id: 1,
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}
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}
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pub fn start() -> GLPlayerSender<GLPlayerMsg> {
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let (sender, receiver) = glplayer_channel::<GLPlayerMsg>().unwrap();
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thread::Builder::new()
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.name("GLPlayerThread".to_owned())
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.spawn(move || {
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let mut renderer = GLPlayerThread::new();
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loop {
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let msg = receiver.recv().unwrap();
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let exit = renderer.handle_msg(msg);
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if exit {
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return;
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}
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||||
}
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})
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.expect("Thread spawning failed");
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|
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sender
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||||
}
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|
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/// Handles a generic WebGLMsg message
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#[inline]
|
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fn handle_msg(&mut self, msg: GLPlayerMsg) -> bool {
|
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trace!("processing {:?}", msg);
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match msg {
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GLPlayerMsg::RegisterPlayer(sender) => {
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let id = self.next_player_id;
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self.players.insert(id, sender.clone());
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sender.send(GLPlayerMsgForward::PlayerId(id)).unwrap();
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self.next_player_id += 1;
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},
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GLPlayerMsg::UnregisterPlayer(id) => {
|
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if self.players.remove(&id).is_none() {
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warn!("Tried to remove an unknown player");
|
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}
|
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},
|
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GLPlayerMsg::Lock(id, handler_sender) => {
|
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self.players.get(&id).map(|sender| {
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sender.send(GLPlayerMsgForward::Lock(handler_sender)).ok();
|
||||
});
|
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},
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GLPlayerMsg::Unlock(id) => {
|
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self.players.get(&id).map(|sender| {
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||||
sender.send(GLPlayerMsgForward::Unlock()).ok();
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||||
});
|
||||
},
|
||||
GLPlayerMsg::Exit => return true,
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// This trait is used as a bridge between the `GLPlayerThreads`
|
||||
/// implementation and the WR ExternalImageHandler API implemented in
|
||||
/// the `GLPlayerExternalImageHandler` struct.
|
||||
//
|
||||
/// `GLPlayerExternalImageHandler<T>` takes care of type conversions
|
||||
/// between WR and GLPlayer info (e.g keys, uvs).
|
||||
//
|
||||
/// It uses this trait to notify lock/unlock messages and get the
|
||||
/// required info that WR needs.
|
||||
//
|
||||
/// `GLPlayerThreads` receives lock/unlock message notifications and
|
||||
/// takes care of sending the unlock/lock messages to the appropiate
|
||||
/// `GLPlayerThread`.
|
||||
pub trait GLPlayerExternalImageApi {
|
||||
fn lock(&mut self, id: u64) -> (u32, Size2D<i32>);
|
||||
fn unlock(&mut self, id: u64);
|
||||
}
|
||||
|
||||
/// WebRender External Image Handler implementation
|
||||
pub struct GLPlayerExternalImageHandler<T: GLPlayerExternalImageApi> {
|
||||
handler: T,
|
||||
}
|
||||
|
||||
impl<T: GLPlayerExternalImageApi> GLPlayerExternalImageHandler<T> {
|
||||
pub fn new(handler: T) -> Self {
|
||||
Self { handler: handler }
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: GLPlayerExternalImageApi> webrender::ExternalImageHandler
|
||||
for GLPlayerExternalImageHandler<T>
|
||||
{
|
||||
/// Lock the external image. Then, WR could start to read the
|
||||
/// image content.
|
||||
/// The WR client should not change the image content until the
|
||||
/// unlock() call.
|
||||
fn lock(
|
||||
&mut self,
|
||||
key: webrender_api::ExternalImageId,
|
||||
_channel_index: u8,
|
||||
_rendering: webrender_api::ImageRendering,
|
||||
) -> webrender::ExternalImage {
|
||||
let (texture_id, size) = self.handler.lock(key.0);
|
||||
|
||||
webrender::ExternalImage {
|
||||
uv: webrender_api::TexelRect::new(0.0, 0.0, size.width as f32, size.height as f32),
|
||||
source: webrender::ExternalImageSource::NativeTexture(texture_id),
|
||||
}
|
||||
}
|
||||
|
||||
/// Unlock the external image. The WR should not read the image
|
||||
/// content after this call.
|
||||
fn unlock(&mut self, key: webrender_api::ExternalImageId, _channel_index: u8) {
|
||||
self.handler.unlock(key.0);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue