Add layout_2020 support for transformations

This commit is contained in:
Martin Robinson 2020-02-19 09:46:09 +01:00
parent 9a760cfc02
commit 80b29380f1
238 changed files with 250 additions and 6319 deletions

View file

@ -11,7 +11,6 @@ use crate::values::specified::length::Length as SpecifiedLength;
use crate::values::specified::length::LengthPercentage as SpecifiedLengthPercentage;
use crate::values::{computed, CSSFloat};
use crate::Zero;
use app_units::Au;
use euclid;
use euclid::default::{Rect, Transform3D};
use std::fmt::{self, Write};
@ -329,7 +328,7 @@ where
/// Convert a length type into the absolute lengths.
pub trait ToAbsoluteLength {
/// Returns the absolute length as pixel value.
fn to_pixel_length(&self, containing_len: Option<Au>) -> Result<CSSFloat, ()>;
fn to_pixel_length(&self, containing_len: Option<ComputedLength>) -> Result<CSSFloat, ()>;
}
impl ToAbsoluteLength for SpecifiedLength {
@ -337,7 +336,7 @@ impl ToAbsoluteLength for SpecifiedLength {
// parsing a transform list of DOMMatrix because we want to return a DOM Exception
// if there is relative length.
#[inline]
fn to_pixel_length(&self, _containing_len: Option<Au>) -> Result<CSSFloat, ()> {
fn to_pixel_length(&self, _containing_len: Option<ComputedLength>) -> Result<CSSFloat, ()> {
match *self {
SpecifiedLength::NoCalc(len) => len.to_computed_pixel_length_without_context(),
SpecifiedLength::Calc(ref calc) => calc.to_computed_pixel_length_without_context(),
@ -350,7 +349,7 @@ impl ToAbsoluteLength for SpecifiedLengthPercentage {
// parsing a transform list of DOMMatrix because we want to return a DOM Exception
// if there is relative length.
#[inline]
fn to_pixel_length(&self, _containing_len: Option<Au>) -> Result<CSSFloat, ()> {
fn to_pixel_length(&self, _containing_len: Option<ComputedLength>) -> Result<CSSFloat, ()> {
use self::SpecifiedLengthPercentage::*;
match *self {
Length(len) => len.to_computed_pixel_length_without_context(),
@ -362,16 +361,16 @@ impl ToAbsoluteLength for SpecifiedLengthPercentage {
impl ToAbsoluteLength for ComputedLength {
#[inline]
fn to_pixel_length(&self, _containing_len: Option<Au>) -> Result<CSSFloat, ()> {
fn to_pixel_length(&self, _containing_len: Option<ComputedLength>) -> Result<CSSFloat, ()> {
Ok(self.px())
}
}
impl ToAbsoluteLength for ComputedLengthPercentage {
#[inline]
fn to_pixel_length(&self, containing_len: Option<Au>) -> Result<CSSFloat, ()> {
fn to_pixel_length(&self, containing_len: Option<ComputedLength>) -> Result<CSSFloat, ()> {
match containing_len {
Some(relative_len) => Ok(self.to_pixel_length(relative_len).px()),
Some(relative_len) => Ok(self.resolve(relative_len).px()),
// If we don't have reference box, we cannot resolve the used value,
// so only retrieve the length part. This will be used for computing
// distance without any layout info.
@ -388,7 +387,10 @@ pub trait ToMatrix {
fn is_3d(&self) -> bool;
/// Return the equivalent 3d matrix.
fn to_3d_matrix(&self, reference_box: Option<&Rect<Au>>) -> Result<Transform3D<f64>, ()>;
fn to_3d_matrix(
&self,
reference_box: Option<&Rect<ComputedLength>>,
) -> Result<Transform3D<f64>, ()>;
}
/// A little helper to deal with both specified and computed angles.
@ -434,7 +436,10 @@ where
/// However, for specified TransformOperation, we will return Err(()) if there is any relative
/// lengths because the only caller, DOMMatrix, doesn't accept relative lengths.
#[inline]
fn to_3d_matrix(&self, reference_box: Option<&Rect<Au>>) -> Result<Transform3D<f64>, ()> {
fn to_3d_matrix(
&self,
reference_box: Option<&Rect<ComputedLength>>,
) -> Result<Transform3D<f64>, ()> {
use self::TransformOperation::*;
use std::f64;
@ -537,7 +542,7 @@ impl<T: ToMatrix> Transform<T> {
#[cfg_attr(rustfmt, rustfmt_skip)]
pub fn to_transform_3d_matrix(
&self,
reference_box: Option<&Rect<Au>>
reference_box: Option<&Rect<ComputedLength>>
) -> Result<(Transform3D<CSSFloat>, bool), ()> {
let cast_3d_transform = |m: Transform3D<f64>| -> Transform3D<CSSFloat> {
use std::{f32, f64};
@ -557,7 +562,7 @@ impl<T: ToMatrix> Transform<T> {
/// Same as Transform::to_transform_3d_matrix but a f64 version.
pub fn to_transform_3d_matrix_f64(
&self,
reference_box: Option<&Rect<Au>>,
reference_box: Option<&Rect<ComputedLength>>,
) -> Result<(Transform3D<f64>, bool), ()> {
// We intentionally use Transform3D<f64> during computation to avoid error propagation
// because using f32 to compute triangle functions (e.g. in create_rotation()) is not