mirror of
https://github.com/servo/servo.git
synced 2025-08-06 14:10:11 +01:00
Make gleam optional for compositor, switch various names from glutin to winit
This commit is contained in:
parent
3695fc4efc
commit
7fa295d8e6
10 changed files with 187 additions and 154 deletions
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@ -22,6 +22,7 @@ matrix:
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- curl https://sh.rustup.rs -sSf | sh -s -- --default-toolchain none -y
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- source ~/.profile
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script:
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#- ./mach cargo check -p compositing --no-default-features
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- ./mach build -d --verbose
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- ./mach test-unit
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- ./mach clean
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@ -60,6 +60,7 @@ install:
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build_script:
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- mach clean-nightlies --keep 2 --force
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#- mach cargo check -p compositing --no-default-features
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- mach build -d -v
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- mach test-unit
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@ -10,10 +10,13 @@ build = "build.rs"
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name = "compositing"
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path = "lib.rs"
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[features]
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default = []
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[dependencies]
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euclid = "0.17"
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gfx_traits = {path = "../gfx_traits"}
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gleam = "0.4.34"
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gleam = { version = "0.4.34", optional = true }
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image = "0.18"
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ipc-channel = "0.10"
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libc = "0.2"
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@ -8,12 +8,16 @@ use compositor_thread::{CompositorProxy, CompositorReceiver};
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use compositor_thread::{InitialCompositorState, Msg};
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use euclid::{TypedPoint2D, TypedVector2D, TypedScale};
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use gfx_traits::Epoch;
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use gleam::gl;
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use image::{DynamicImage, ImageFormat, RgbImage};
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use ipc_channel::ipc::{self, IpcSharedMemory};
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#[cfg(feature = "gleam")]
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use gl;
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#[cfg(feature = "gleam")]
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use image::{DynamicImage, ImageFormat};
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use ipc_channel::ipc;
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use libc::c_void;
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use msg::constellation_msg::{PipelineId, PipelineIndex, PipelineNamespaceId};
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use net_traits::image::base::{Image, PixelFormat};
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use net_traits::image::base::Image;
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#[cfg(feature = "gleam")]
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use net_traits::image::base::PixelFormat;
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use nonzero::NonZeroU32;
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use profile_traits::time::{self, ProfilerCategory, profile};
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use script_traits::{AnimationState, AnimationTickType, ConstellationMsg, LayoutControlMsg};
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@ -21,7 +25,7 @@ use script_traits::{MouseButton, MouseEventType, ScrollState, TouchEventType, To
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use script_traits::{UntrustedNodeAddress, WindowSizeData, WindowSizeType};
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use script_traits::CompositorEvent::{MouseMoveEvent, MouseButtonEvent, TouchEvent};
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use servo_config::opts;
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use servo_geometry::{DeviceIndependentPixel, DeviceUintLength};
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use servo_geometry::DeviceIndependentPixel;
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use std::collections::HashMap;
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use std::env;
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use std::fs::{File, create_dir_all};
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@ -39,6 +43,7 @@ use webrender_api::{self, DeviceIntPoint, DevicePoint, HitTestFlags, HitTestResu
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use webrender_api::{LayoutVector2D, ScrollEventPhase, ScrollLocation};
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use windowing::{self, EmbedderCoordinates, MouseWindowEvent, WebRenderDebugOption, WindowMethods};
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#[derive(Debug, PartialEq)]
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enum UnableToComposite {
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WindowUnprepared,
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@ -176,9 +181,6 @@ pub struct IOCompositor<Window: WindowMethods> {
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/// The webrender interface, if enabled.
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webrender_api: webrender_api::RenderApi,
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/// GL functions interface (may be GL or GLES)
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gl: Rc<gl::Gl>,
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/// Map of the pending paint metrics per layout thread.
