Add support for WebGL2 FramebufferTextureLayer

Adds support for `FramebufferTextureLayer` WebGL2 call.

See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4
This commit is contained in:
Mátyás Mustoha 2020-02-14 13:14:07 +01:00
parent 61cf25c98a
commit 8389189d94
9 changed files with 145 additions and 39 deletions

View file

@ -1,79 +1,76 @@
[methods-2.html]
[WebGL test #20: Property either does not exist or is not a function: drawBuffers]
[WebGL test #11: Property either does not exist or is not a function: compressedTexSubImage3D]
expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: texSubImage3D]
[WebGL test #8: Property either does not exist or is not a function: texSubImage3D]
expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: framebufferTextureLayer]
[WebGL test #14: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL
[WebGL test #7: Property either does not exist or is not a function: texStorage2D]
[WebGL test #15: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: texStorage3D]
[WebGL test #22: Property either does not exist or is not a function: deleteVertexArray]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL
[WebGL test #5: Property either does not exist or is not a function: renderbufferStorageMultisample]
expected: FAIL
[WebGL test #16: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL
[WebGL test #22: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: readBuffer]
expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: compressedTexImage3D]
[WebGL test #6: Property either does not exist or is not a function: texStorage2D]
expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
expected: FAIL
[WebGL test #24: Property either does not exist or is not a function: isVertexArray]
[WebGL test #13: Property either does not exist or is not a function: vertexAttribI4i]
expected: FAIL
[WebGL test #12: Property either does not exist or is not a function: compressedTexSubImage3D]
[WebGL test #5: Property either does not exist or is not a function: texImage3D]
expected: FAIL
[WebGL test #18: Property either does not exist or is not a function: vertexAttribIPointer]
[WebGL test #4: Property either does not exist or is not a function: renderbufferStorageMultisample]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: texImage3D]
[WebGL test #20: Property either does not exist or is not a function: getIndexedParameter]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: getInternalformatParameter]
[WebGL test #19: Property either does not exist or is not a function: drawBuffers]
expected: FAIL
[WebGL test #21: Property either does not exist or is not a function: getIndexedParameter]
[WebGL test #10: Property either does not exist or is not a function: compressedTexImage3D]
expected: FAIL
[WebGL test #13: Property either does not exist or is not a function: getFragDataLocation]
[WebGL test #7: Property either does not exist or is not a function: texStorage3D]
expected: FAIL
[WebGL test #16: Property either does not exist or is not a function: vertexAttribI4uiv]
expected: FAIL
[WebGL test #18: Property either does not exist or is not a function: drawRangeElements]
expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: copyTexSubImage3D]
expected: FAIL
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #10: Property either does not exist or is not a function: copyTexSubImage3D]
[WebGL test #17: Property either does not exist or is not a function: vertexAttribIPointer]
expected: FAIL
[WebGL test #25: Property either does not exist or is not a function: bindVertexArray]
[WebGL test #2: Property either does not exist or is not a function: getInternalformatParameter]
expected: FAIL
[WebGL test #17: Property either does not exist or is not a function: vertexAttribI4uiv]
[WebGL test #3: Property either does not exist or is not a function: readBuffer]
expected: FAIL
[WebGL test #19: Property either does not exist or is not a function: drawRangeElements]
[WebGL test #21: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #14: Property either does not exist or is not a function: vertexAttribI4i]
[WebGL test #12: Property either does not exist or is not a function: getFragDataLocation]
expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: deleteVertexArray]
[WebGL test #24: Property either does not exist or is not a function: bindVertexArray]
expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: isVertexArray]
expected: FAIL