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Check mode first in gl.drawElements
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1 changed files with 10 additions and 10 deletions
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@ -2143,6 +2143,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
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fn DrawElements(&self, mode: u32, count: i32, type_: u32, offset: i64) {
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match mode {
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constants::POINTS | constants::LINE_STRIP |
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constants::LINE_LOOP | constants::LINES |
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constants::TRIANGLE_STRIP | constants::TRIANGLE_FAN |
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constants::TRIANGLES => {},
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_ => return self.webgl_error(InvalidEnum),
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}
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// From the GLES 2.0.25 spec, page 21:
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//
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// "type must be one of UNSIGNED_BYTE or UNSIGNED_SHORT"
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@ -2194,16 +2202,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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return;
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}
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match mode {
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constants::POINTS | constants::LINE_STRIP |
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constants::LINE_LOOP | constants::LINES |
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constants::TRIANGLE_STRIP | constants::TRIANGLE_FAN |
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constants::TRIANGLES => {
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self.send_command(WebGLCommand::DrawElements(mode, count, type_, offset));
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self.mark_as_dirty();
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},
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_ => self.webgl_error(InvalidEnum),
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}
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self.send_command(WebGLCommand::DrawElements(mode, count, type_, offset));
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self.mark_as_dirty();
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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