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/// The layout thread for each specific pipeline expects the compositor to
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/// paint frames with specific given IDs (epoch). Once the compositor paints
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@ -254,58 +256,6 @@ enum CompositeTarget {
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PngFile
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}
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struct RenderTargetInfo {
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framebuffer_ids: Vec<gl::GLuint>,
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renderbuffer_ids: Vec<gl::GLuint>,
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texture_ids: Vec<gl::GLuint>,
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}
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impl RenderTargetInfo {
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fn empty() -> RenderTargetInfo {
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RenderTargetInfo {
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framebuffer_ids: Vec::new(),
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renderbuffer_ids: Vec::new(),
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texture_ids: Vec::new(),
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}
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}
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}
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fn initialize_png(gl: &gl::Gl, width: DeviceUintLength, height: DeviceUintLength) -> RenderTargetInfo {
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let framebuffer_ids = gl.gen_framebuffers(1);
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gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer_ids[0]);
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let texture_ids = gl.gen_textures(1);
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gl.bind_texture(gl::TEXTURE_2D, texture_ids[0]);
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gl.tex_image_2d(gl::TEXTURE_2D, 0, gl::RGB as gl::GLint, width.get() as gl::GLsizei,
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height.get() as gl::GLsizei, 0, gl::RGB, gl::UNSIGNED_BYTE, None);
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gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as gl::GLint);
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gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as gl::GLint);
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gl.framebuffer_texture_2d(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D,
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texture_ids[0], 0);
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gl.bind_texture(gl::TEXTURE_2D, 0);
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let renderbuffer_ids = gl.gen_renderbuffers(1);
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let depth_rb = renderbuffer_ids[0];
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gl.bind_renderbuffer(gl::RENDERBUFFER, depth_rb);
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gl.renderbuffer_storage(gl::RENDERBUFFER,
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gl::DEPTH_COMPONENT24,
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width.get() as gl::GLsizei,
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height.get() as gl::GLsizei);
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gl.framebuffer_renderbuffer(gl::FRAMEBUFFER,
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gl::DEPTH_ATTACHMENT,
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gl::RENDERBUFFER,
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depth_rb);
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RenderTargetInfo {
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framebuffer_ids: framebuffer_ids,
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renderbuffer_ids: renderbuffer_ids,
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texture_ids: texture_ids,
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}
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}
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#[derive(Clone)]
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pub struct RenderNotifier {
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compositor_proxy: CompositorProxy,
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@ -343,17 +293,15 @@ impl webrender_api::RenderNotifier for RenderNotifier {
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}
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impl<Window: WindowMethods> IOCompositor<Window> {
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fn new(window: Rc<Window>, state: InitialCompositorState)
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-> IOCompositor<Window> {
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fn new(window: Rc<Window>, state: InitialCompositorState) -> Self {
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let composite_target = match opts::get().output_file {
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Some(_) => CompositeTarget::PngFile,
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None => CompositeTarget::Window
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};
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IOCompositor {
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gl: window.gl(),
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embedder_coordinates: window.get_coordinates(),
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window: window,
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window,
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port: state.receiver,
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root_pipeline: None,
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pipeline_details: HashMap::new(),
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@ -362,7 +310,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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touch_handler: TouchHandler::new(),
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pending_scroll_zoom_events: Vec::new(),
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waiting_for_results_of_scroll: false,
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composite_target: composite_target,
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composite_target,
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shutdown_state: ShutdownState::NotShuttingDown,
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page_zoom: TypedScale::new(1.0),
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viewport_zoom: PinchZoomFactor::new(1.0),
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@ -384,7 +332,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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}
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pub fn create(window: Rc<Window>, state: InitialCompositorState) -> IOCompositor<Window> {
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pub fn create(window: Rc<Window>, state: InitialCompositorState) -> Self {
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let mut compositor = IOCompositor::new(window, state);
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// Set the size of the root layer.
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@ -567,9 +515,11 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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/// Sets or unsets the animations-running flag for the given pipeline, and schedules a
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/// recomposite if necessary.
