Reduce the blur and spread radius size of a reftest.

In the near future, we'll be changing the blur algorithm in WR.

On native GPUs, this is fine - but on OSMesa, a blur of this
radius and spread is quite slow, and can cause test timeouts
when running with a lot of processes enabled.

Reducing the spread / blur shouldn't affect what this is testing.
This commit is contained in:
Glenn Watson 2017-10-13 07:30:54 +10:00
parent 8830f62a10
commit 7e36704f48
3 changed files with 4 additions and 4 deletions

View file

@ -23276,11 +23276,11 @@
"reftest" "reftest"
], ],
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"011f60d0fe0c2faa9d9813f5916f04f0a7671870", "8a00af0869a2c7b933ae288e086c4a705ef99116",
"reftest" "reftest"
], ],
"css/box_shadow_blur_fixed_ref.html": [ "css/box_shadow_blur_fixed_ref.html": [
"1da8590307d821e8dcd4a8997f6a7dbc5b36a105", "512b6e498fad9033fb9301f192e7345da25252e8",
"support" "support"
], ],
"css/box_shadow_blur_ref.html": [ "css/box_shadow_blur_ref.html": [

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@ -11,7 +11,7 @@
#div_inner { #div_inner {
background: lightgrey; background: lightgrey;
height: 40px; height: 40px;
box-shadow: 0 0 30px 30px darkblue; box-shadow: 0 0 5px 5px darkblue;
} }
</style> </style>
</head> </head>

View file

@ -10,7 +10,7 @@
#div_inner { #div_inner {
background: lightgrey; background: lightgrey;
height: 40px; height: 40px;
box-shadow: 0 0 30px 30px darkblue; box-shadow: 0 0 5px 5px darkblue;
} }
</style> </style>
</head> </head>