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Merge BoxShadowList and TextShadowList into ShadowList<T>
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1 changed files with 39 additions and 76 deletions
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@ -4,7 +4,6 @@
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//! Animated types for CSS values related to effects.
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//! Animated types for CSS values related to effects.
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use app_units::Au;
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use properties::animated_properties::{Animatable, IntermediateColor};
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use properties::animated_properties::{Animatable, IntermediateColor};
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use properties::longhands::box_shadow::computed_value::T as ComputedBoxShadowList;
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use properties::longhands::box_shadow::computed_value::T as ComputedBoxShadowList;
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use properties::longhands::filter::computed_value::T as ComputedFilterList;
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use properties::longhands::filter::computed_value::T as ComputedFilterList;
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@ -19,10 +18,18 @@ use values::generics::effects::BoxShadow as GenericBoxShadow;
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use values::generics::effects::Filter as GenericFilter;
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use values::generics::effects::Filter as GenericFilter;
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use values::generics::effects::SimpleShadow as GenericSimpleShadow;
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use values::generics::effects::SimpleShadow as GenericSimpleShadow;
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/// An animated value for the `box-shadow` property.
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pub type BoxShadowList = ShadowList<BoxShadow>;
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/// An animated value for the `text-shadow` property.
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pub type TextShadowList = ShadowList<SimpleShadow>;
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/// An animated value for shadow lists.
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///
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/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[derive(Clone, Debug, PartialEq)]
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#[derive(Clone, Debug, PartialEq)]
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/// An animated value for the `box-shadow` property.
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pub struct ShadowList<Shadow>(Vec<Shadow>);
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pub struct BoxShadowList(pub Vec<BoxShadow>);
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/// An animated value for a single `box-shadow`.
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/// An animated value for a single `box-shadow`.
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pub type BoxShadow = GenericBoxShadow<IntermediateColor, Length, Length>;
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pub type BoxShadow = GenericBoxShadow<IntermediateColor, Length, Length>;
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@ -40,11 +47,6 @@ pub type Filter = GenericFilter<Angle, Number, Length, SimpleShadow>;
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#[cfg(not(feature = "gecko"))]
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#[cfg(not(feature = "gecko"))]
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pub type Filter = GenericFilter<Angle, Number, Length, Impossible>;
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pub type Filter = GenericFilter<Angle, Number, Length, Impossible>;
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[derive(Clone, Debug, PartialEq)]
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/// An animated value for the `box-shadow` property.
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pub struct TextShadowList(pub Vec<SimpleShadow>);
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/// An animated value for the `drop-shadow()` filter.
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/// An animated value for the `drop-shadow()` filter.
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pub type SimpleShadow = GenericSimpleShadow<IntermediateColor, Length, Length>;
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pub type SimpleShadow = GenericSimpleShadow<IntermediateColor, Length, Length>;
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@ -53,7 +55,7 @@ impl ToAnimatedValue for ComputedBoxShadowList {
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#[inline]
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#[inline]
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fn to_animated_value(self) -> Self::AnimatedValue {
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fn to_animated_value(self) -> Self::AnimatedValue {
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BoxShadowList(self.0.to_animated_value())
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ShadowList(self.0.to_animated_value())
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}
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}
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#[inline]
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#[inline]
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@ -62,8 +64,10 @@ impl ToAnimatedValue for ComputedBoxShadowList {
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}
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}
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
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impl<S> Animatable for ShadowList<S>
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impl Animatable for BoxShadowList {
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where
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S: Animatable + Clone,
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{
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#[inline]
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#[inline]
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fn add_weighted(
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fn add_weighted(
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&self,
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&self,
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@ -71,18 +75,6 @@ impl Animatable for BoxShadowList {
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self_portion: f64,
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self_portion: f64,
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other_portion: f64,
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other_portion: f64,
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) -> Result<Self, ()> {
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) -> Result<Self, ()> {
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// The inset value must change
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let mut zero = BoxShadow {
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base: SimpleShadow {
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color: IntermediateColor::transparent(),
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horizontal: Au(0),
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vertical: Au(0),
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blur: Au(0),
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},
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spread: Au(0),
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inset: false,
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};
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let max_len = cmp::max(self.0.len(), other.0.len());
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let max_len = cmp::max(self.0.len(), other.0.len());
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let mut shadows = Vec::with_capacity(max_len);
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let mut shadows = Vec::with_capacity(max_len);
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for i in 0..max_len {
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for i in 0..max_len {
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@ -91,23 +83,20 @@ impl Animatable for BoxShadowList {
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shadow.add_weighted(other, self_portion, other_portion)?