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fn change_running_animations_state(&mut self,
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pipeline_id: PipelineId,
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animation_state: AnimationState) {
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fn change_running_animations_state(
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&mut self,
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pipeline_id: PipelineId,
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animation_state: AnimationState,
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) {
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match animation_state {
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AnimationState::AnimationsPresent => {
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let visible = self.pipeline_details(pipeline_id).visible;
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@ -1285,9 +1235,18 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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}
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let render_target_info = match target {
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CompositeTarget::Window => RenderTargetInfo::empty(),
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_ => initialize_png(&*self.gl, width, height)
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let rt_info = match target {
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#[cfg(feature = "gleam")]
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CompositeTarget::Window => {
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gl::RenderTargetInfo::default()
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}
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#[cfg(feature = "gleam")]
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CompositeTarget::WindowAndPng |
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CompositeTarget::PngFile => {
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gl::initialize_png(&*self.window.gl(), width, height)
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}
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#[cfg(not(feature = "gleam"))]
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_ => ()
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};
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profile(ProfilerCategory::Compositing, None, self.time_profiler_chan.clone(), || {
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@ -1332,24 +1291,25 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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let rv = match target {
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CompositeTarget::Window => None,
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#[cfg(feature = "gleam")]
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CompositeTarget::WindowAndPng => {
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let img = self.draw_img(render_target_info,
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width,
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height);
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let img = gl::draw_img(&*self.window.gl(), rt_info, width, height);
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Some(Image {
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width: img.width(),
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height: img.height(),
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format: PixelFormat::RGB8,
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bytes: IpcSharedMemory::from_bytes(&*img),
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bytes: ipc::IpcSharedMemory::from_bytes(&*img),
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id: None,
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})
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}
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#[cfg(feature = "gleam")]
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CompositeTarget::PngFile => {
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let gl = &*self.window.gl();
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profile(ProfilerCategory::ImageSaving, None, self.time_profiler_chan.clone(), || {
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match opts::get().output_file.as_ref() {
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Some(path) => match File::create(path) {
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Ok(mut file) => {
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let img = self.draw_img(render_target_info, width, height);
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let img = gl::draw_img(gl, rt_info, width, height);
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let dynamic_image = DynamicImage::ImageRgb8(img);
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if let Err(e) = dynamic_image.save(&mut file, ImageFormat::PNG) {
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error!("Failed to save {} ({}).", path, e);
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@ -1362,6 +1322,8 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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});
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None
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}
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#[cfg(not(feature = "gleam"))]
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_ => None,
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};
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// Perform the page flip. This will likely block for a while.
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@ -1378,44 +1340,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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Ok(rv)
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}
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fn draw_img(&self,
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render_target_info: RenderTargetInfo,
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width: DeviceUintLength,
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height: DeviceUintLength)
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-> RgbImage {
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let width = width.get() as usize;
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let height = height.get() as usize;
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// For some reason, OSMesa fails to render on the 3rd
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// attempt in headless mode, under some conditions.
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// I think this can only be some kind of synchronization
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// bug in OSMesa, but explicitly un-binding any vertex
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// array here seems to work around that bug.
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// See https://github.com/servo/servo/issues/18606.
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self.gl.bind_vertex_array(0);
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let mut pixels = self.gl.read_pixels(0, 0,
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width as gl::GLsizei,
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height as gl::GLsizei,
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gl::RGB, gl::UNSIGNED_BYTE);
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self.gl.bind_framebuffer(gl::FRAMEBUFFER, 0);
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self.gl.delete_buffers(&render_target_info.texture_ids);
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self.gl.delete_renderbuffers(&render_target_info.renderbuffer_ids);
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self.gl.delete_framebuffers(&render_target_info.framebuffer_ids);
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// flip image vertically (texture is upside down)
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let orig_pixels = pixels.clone();
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let stride = width * 3;
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for y in 0..height {
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let dst_start = y * stride;
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let src_start = (height - y - 1) * stride;
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let src_slice = &orig_pixels[src_start .. src_start + stride];
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(&mut pixels[dst_start .. dst_start + stride]).clone_from_slice(&src_slice[..stride]);
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}
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RgbImage::from_raw(width as u32, height as u32, pixels).expect("Flipping image failed!")
