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Don't use SmallVec<[T; 1]> for computed values with an empty default
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parent
da9d2001db
commit
813883e1bd
2 changed files with 48 additions and 35 deletions
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@ -808,31 +808,37 @@ pub trait RepeatableListAnimatable: Animatable {}
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impl RepeatableListAnimatable for LengthOrPercentage {}
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impl RepeatableListAnimatable for Either<f32, LengthOrPercentage> {}
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impl<T: RepeatableListAnimatable> Animatable for SmallVec<[T; 1]> {
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64)
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-> Result<Self, ()> {
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use num_integer::lcm;
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let len = lcm(self.len(), other.len());
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self.iter().cycle().zip(other.iter().cycle()).take(len).map(|(me, you)| {
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me.add_weighted(you, self_portion, other_portion)
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}).collect()
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}
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macro_rules! repeated_vec_impl {
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($($ty:ty),*) => {
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$(impl<T: RepeatableListAnimatable> Animatable for $ty {
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64)
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-> Result<Self, ()> {
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use num_integer::lcm;
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let len = lcm(self.len(), other.len());
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self.iter().cycle().zip(other.iter().cycle()).take(len).map(|(me, you)| {
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me.add_weighted(you, self_portion, other_portion)
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}).collect()
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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use num_integer::lcm;
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let len = lcm(self.len(), other.len());
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self.iter().cycle().zip(other.iter().cycle()).take(len).map(|(me, you)| {
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me.compute_squared_distance(you)
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}).collect::<Result<Vec<_>, _>>().map(|d| d.iter().sum())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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use num_integer::lcm;
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let len = lcm(self.len(), other.len());
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self.iter().cycle().zip(other.iter().cycle()).take(len).map(|(me, you)| {
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me.compute_squared_distance(you)
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}).sum()
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}
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})*
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};
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}
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repeated_vec_impl!(SmallVec<[T; 1]>, Vec<T>);
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/// https://drafts.csswg.org/css-transitions/#animtype-number
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impl Animatable for Au {
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#[inline]
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@ -3053,9 +3059,9 @@ pub struct IntermediateShadow {
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[allow(missing_docs)]
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/// Intermediate type for box-shadow list and text-shadow list.
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pub struct IntermediateShadowList(pub SmallVec<[IntermediateShadow; 1]>);
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pub struct IntermediateShadowList(pub Vec<IntermediateShadow>);
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type ShadowList = SmallVec<[Shadow; 1]>;
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type ShadowList = Vec<Shadow>;
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impl From<IntermediateShadowList> for ShadowList {
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fn from(shadow_list: IntermediateShadowList) -> Self {
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@ -3172,11 +3178,7 @@ impl Animatable for IntermediateShadowList {
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let max_len = cmp::max(self.0.len(), other.0.len());
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let mut result = if max_len > 1 {
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SmallVec::from_vec(Vec::with_capacity(max_len))
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} else {
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SmallVec::new()
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};
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let mut result = Vec::with_capacity(max_len);
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for i in 0..max_len {
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let shadow = match (self.0.get(i), other.0.get(i)) {
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@ -3202,11 +3204,7 @@ impl Animatable for IntermediateShadowList {
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fn add(&self, other: &Self) -> Result<Self, ()> {
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let len = self.0.len() + other.0.len();
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let mut result = if len > 1 {
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SmallVec::from_vec(Vec::with_capacity(len))
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} else {
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SmallVec::new()
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};
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let mut result = Vec::with_capacity(len);
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result.extend(self.0.iter().cloned());
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result.extend(other.0.iter().cloned());
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