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shadow.add_weighted(other, self_portion, other_portion)?
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},
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},
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(Some(shadow), None) => {
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(Some(shadow), None) => {
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zero.inset = shadow.inset;
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shadow.add_weighted(&shadow.get_zero_value()?, self_portion, other_portion)?
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shadow.add_weighted(&zero, self_portion, other_portion)?
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},
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},
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(None, Some(shadow)) => {
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(None, Some(shadow)) => {
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zero.inset = shadow.inset;
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shadow.get_zero_value()?.add_weighted(&shadow, self_portion, other_portion)?
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zero.add_weighted(&shadow, self_portion, other_portion)?
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},
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},
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(None, None) => unreachable!(),
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(None, None) => unreachable!(),
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});
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});
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}
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}
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Ok(ShadowList(shadows))
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Ok(BoxShadowList(shadows))
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}
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}
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#[inline]
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#[inline]
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fn add(&self, other: &Self) -> Result<Self, ()> {
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fn add(&self, other: &Self) -> Result<Self, ()> {
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Ok(BoxShadowList(
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Ok(ShadowList(
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self.0.iter().cloned().chain(other.0.iter().cloned()).collect(),
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self.0.iter().cloned().chain(other.0.iter().cloned()).collect(),
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))
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))
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}
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}
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@ -118,7 +107,7 @@ impl ToAnimatedValue for ComputedTextShadowList {
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#[inline]
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#[inline]
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fn to_animated_value(self) -> Self::AnimatedValue {
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fn to_animated_value(self) -> Self::AnimatedValue {
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TextShadowList(self.0.to_animated_value())
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ShadowList(self.0.to_animated_value())
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}
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}
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#[inline]
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#[inline]
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@ -127,50 +116,6 @@ impl ToAnimatedValue for ComputedTextShadowList {
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}
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}
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
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impl Animatable for TextShadowList {
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#[inline]
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fn add_weighted(
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&self,
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other: &Self,
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self_portion: f64,
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other_portion: f64,
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) -> Result<Self, ()> {
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let zero = SimpleShadow {
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color: IntermediateColor::transparent(),
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horizontal: Au(0),
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vertical: Au(0),
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blur: Au(0),
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};
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let max_len = cmp::max(self.0.len(), other.0.len());
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let mut shadows = Vec::with_capacity(max_len);
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for i in 0..max_len {
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shadows.push(match (self.0.get(i), other.0.get(i)) {
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(Some(shadow), Some(other)) => {
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shadow.add_weighted(other, self_portion, other_portion)?
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},
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(Some(shadow), None) => {
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shadow.add_weighted(&zero, self_portion, other_portion)?
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},
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(None, Some(shadow)) => {
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zero.add_weighted(&shadow, self_portion, other_portion)?
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},
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(None, None) => unreachable!(),
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});
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}
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Ok(TextShadowList(shadows))
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}
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#[inline]
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fn add(&self, other: &Self) -> Result<Self, ()> {
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Ok(TextShadowList(
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self.0.iter().cloned().chain(other.0.iter().cloned()).collect(),
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))
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}
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}
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impl Animatable for BoxShadow {
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impl Animatable for BoxShadow {
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#[inline]
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#[inline]
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fn add_weighted(
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fn add_weighted(
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@ -189,6 +134,15 @@ impl Animatable for BoxShadow {
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})
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})
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}
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}
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#[inline]
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fn get_zero_value(&self) -> Result<Self, ()> {
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Ok(BoxShadow {
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base: self.base.get_zero_value()?,
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spread: self.spread.get_zero_value()?,
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inset: self.inset,
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})
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}
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#[inline]
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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@ -206,7 +160,6 @@ impl Animatable for BoxShadow {
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}
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}
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}
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}
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impl ToAnimatedValue for ComputedFilterList {
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impl ToAnimatedValue for ComputedFilterList {
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type AnimatedValue = FilterList;
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type AnimatedValue = FilterList;
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@ -251,6 +204,16 @@ impl Animatable for SimpleShadow {
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})
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})
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}
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}
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#[inline]
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fn get_zero_value(&self) -> Result<Self, ()> {
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Ok(SimpleShadow {
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color: IntermediateColor::transparent(),
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horizontal: self.horizontal.get_zero_value()?,
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vertical: self.vertical.get_zero_value()?,
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blur: self.blur.get_zero_value()?,
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})
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}
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#[inline]
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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