Fix some more WebGL methods

This commit is contained in:
Anthony Ramine 2018-03-23 01:23:39 +01:00
parent eaf59ca9b9
commit 8061d8c3d2
4 changed files with 14 additions and 151 deletions

View file

@ -185,18 +185,17 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn AttachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
self.base.AttachShader(program, shader)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn DetachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
self.base.DetachShader(program, shader)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn BindAttribLocation(&self, program: Option<&WebGLProgram>,
index: u32, name: DOMString) {
fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
self.base.BindAttribLocation(program, index, name)
}

View file

@ -1514,29 +1514,18 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn AttachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
if let Some(program) = program {
if let Some(shader) = shader {
handle_potential_webgl_error!(self, program.attach_shader(shader));
}
}
fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
handle_potential_webgl_error!(self, program.attach_shader(shader));
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn DetachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
if let Some(program) = program {
if let Some(shader) = shader {
handle_potential_webgl_error!(self, program.detach_shader(shader));
}
}
fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
handle_potential_webgl_error!(self, program.detach_shader(shader));
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn BindAttribLocation(&self, program: Option<&WebGLProgram>,
index: u32, name: DOMString) {
if let Some(program) = program {
handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
}
fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5

View file

@ -475,8 +475,8 @@ interface WebGLRenderingContextBase
object? getExtension(DOMString name);
void activeTexture(GLenum texture);
void attachShader(WebGLProgram? program, WebGLShader? shader);
void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
void attachShader(WebGLProgram program, WebGLShader shader);
void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
void bindBuffer(GLenum target, WebGLBuffer? buffer);
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
@ -559,7 +559,7 @@ interface WebGLRenderingContextBase
void depthFunc(GLenum func);
void depthMask(GLboolean flag);
void depthRange(GLclampf zNear, GLclampf zFar);
void detachShader(WebGLProgram? program, WebGLShader? shader);
void detachShader(WebGLProgram program, WebGLShader shader);
void disable(GLenum cap);
void disableVertexAttribArray(GLuint index);
void drawArrays(GLenum mode, GLint first, GLsizei count);