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}
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fn composite_if_necessary(&mut self, reason: CompositingReason) {
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if self.composition_request == CompositionRequest::NoCompositingNecessary {
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if opts::get().is_running_problem_test {
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97
components/compositing/gl.rs
Normal file
97
components/compositing/gl.rs
Normal file
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@ -0,0 +1,97 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use gleam::gl;
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use image::RgbImage;
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use servo_geometry::DeviceUintLength;
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#[derive(Default)]
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pub struct RenderTargetInfo {
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framebuffer_ids: Vec<gl::GLuint>,
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renderbuffer_ids: Vec<gl::GLuint>,
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texture_ids: Vec<gl::GLuint>,
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}
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pub fn initialize_png(
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gl: &gl::Gl, width: DeviceUintLength, height: DeviceUintLength
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) -> RenderTargetInfo {
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let framebuffer_ids = gl.gen_framebuffers(1);
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gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer_ids[0]);
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let texture_ids = gl.gen_textures(1);
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gl.bind_texture(gl::TEXTURE_2D, texture_ids[0]);
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gl.tex_image_2d(gl::TEXTURE_2D, 0, gl::RGB as gl::GLint, width.get() as gl::GLsizei,
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height.get() as gl::GLsizei, 0, gl::RGB, gl::UNSIGNED_BYTE, None);
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gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as gl::GLint);
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gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as gl::GLint);
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gl.framebuffer_texture_2d(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D,
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texture_ids[0], 0);
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gl.bind_texture(gl::TEXTURE_2D, 0);
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let renderbuffer_ids = gl.gen_renderbuffers(1);
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let depth_rb = renderbuffer_ids[0];
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gl.bind_renderbuffer(gl::RENDERBUFFER, depth_rb);
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gl.renderbuffer_storage(gl::RENDERBUFFER,
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gl::DEPTH_COMPONENT24,
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width.get() as gl::GLsizei,
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height.get() as gl::GLsizei);
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gl.framebuffer_renderbuffer(gl::FRAMEBUFFER,
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gl::DEPTH_ATTACHMENT,
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gl::RENDERBUFFER,
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depth_rb);
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RenderTargetInfo {
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framebuffer_ids,
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renderbuffer_ids,
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texture_ids,
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}
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}
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pub fn draw_img(
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gl: &gl::Gl,
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render_target_info: RenderTargetInfo,
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width: DeviceUintLength,
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height: DeviceUintLength,
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) -> RgbImage {
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let width = width.get() as usize;
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let height = height.get() as usize;
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// For some reason, OSMesa fails to render on the 3rd
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// attempt in headless mode, under some conditions.
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// I think this can only be some kind of synchronization
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// bug in OSMesa, but explicitly un-binding any vertex
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// array here seems to work around that bug.
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// See https://github.com/servo/servo/issues/18606.
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gl.bind_vertex_array(0);
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let mut pixels = gl.read_pixels(
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0, 0,
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width as gl::GLsizei,
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height as gl::GLsizei,
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gl::RGB, gl::UNSIGNED_BYTE,
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);
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gl.bind_framebuffer(gl::FRAMEBUFFER, 0);
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gl.delete_buffers(&render_target_info.texture_ids);
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gl.delete_renderbuffers(&render_target_info.renderbuffer_ids);
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gl.delete_framebuffers(&render_target_info.framebuffer_ids);
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// flip image vertically (texture is upside down)
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let orig_pixels = pixels.clone();
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let stride = width * 3;
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for y in 0..height {
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let dst_start = y * stride;
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let src_start = (height - y - 1) * stride;
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let src_slice = &orig_pixels[src_start .. src_start + stride];
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(&mut pixels[dst_start .. dst_start + stride]).clone_from_slice(&src_slice[..stride]);
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}
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RgbImage::from_raw(width as u32, height as u32, pixels)
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.expect("Flipping image failed!")
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}
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@ -6,7 +6,9 @@
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extern crate euclid;
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extern crate gfx_traits;
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#[cfg(feature = "gleam")]
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extern crate gleam;
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#[cfg(feature = "gleam")]
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extern crate image;
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extern crate ipc_channel;
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extern crate libc;
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@ -38,6 +40,8 @@ use style_traits::CSSPixel;
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mod compositor;
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pub mod compositor_thread;
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#[cfg(feature = "gleam")]
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mod gl;
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mod touch;
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pub mod windowing;
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|
@ -6,6 +6,7 @@
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use compositor_thread::EventLoopWaker;
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use euclid::TypedScale;
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#[cfg(feature = "gleam")]
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use gleam::gl;
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use ipc_channel::ipc::IpcSender;
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use msg::constellation_msg::{Key, KeyModifiers, KeyState, TopLevelBrowsingContextId, TraversalDirection};
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||||
|
@ -13,6 +14,7 @@ use script_traits::{MouseButton, TouchEventType, TouchId};
|
|||
use servo_geometry::{DeviceIndependentPixel, DeviceUintLength};
|
||||
use servo_url::ServoUrl;
|
||||
use std::fmt::{Debug, Error, Formatter};
|
||||
#[cfg(feature = "gleam")]
|
||||
use std::rc::Rc;
|
||||
use style_traits::DevicePixel;
|
||||
use webrender_api::{DeviceIntPoint, DevicePoint, DeviceUintSize, DeviceUintRect, ScrollLocation};
|
||||
|
@ -126,6 +128,7 @@ pub trait WindowMethods {
|
|||
/// proceed and false if it should not.
