Fix some more WebGL methods

This commit is contained in:
Anthony Ramine 2018-03-23 01:23:39 +01:00
parent eaf59ca9b9
commit 8061d8c3d2
4 changed files with 14 additions and 151 deletions

View file

@ -1,133 +1,8 @@
[element-index-uint.html]
expected: ERROR
[WebGL test #1: Draw 0 failed pixel test]
expected: FAIL
[WebGL test #2: Error in program linking:One or more shaders failed to compile]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #12: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #15: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #18: getError expected: INVALID_VALUE. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #20: Error in program linking:One or more shaders failed to compile]
expected: FAIL
[WebGL test #21: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #22: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #23: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #24: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #25: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #26: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #33: getError expected: NO_ERROR. Was INVALID_ENUM : after drawing]
expected: FAIL
[WebGL test #34: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #35: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #36: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #41: Draw 0 failed pixel test]
expected: FAIL
[WebGL test #42: Error in program linking:One or more shaders failed to compile]
expected: FAIL
[WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #46: getError expected: NO_ERROR. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #47: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #49: getError expected: NO_ERROR. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #50: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #52: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #53: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #55: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #58: getError expected: INVALID_VALUE. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #60: Error in program linking:One or more shaders failed to compile]
expected: FAIL
[WebGL test #61: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #62: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #63: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #64: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #65: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #66: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #73: getError expected: NO_ERROR. Was INVALID_ENUM : after drawing]
expected: FAIL
[WebGL test #74: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #75: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #76: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL