Fix some more WebGL methods

This commit is contained in:
Anthony Ramine 2018-03-23 01:23:39 +01:00
parent eaf59ca9b9
commit 8061d8c3d2
4 changed files with 14 additions and 151 deletions

View file

@ -475,8 +475,8 @@ interface WebGLRenderingContextBase
object? getExtension(DOMString name);
void activeTexture(GLenum texture);
void attachShader(WebGLProgram? program, WebGLShader? shader);
void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
void attachShader(WebGLProgram program, WebGLShader shader);
void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
void bindBuffer(GLenum target, WebGLBuffer? buffer);
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
@ -559,7 +559,7 @@ interface WebGLRenderingContextBase
void depthFunc(GLenum func);
void depthMask(GLboolean flag);
void depthRange(GLclampf zNear, GLclampf zFar);
void detachShader(WebGLProgram? program, WebGLShader? shader);
void detachShader(WebGLProgram program, WebGLShader shader);
void disable(GLenum cap);
void disableVertexAttribArray(GLuint index);
void drawArrays(GLenum mode, GLint first, GLsizei count);