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Add support for WebGL2 FramebufferTextureLayer
Adds support for `FramebufferTextureLayer` WebGL2 call. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4
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9 changed files with 145 additions and 39 deletions
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@ -535,6 +535,7 @@ pub enum WebGLCommand {
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ClearBufferfi(u32, i32, f32, i32),
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InvalidateFramebuffer(u32, Vec<u32>),
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InvalidateSubFramebuffer(u32, Vec<u32>, i32, i32, i32, i32),
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FramebufferTextureLayer(u32, u32, Option<WebGLTextureId>, i32, i32),
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}
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macro_rules! nonzero_type {
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@ -1074,5 +1075,7 @@ pub struct GLLimits {
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pub max_vertex_uniform_components: u32,
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pub max_fragment_uniform_blocks: u32,
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pub max_fragment_uniform_components: u32,
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pub max_3d_texture_size: u32,
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pub max_array_texture_layers: u32,
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pub uniform_buffer_offset_alignment: u32,
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}
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