|
||||
fn prepare_for_composite(&self, width: DeviceUintLength, height: DeviceUintLength) -> bool;
|
||||
/// Return the GL function pointer trait.
|
||||
#[cfg(feature = "gleam")]
|
||||
fn gl(&self) -> Rc<gl::Gl>;
|
||||
/// Returns a thread-safe object to wake up the window's event loop.
|
||||
fn create_event_loop_waker(&self) -> Box<EventLoopWaker>;
|
||||
|
|
|
@ -32,7 +32,7 @@ bluetooth_traits = {path = "../bluetooth_traits"}
|
|||
bluetooth = {path = "../bluetooth"}
|
||||
canvas = {path = "../canvas"}
|
||||
canvas_traits = {path = "../canvas_traits"}
|
||||
compositing = {path = "../compositing"}
|
||||
compositing = {path = "../compositing", features = ["gleam"]}
|
||||
constellation = {path = "../constellation"}
|
||||
debugger = {path = "../debugger"}
|
||||
devtools = {path = "../devtools"}
|
||||
|
|
|
@ -3,10 +3,10 @@
|
|||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use servo::msg::constellation_msg::{self, Key, KeyModifiers};
|
||||
use winit::{self, VirtualKeyCode};
|
||||
use winit::VirtualKeyCode;
|
||||
|
||||
bitflags! {
|
||||
pub struct GlutinKeyModifiers: u8 {
|
||||
pub struct WinitKeyModifiers: u8 {
|
||||
const LEFT_CONTROL = 1;
|
||||
const RIGHT_CONTROL = 2;
|
||||
const LEFT_SHIFT = 4;
|
||||
|
@ -131,7 +131,7 @@ pub fn char_to_script_key(c: char) -> Option<constellation_msg::Key> {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn glutin_key_to_script_key(key: winit::VirtualKeyCode) -> Result<constellation_msg::Key, ()> {
|
||||
pub fn winit_key_to_script_key(key: VirtualKeyCode) -> Result<constellation_msg::Key, ()> {
|
||||
// TODO(negge): add more key mappings
|
||||
match key {
|
||||
VirtualKeyCode::A => Ok(Key::A),
|
||||
|
@ -242,18 +242,18 @@ pub fn glutin_key_to_script_key(key: winit::VirtualKeyCode) -> Result<constellat
|
|||
}
|
||||
}
|
||||
|
||||
pub fn glutin_mods_to_script_mods(modifiers: GlutinKeyModifiers) -> constellation_msg::KeyModifiers {
|
||||
pub fn winit_mods_to_script_mods(modifiers: WinitKeyModifiers) -> constellation_msg::KeyModifiers {
|
||||
let mut result = constellation_msg::KeyModifiers::empty();
|
||||
if modifiers.intersects(GlutinKeyModifiers::LEFT_SHIFT | GlutinKeyModifiers::RIGHT_SHIFT) {
|
||||
if modifiers.intersects(WinitKeyModifiers::LEFT_SHIFT | WinitKeyModifiers::RIGHT_SHIFT) {
|
||||
result.insert(KeyModifiers::SHIFT);
|
||||
}
|
||||
if modifiers.intersects(GlutinKeyModifiers::LEFT_CONTROL | GlutinKeyModifiers::RIGHT_CONTROL) {
|
||||
if modifiers.intersects(WinitKeyModifiers::LEFT_CONTROL | WinitKeyModifiers::RIGHT_CONTROL) {
|
||||
result.insert(KeyModifiers::CONTROL);
|
||||
}
|
||||
if modifiers.intersects(GlutinKeyModifiers::LEFT_ALT | GlutinKeyModifiers::RIGHT_ALT) {
|
||||
if modifiers.intersects(WinitKeyModifiers::LEFT_ALT | WinitKeyModifiers::RIGHT_ALT) {
|
||||
result.insert(KeyModifiers::ALT);
|
||||
}
|
||||
if modifiers.intersects(GlutinKeyModifiers::LEFT_SUPER | GlutinKeyModifiers::RIGHT_SUPER) {
|
||||
if modifiers.intersects(WinitKeyModifiers::LEFT_SUPER | WinitKeyModifiers::RIGHT_SUPER) {
|
||||
result.insert(KeyModifiers::SUPER);
|
||||
}
|
||||
result
|
||||
|
|
|
@ -2,13 +2,13 @@
|
|||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
//! A windowing implementation using glutin.
