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Clean up some expectations for WebGL tests in WPT
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4 changed files with 0 additions and 2105 deletions
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@ -1,7 +1,4 @@
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[webgl1-idlharness.any.worker.html]
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[webgl1-idlharness]
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expected: FAIL
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[WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface prototype object]
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expected: FAIL
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@ -2443,9 +2440,6 @@
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[webgl1-idlharness.any.html]
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[webgl1-idlharness]
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expected: FAIL
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[WebGLRenderingContext interface: operation isContextLost()]
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expected: FAIL
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@ -1,7 +0,0 @@
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[webgl1-idlharness.window.html]
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[webgl1-idlharness]
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expected: FAIL
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[WebGLRenderingContext interface: operation isContextLost()]
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expected: FAIL
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@ -1,7 +1,4 @@
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[webgl2-idlharness.any.html]
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[webgl2-idlharness]
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expected: FAIL
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[WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface prototype object]
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expected: FAIL
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@ -2086,9 +2083,6 @@
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[webgl2-idlharness.any.worker.html]
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[webgl2-idlharness]
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expected: FAIL
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[WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface prototype object]
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expected: FAIL
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