Make Restyle tracking more granular.

The primary idea of this patch is to ditch the rigid enum of Previous/Current
styles, and replace it with a series of indicators for the various types of
work that needs to be performed (expanding snapshots, rematching, recascading,
and damage processing). This loses us a little bit of sanity checking (since
the up-to-date-ness of our style is no longer baked into the type system), but
gives us a lot more flexibility that we'll need going forward (especially when
we separate matching from cascading). We also eliminate get_styling_mode in
favor of a method on the traversal.

This patch does a few other things as ridealongs:
* Temporarily eliminates the handling for transfering ownership of styles to the
  frame. We'll need this again at some point, but for now it's causing too much
  complexity for a half-implemented feature.
* Ditches TRestyleDamage, which is no longer necessary post-crate-merge, and is
  a constant source of compilation failures from either needing to be imported
  or being unnecessarily imported (which varies between gecko and servo).
* Expands Snapshots for the traversal root, which was missing before.
* Fixes up the skip_root stuff to avoid visiting the skipped root.
* Unifies parallel traversal and avoids spawning for a single work item.
* Adds an explicit pre_traverse step do any pre-processing and determine whether
  we need to traverse at all.

MozReview-Commit-ID: IKhLAkAigXE
This commit is contained in:
Bobby Holley 2016-11-30 19:36:08 -08:00
parent 4cb3404c09
commit 80460cc549
27 changed files with 502 additions and 474 deletions

View file

@ -97,7 +97,6 @@ use std::sync::Arc;
use std::sync::atomic::{AtomicUsize, Ordering};
use style::attr::{AttrValue, LengthOrPercentageOrAuto};
use style::context::ReflowGoal;
use style::dom::TRestyleDamage;
use style::element_state::*;
use style::matching::{common_style_affecting_attributes, rare_style_affecting_attributes};
use style::parser::ParserContextExtraData;