|
||||
//! A windowing implementation using winit.
|
||||
|
||||
use euclid::{Length, TypedPoint2D, TypedVector2D, TypedScale, TypedSize2D};
|
||||
#[cfg(target_os = "windows")]
|
||||
use gdi32;
|
||||
use gleam::gl;
|
||||
use glutin::{self, Api, GlContext, GlRequest};
|
||||
use glutin::{Api, ContextBuilder, GlContext, GlRequest, GlWindow};
|
||||
#[cfg(any(target_os = "linux", target_os = "macos"))]
|
||||
use osmesa_sys;
|
||||
use servo::compositing::compositor_thread::EventLoopWaker;
|
||||
|
@ -31,7 +31,7 @@ use std::rc::Rc;
|
|||
use std::sync::Arc;
|
||||
use std::thread;
|
||||
use std::time;
|
||||
use super::keyutils::{self, GlutinKeyModifiers};
|
||||
use super::keyutils::{self, WinitKeyModifiers};
|
||||
#[cfg(target_os = "windows")]
|
||||
use user32;
|
||||
#[cfg(target_os = "windows")]
|
||||
|
@ -138,7 +138,7 @@ impl HeadlessContext {
|
|||
}
|
||||
|
||||
enum WindowKind {
|
||||
Window(glutin::GlWindow, RefCell<winit::EventsLoop>),
|
||||
Window(GlWindow, RefCell<winit::EventsLoop>),
|
||||
Headless(HeadlessContext),
|
||||
}
|
||||
|
||||
|
@ -151,7 +151,7 @@ pub struct Window {
|
|||
mouse_down_point: Cell<TypedPoint2D<i32, DevicePixel>>,
|
||||
event_queue: RefCell<Vec<WindowEvent>>,
|
||||
mouse_pos: Cell<TypedPoint2D<i32, DevicePixel>>,
|
||||
key_modifiers: Cell<GlutinKeyModifiers>,
|
||||
key_modifiers: Cell<WinitKeyModifiers>,
|
||||
last_pressed_key: Cell<Option<Key>>,
|
||||
animation_state: Cell<AnimationState>,
|
||||
fullscreen: Cell<bool>,
|
||||
|
@ -203,7 +203,7 @@ impl Window {
|
|||
|
||||
window_builder = builder_with_platform_options(window_builder);
|
||||
|
||||
let mut context_builder = glutin::ContextBuilder::new()
|
||||
let mut context_builder = ContextBuilder::new()
|
||||
.with_gl(Window::gl_version())
|
||||
.with_vsync(opts::get().enable_vsync);
|
||||
|
||||
|
@ -211,7 +211,7 @@ impl Window {
|
|||
context_builder = context_builder.with_multisampling(MULTISAMPLES)
|
||||
}
|
||||
|
||||
let glutin_window = glutin::GlWindow::new(window_builder, context_builder, &events_loop)
|
||||
let glutin_window = GlWindow::new(window_builder, context_builder, &events_loop)
|
||||
.expect("Failed to create window.");
|
||||
|
||||
unsafe {
|
||||
|
@ -270,7 +270,7 @@ impl Window {
|
|||
mouse_down_point: Cell::new(TypedPoint2D::new(0, 0)),
|
||||
|
||||
mouse_pos: Cell::new(TypedPoint2D::new(0, 0)),
|
||||
key_modifiers: Cell::new(GlutinKeyModifiers::empty()),
|
||||
key_modifiers: Cell::new(WinitKeyModifiers::empty()),
|
||||
|
||||
last_pressed_key: Cell::new(None),
|
||||
gl: gl.clone(),
|
||||
|
@ -347,13 +347,13 @@ impl Window {
|
|||
if self.is_animating() {
|
||||
// We block on compositing (servo_callback ends up calling swap_buffers)
|
||||
events_loop.borrow_mut().poll_events(|e| {
|
||||
self.glutin_event_to_servo_event(e);
|
||||
self.winit_event_to_servo_event(e);
|
||||
});
