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Auto merge of #6647 - Ms2ger:ws-send-closing-closed, r=jdm
Don't try to send a message in WebSocket#close if the sender isn't present. <!-- Reviewable:start --> [<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/6647) <!-- Reviewable:end -->
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commit
7e91577d0a
6 changed files with 22 additions and 34 deletions
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@ -62,7 +62,6 @@ pub struct WebSocket {
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code: Cell<u16>, //Closing code
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code: Cell<u16>, //Closing code
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reason: DOMRefCell<DOMString>, //Closing reason
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reason: DOMRefCell<DOMString>, //Closing reason
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data: DOMRefCell<DOMString>, //Data from send - TODO: Remove after buffer is added.
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data: DOMRefCell<DOMString>, //Data from send - TODO: Remove after buffer is added.
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sendCloseFrame: Cell<bool>
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}
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}
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/// *Establish a WebSocket Connection* as defined in RFC 6455.
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/// *Establish a WebSocket Connection* as defined in RFC 6455.
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@ -93,7 +92,6 @@ impl WebSocket {
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code: Cell::new(0),
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code: Cell::new(0),
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reason: DOMRefCell::new("".to_owned()),
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reason: DOMRefCell::new("".to_owned()),
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data: DOMRefCell::new("".to_owned()),
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data: DOMRefCell::new("".to_owned()),
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sendCloseFrame: Cell::new(false)
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}
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}
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}
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}
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@ -171,8 +169,15 @@ impl<'a> WebSocketMethods for &'a WebSocket {
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}
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}
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fn Send(self, data: Option<USVString>) -> Fallible<()> {
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fn Send(self, data: Option<USVString>) -> Fallible<()> {
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if self.ready_state.get() == WebSocketRequestState::Connecting {
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match self.ready_state.get() {
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return Err(Error::InvalidState);
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WebSocketRequestState::Connecting => {
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return Err(Error::InvalidState);
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},
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WebSocketRequestState::Open => (),
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WebSocketRequestState::Closing | WebSocketRequestState::Closed => {
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// TODO: Update bufferedAmount.
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return Ok(());
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}
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}
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}
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/*TODO: This is not up to spec see http://html.spec.whatwg.org/multipage/comms.html search for
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/*TODO: This is not up to spec see http://html.spec.whatwg.org/multipage/comms.html search for
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@ -185,16 +190,22 @@ impl<'a> WebSocketMethods for &'a WebSocket {
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*/
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*/
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let mut other_sender = self.sender.borrow_mut();
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let mut other_sender = self.sender.borrow_mut();
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let my_sender = other_sender.as_mut().unwrap();
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let my_sender = other_sender.as_mut().unwrap();
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if self.sendCloseFrame.get() { //TODO: Also check if the buffer is full
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self.sendCloseFrame.set(false);
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let _ = my_sender.send_message(Message::Close(None));
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return Ok(());
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}
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let _ = my_sender.send_message(Message::Text(data.unwrap().0));
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let _ = my_sender.send_message(Message::Text(data.unwrap().0));
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return Ok(())
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return Ok(())
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}
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}
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fn Close(self, code: Option<u16>, reason: Option<USVString>) -> Fallible<()>{
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fn Close(self, code: Option<u16>, reason: Option<USVString>) -> Fallible<()>{
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fn send_close(this: &WebSocket) {
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this.ready_state.set(WebSocketRequestState::Closing);
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let mut sender = this.sender.borrow_mut();
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//TODO: Also check if the buffer is full
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if let Some(sender) = sender.as_mut() {
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let _ = sender.send_message(Message::Close(None));
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}
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}
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if let Some(code) = code {
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if let Some(code) = code {
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//Check code is NOT 1000 NOR in the range of 3000-4999 (inclusive)
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//Check code is NOT 1000 NOR in the range of 3000-4999 (inclusive)
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if code != 1000 && (code < 3000 || code > 4999) {
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if code != 1000 && (code < 3000 || code > 4999) {
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@ -212,13 +223,8 @@ impl<'a> WebSocketMethods for &'a WebSocket {
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WebSocketRequestState::Connecting => { //Connection is not yet established
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WebSocketRequestState::Connecting => { //Connection is not yet established
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/*By setting the state to closing, the open function
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/*By setting the state to closing, the open function
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will abort connecting the websocket*/
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will abort connecting the websocket*/
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self.ready_state.set(WebSocketRequestState::Closing);
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self.failed.set(true);
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self.failed.set(true);
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self.sendCloseFrame.set(true);
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send_close(self);
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//Dispatch send task to send close frame
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//TODO: Sending here is just empty string, though no string is really needed. Another send, empty
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// send, could be used.
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let _ = self.Send(None);
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//Note: After sending the close message, the receive loop confirms a close message from the server and
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//Note: After sending the close message, the receive loop confirms a close message from the server and
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// must fire a close event
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// must fire a close event
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}
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}
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@ -231,10 +237,7 @@ impl<'a> WebSocketMethods for &'a WebSocket {
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if let Some(reason) = reason {
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if let Some(reason) = reason {
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*self.reason.borrow_mut() = reason.0;
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*self.reason.borrow_mut() = reason.0;
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}
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}
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self.ready_state.set(WebSocketRequestState::Closing);
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send_close(self);
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self.sendCloseFrame.set(true);
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//Dispatch send task to send close frame
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let _ = self.Send(None);
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//Note: After sending the close message, the receive loop confirms a close message from the server and
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//Note: After sending the close message, the receive loop confirms a close message from the server and
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// must fire a close event
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// must fire a close event
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}
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}
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@ -1,3 +0,0 @@
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[close-basic.html]
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type: testharness
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expected: CRASH
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@ -1,3 +0,0 @@
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[close-multiple.html]
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type: testharness
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expected: CRASH
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@ -1,3 +0,0 @@
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[close-nested.html]
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type: testharness
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expected: CRASH
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@ -1,3 +0,0 @@
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[close-return.html]
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type: testharness
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expected: CRASH
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@ -1,3 +0,0 @@
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[003.html]
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type: testharness
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expected: CRASH
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