webgpu: Clean up GPUCommandEncoders and add some validation (#33223)

* TextureUsages::from_bits_retain

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* Fixup CreateBindGroupLayout

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* GPUExtent3D checking and converting

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* Cleanup GPUCommandEncoders and some TODOs

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* validate gpuorigin3d

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* validate GPUColor

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* set good expect

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
This commit is contained in:
Samson 2024-08-30 13:23:17 +02:00 committed by GitHub
parent 83a40c5180
commit 817a91f2ac
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GPG key ID: B5690EEEBB952194
11 changed files with 276 additions and 361 deletions

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@ -230,21 +230,15 @@ impl WGPU {
WebGPURequest::CommandEncoderFinish {
command_encoder_id,
device_id,
is_error,
desc,
} => {
let global = &self.global;
let result = if is_error {
Err(Error::Validation(String::from("Invalid GPUCommandEncoder")))
} else if let Some(err) =
let result = if let Some(err) =
self.error_command_encoders.get(&command_encoder_id)
{
Err(Error::Validation(err.clone()))
} else if let Some(error) = global
.command_encoder_finish(
command_encoder_id,
&wgt::CommandBufferDescriptor::default(),
)
.1
} else if let Some(error) =
global.command_encoder_finish(command_encoder_id, &desc).1
{
Err(Error::from_error(error))
} else {
@ -363,10 +357,9 @@ impl WGPU {
WebGPURequest::CreateCommandEncoder {
device_id,
command_encoder_id,
label,
desc,
} => {
let global = &self.global;
let desc = wgt::CommandEncoderDescriptor { label };
let (_, error) = global.device_create_command_encoder(
device_id,
&desc,
@ -579,11 +572,9 @@ impl WGPU {
descriptor,
} => {
let global = &self.global;
if let Some(desc) = descriptor {
let (_, error) =
global.device_create_texture(device_id, &desc, Some(texture_id));
self.maybe_dispatch_wgpu_error(device_id, error);
}
let (_, error) =
global.device_create_texture(device_id, &descriptor, Some(texture_id));
self.maybe_dispatch_wgpu_error(device_id, error);
},
WebGPURequest::CreateTextureView {
texture_id,