|
||||
stop = servo_callback();
|
||||
} else {
|
||||
// We block on glutin's event loop (window events)
|
||||
// We block on winit's event loop (window events)
|
||||
events_loop.borrow_mut().run_forever(|e| {
|
||||
self.glutin_event_to_servo_event(e);
|
||||
self.winit_event_to_servo_event(e);
|
||||
if !self.event_queue.borrow().is_empty() {
|
||||
if !self.suspended.get() {
|
||||
stop = servo_callback();
|
||||
|
@ -398,7 +398,7 @@ impl Window {
|
|||
}
|
||||
|
||||
fn handle_received_character(&self, ch: char) {
|
||||
let modifiers = keyutils::glutin_mods_to_script_mods(self.key_modifiers.get());
|
||||
let modifiers = keyutils::winit_mods_to_script_mods(self.key_modifiers.get());
|
||||
if keyutils::is_identifier_ignorable(&ch) {
|
||||
return
|
||||
}
|
||||
|
@ -425,14 +425,14 @@ impl Window {
|
|||
|
||||
fn toggle_keyboard_modifiers(&self, virtual_key_code: VirtualKeyCode) {
|
||||
match virtual_key_code {
|
||||
VirtualKeyCode::LControl => self.toggle_modifier(GlutinKeyModifiers::LEFT_CONTROL),
|
||||
VirtualKeyCode::RControl => self.toggle_modifier(GlutinKeyModifiers::RIGHT_CONTROL),
|
||||
VirtualKeyCode::LShift => self.toggle_modifier(GlutinKeyModifiers::LEFT_SHIFT),
|
||||
VirtualKeyCode::RShift => self.toggle_modifier(GlutinKeyModifiers::RIGHT_SHIFT),
|
||||
VirtualKeyCode::LAlt => self.toggle_modifier(GlutinKeyModifiers::LEFT_ALT),
|
||||
VirtualKeyCode::RAlt => self.toggle_modifier(GlutinKeyModifiers::RIGHT_ALT),
|
||||
VirtualKeyCode::LWin => self.toggle_modifier(GlutinKeyModifiers::LEFT_SUPER),
|
||||
VirtualKeyCode::RWin => self.toggle_modifier(GlutinKeyModifiers::RIGHT_SUPER),
|
||||
VirtualKeyCode::LControl => self.toggle_modifier(WinitKeyModifiers::LEFT_CONTROL),
|
||||
VirtualKeyCode::RControl => self.toggle_modifier(WinitKeyModifiers::RIGHT_CONTROL),
|
||||
VirtualKeyCode::LShift => self.toggle_modifier(WinitKeyModifiers::LEFT_SHIFT),
|
||||
VirtualKeyCode::RShift => self.toggle_modifier(WinitKeyModifiers::RIGHT_SHIFT),
|
||||
VirtualKeyCode::LAlt => self.toggle_modifier(WinitKeyModifiers::LEFT_ALT),
|
||||
VirtualKeyCode::RAlt => self.toggle_modifier(WinitKeyModifiers::RIGHT_ALT),
|
||||
VirtualKeyCode::LWin => self.toggle_modifier(WinitKeyModifiers::LEFT_SUPER),
|
||||
VirtualKeyCode::RWin => self.toggle_modifier(WinitKeyModifiers::RIGHT_SUPER),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
@ -440,7 +440,7 @@ impl Window {
|
|||
fn handle_keyboard_input(&self, element_state: ElementState, virtual_key_code: VirtualKeyCode) {
|
||||
self.toggle_keyboard_modifiers(virtual_key_code);
|
||||
|
||||
if let Ok(key) = keyutils::glutin_key_to_script_key(virtual_key_code) {
|
||||
if let Ok(key) = keyutils::winit_key_to_script_key(virtual_key_code) {
|
||||
let state = match element_state {
|
||||
ElementState::Pressed => KeyState::Pressed,
|
||||
ElementState::Released => KeyState::Released,
|
