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Reduce the blur and spread radius size of a reftest.
In the near future, we'll be changing the blur algorithm in WR. On native GPUs, this is fine - but on OSMesa, a blur of this radius and spread is quite slow, and can cause test timeouts when running with a lot of processes enabled. Reducing the spread / blur shouldn't affect what this is testing.
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8830f62a10
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3 changed files with 4 additions and 4 deletions
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@ -23276,11 +23276,11 @@
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"reftest"
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],
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"css/box_shadow_blur_fixed.html": [
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"011f60d0fe0c2faa9d9813f5916f04f0a7671870",
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"8a00af0869a2c7b933ae288e086c4a705ef99116",
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"reftest"
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],
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"css/box_shadow_blur_fixed_ref.html": [
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"1da8590307d821e8dcd4a8997f6a7dbc5b36a105",
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"512b6e498fad9033fb9301f192e7345da25252e8",
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"support"
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],
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"css/box_shadow_blur_ref.html": [
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@ -11,7 +11,7 @@
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#div_inner {
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background: lightgrey;
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height: 40px;
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box-shadow: 0 0 30px 30px darkblue;
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box-shadow: 0 0 5px 5px darkblue;
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}
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</style>
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</head>
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@ -10,7 +10,7 @@
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#div_inner {
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background: lightgrey;
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height: 40px;
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box-shadow: 0 0 30px 30px darkblue;
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box-shadow: 0 0 5px 5px darkblue;
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}
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</style>
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</head>
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