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Improve gl.putImageData
This commit should allow us to send smaller blobs to the canvas thread, I made it into its own commit just to try=wpt.
This commit is contained in:
parent
3d910feb3a
commit
82c7d71811
2 changed files with 31 additions and 8 deletions
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@ -454,14 +454,13 @@ impl<'a> CanvasData<'a> {
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imagedata: Vec<u8>,
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offset: Vector2D<i32>,
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image_data_size: Size2D<i32>,
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dirty_rect: Rect<i32>,
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dest_rect: Rect<i32>,
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) {
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assert_eq!(image_data_size.width * image_data_size.height * 4, imagedata.len() as i32);
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let dest_rect = dirty_rect.translate(&offset);
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let image_size = image_data_size;
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let first_pixel = dest_rect.origin - offset;
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let first_pixel = dest_rect.origin;
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let mut src_line = (first_pixel.y * (image_size.width * 4) + first_pixel.x * 4) as usize;
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let mut dest =
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@ -487,9 +486,7 @@ impl<'a> CanvasData<'a> {
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dest_rect.size,
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dest_rect.size.width * 4,
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SurfaceFormat::B8G8R8A8) {
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self.drawtarget.copy_surface(source_surface,
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Rect::new(Point2D::new(0, 0), dest_rect.size),
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dest_rect.origin);
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self.drawtarget.copy_surface(source_surface, Rect::from_size(dest_rect.size), offset.to_point());
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}
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}
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@ -31,7 +31,7 @@ use dom::htmlcanvaselement::{CanvasContext, HTMLCanvasElement};
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use dom::imagedata::ImageData;
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use dom::node::{Node, NodeDamage, window_from_node};
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use dom_struct::dom_struct;
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use euclid::{Transform2D, Point2D, Vector2D, Rect, Size2D, vec2};
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use euclid::{Transform2D, Point2D, Rect, Size2D, vec2};
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use ipc_channel::ipc::{self, IpcSender};
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use net_traits::image::base::PixelFormat;
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use net_traits::image_cache::CanRequestImages;
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@ -1206,6 +1206,9 @@ impl CanvasRenderingContext2DMethods for CanvasRenderingContext2D {
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mut dirty_width: i32,
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mut dirty_height: i32,
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) {
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// FIXME(nox): There are many arithmetic operations here that can
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// overflow or underflow, this should probably be audited.
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let imagedata_size = Size2D::new(imagedata.Width() as i32, imagedata.Height() as i32);
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if imagedata_size.width <= 0 || imagedata_size.height <= 0 {
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return;
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@ -1227,6 +1230,21 @@ impl CanvasRenderingContext2DMethods for CanvasRenderingContext2D {
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dirty_height = -dirty_height;
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}
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// Ignore any pixel that would be drawn before the beginning of the
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// canvas surface.
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let mut dest_x = dx + dirty_x;
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let mut dest_y = dy + dirty_y;
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if dest_x < 0 {
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dirty_x -= dest_x;
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dirty_width += dest_x;
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dest_x = 0;
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}
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if dest_y < 0 {
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dirty_y -= dest_y;
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dirty_height += dest_y;
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dest_y = 0;
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}
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// Step 4.
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if dirty_x < 0 {
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dirty_width += dirty_x;
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@ -1245,6 +1263,14 @@ impl CanvasRenderingContext2DMethods for CanvasRenderingContext2D {
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dirty_height = imagedata_size.height - dirty_y;
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}
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// We take care of ignoring any pixel that would be drawn after the end
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// of the canvas surface.
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let canvas_size = self.canvas.as_ref().map_or(Size2D::zero(), |c| c.get_size()).to_i32();
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let origin = Point2D::new(dest_x, dest_y);
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let drawable_size = (origin - canvas_size.to_vector().to_point()).to_size().abs();
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dirty_width = dirty_width.min(drawable_size.width);
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dirty_height = dirty_height.min(drawable_size.height);
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// Step 6.
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if dirty_width <= 0 || dirty_height <= 0 {
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return;
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@ -1257,7 +1283,7 @@ impl CanvasRenderingContext2DMethods for CanvasRenderingContext2D {
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// Step 7.
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self.send_canvas_2d_msg(Canvas2dMsg::PutImageData(
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buffer.into(),
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Vector2D::new(dx, dy),
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origin.to_vector(),
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imagedata_size,
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Rect::new(
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Point2D::new(dirty_x, dirty_y),
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