||||
|
@ -450,12 +450,12 @@ impl Window {
|
|||
self.last_pressed_key.set(Some(key));
|
||||
}
|
||||
}
|
||||
let modifiers = keyutils::glutin_mods_to_script_mods(self.key_modifiers.get());
|
||||
let modifiers = keyutils::winit_mods_to_script_mods(self.key_modifiers.get());
|
||||
self.event_queue.borrow_mut().push(WindowEvent::KeyEvent(None, key, state, modifiers));
|
||||
}
|
||||
}
|
||||
|
||||
fn glutin_event_to_servo_event(&self, event: winit::Event) {
|
||||
fn winit_event_to_servo_event(&self, event: winit::Event) {
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: winit::WindowEvent::ReceivedCharacter(ch),
|
||||
|
@ -505,7 +505,7 @@ impl Window {
|
|||
}
|
||||
|
||||
let scroll_location = ScrollLocation::Delta(TypedVector2D::new(dx, dy));
|
||||
let phase = glutin_phase_to_touch_event_type(phase);
|
||||
let phase = winit_phase_to_touch_event_type(phase);
|
||||
let event = WindowEvent::Scroll(scroll_location, self.mouse_pos.get(), phase);
|
||||
self.event_queue.borrow_mut().push(event);
|
||||
},
|
||||
|
@ -515,7 +515,7 @@ impl Window {
|
|||
} => {
|
||||
use servo::script_traits::TouchId;
|
||||
|
||||
let phase = glutin_phase_to_touch_event_type(touch.phase);
|
||||
let phase = winit_phase_to_touch_event_type(touch.phase);
|
||||
let id = TouchId(touch.id as i32);
|
||||
let point = TypedPoint2D::new(touch.location.0 as f32, touch.location.1 as f32);
|
||||
self.event_queue.borrow_mut().push(WindowEvent::Touch(phase, id, point));
|
||||
|
@ -560,7 +560,7 @@ impl Window {
|
|||
}
|
||||
}
|
||||
|
||||
fn toggle_modifier(&self, modifier: GlutinKeyModifiers) {
|
||||
fn toggle_modifier(&self, modifier: WinitKeyModifiers) {
|
||||
let mut modifiers = self.key_modifiers.get();
|
||||
modifiers.toggle(modifier);
|
||||
self.key_modifiers.set(modifiers);
|
||||
|
@ -636,7 +636,7 @@ impl Window {
|
|||
WindowKind::Window(ref window, ..) => {
|
||||
use winit::MouseCursor;
|
||||
|
||||
let glutin_cursor = match cursor {
|
||||
let winit_cursor = match cursor {
|
||||
CursorKind::Auto => MouseCursor::Default,
|
||||
CursorKind::None => MouseCursor::NoneCursor,
|
||||
CursorKind::Default => MouseCursor::Default,
|
||||
|
@ -674,7 +674,7 @@ impl Window {
|
|||
CursorKind::ZoomIn => MouseCursor::ZoomIn,
|
||||
CursorKind::ZoomOut => MouseCursor::ZoomOut,
|
||||
};
|
||||
window.set_cursor(glutin_cursor);
|
||||
window.set_cursor(winit_cursor);
|
||||
}
|
||||
WindowKind::Headless(..) => {}
|
||||
}
|
||||
|
@ -786,7 +786,7 @@ impl WindowMethods for Window {
|
|||
}
|
||||
}
|
||||
|
||||
fn glutin_phase_to_touch_event_type(phase: TouchPhase) -> TouchEventType {
|
||||
fn winit_phase_to_touch_event_type(phase: TouchPhase) -> TouchEventType {
|
||||
match phase {
|
||||
TouchPhase::Started => TouchEventType::Down,
|
||||
TouchPhase::Moved => TouchEventType::Move,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue