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Fix some more WebGL methods
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eaf59ca9b9
commit
8061d8c3d2
4 changed files with 14 additions and 151 deletions
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@ -185,18 +185,17 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
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}
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn AttachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
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fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
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self.base.AttachShader(program, shader)
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self.base.AttachShader(program, shader)
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}
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn DetachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
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fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
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self.base.DetachShader(program, shader)
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self.base.DetachShader(program, shader)
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}
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn BindAttribLocation(&self, program: Option<&WebGLProgram>,
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fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
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index: u32, name: DOMString) {
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self.base.BindAttribLocation(program, index, name)
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self.base.BindAttribLocation(program, index, name)
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}
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}
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@ -1514,29 +1514,18 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn AttachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
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fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
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if let Some(program) = program {
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handle_potential_webgl_error!(self, program.attach_shader(shader));
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if let Some(shader) = shader {
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handle_potential_webgl_error!(self, program.attach_shader(shader));
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}
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}
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}
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn DetachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
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fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
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if let Some(program) = program {
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handle_potential_webgl_error!(self, program.detach_shader(shader));
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if let Some(shader) = shader {
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handle_potential_webgl_error!(self, program.detach_shader(shader));
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}
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}
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}
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn BindAttribLocation(&self, program: Option<&WebGLProgram>,
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fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
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index: u32, name: DOMString) {
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handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
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if let Some(program) = program {
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handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
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}
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}
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
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@ -475,8 +475,8 @@ interface WebGLRenderingContextBase
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object? getExtension(DOMString name);
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object? getExtension(DOMString name);
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void activeTexture(GLenum texture);
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void activeTexture(GLenum texture);
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void attachShader(WebGLProgram? program, WebGLShader? shader);
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void attachShader(WebGLProgram program, WebGLShader shader);
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void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
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void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
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void bindBuffer(GLenum target, WebGLBuffer? buffer);
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void bindBuffer(GLenum target, WebGLBuffer? buffer);
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void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
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void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
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void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
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void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
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@ -559,7 +559,7 @@ interface WebGLRenderingContextBase
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void depthFunc(GLenum func);
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void depthFunc(GLenum func);
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void depthMask(GLboolean flag);
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void depthMask(GLboolean flag);
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void depthRange(GLclampf zNear, GLclampf zFar);
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void depthRange(GLclampf zNear, GLclampf zFar);
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void detachShader(WebGLProgram? program, WebGLShader? shader);
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void detachShader(WebGLProgram program, WebGLShader shader);
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void disable(GLenum cap);
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void disable(GLenum cap);
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void disableVertexAttribArray(GLuint index);
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void disableVertexAttribArray(GLuint index);
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void drawArrays(GLenum mode, GLint first, GLsizei count);
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void drawArrays(GLenum mode, GLint first, GLsizei count);
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@ -1,133 +1,8 @@
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[element-index-uint.html]
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[element-index-uint.html]
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expected: ERROR
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[WebGL test #1: Draw 0 failed pixel test]
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[WebGL test #1: Draw 0 failed pixel test]
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expected: FAIL
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expected: FAIL
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[WebGL test #2: Error in program linking:One or more shaders failed to compile]
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #7: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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expected: FAIL
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[WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #10: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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expected: FAIL
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[WebGL test #12: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #13: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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expected: FAIL
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[WebGL test #15: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #18: getError expected: INVALID_VALUE. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #20: Error in program linking:One or more shaders failed to compile]
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expected: FAIL
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[WebGL test #21: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
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expected: FAIL
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[WebGL test #22: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
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expected: FAIL
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[WebGL test #23: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
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expected: FAIL
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[WebGL test #24: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
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expected: FAIL
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[WebGL test #25: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
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expected: FAIL
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[WebGL test #26: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
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expected: FAIL
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[WebGL test #33: getError expected: NO_ERROR. Was INVALID_ENUM : after drawing]
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expected: FAIL
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[WebGL test #34: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
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expected: FAIL
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[WebGL test #35: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
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expected: FAIL
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[WebGL test #36: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
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expected: FAIL
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[WebGL test #41: Draw 0 failed pixel test]
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expected: FAIL
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[WebGL test #42: Error in program linking:One or more shaders failed to compile]
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expected: FAIL
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[WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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[WebGL test #46: getError expected: NO_ERROR. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #47: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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expected: FAIL
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[WebGL test #49: getError expected: NO_ERROR. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #50: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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expected: FAIL
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[WebGL test #52: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #53: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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expected: FAIL
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[WebGL test #55: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #58: getError expected: INVALID_VALUE. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #60: Error in program linking:One or more shaders failed to compile]
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expected: FAIL
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[WebGL test #61: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
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expected: FAIL
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[WebGL test #62: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
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expected: FAIL
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[WebGL test #63: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
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expected: FAIL
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[WebGL test #64: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
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expected: FAIL
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[WebGL test #65: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
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expected: FAIL
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[WebGL test #66: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
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expected: FAIL
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[WebGL test #73: getError expected: NO_ERROR. Was INVALID_ENUM : after drawing]
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expected: FAIL
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[WebGL test #74: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
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expected: FAIL
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[WebGL test #75: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
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expected: FAIL
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[WebGL test #76: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
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expected: FAIL
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expected: FAIL
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