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Fix some more WebGL methods
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4 changed files with 14 additions and 151 deletions
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@ -475,8 +475,8 @@ interface WebGLRenderingContextBase
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object? getExtension(DOMString name);
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void activeTexture(GLenum texture);
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void attachShader(WebGLProgram? program, WebGLShader? shader);
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void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
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void attachShader(WebGLProgram program, WebGLShader shader);
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void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
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void bindBuffer(GLenum target, WebGLBuffer? buffer);
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void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
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void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
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@ -559,7 +559,7 @@ interface WebGLRenderingContextBase
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void depthFunc(GLenum func);
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void depthMask(GLboolean flag);
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void depthRange(GLclampf zNear, GLclampf zFar);
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void detachShader(WebGLProgram? program, WebGLShader? shader);
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void detachShader(WebGLProgram program, WebGLShader shader);
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void disable(GLenum cap);
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void disableVertexAttribArray(GLuint index);
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void drawArrays(GLenum mode, GLint first, GLsizei count);
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