Move AnimationState to script_traits

Resolves #9223
This commit is contained in:
Joshua Holmer 2016-01-13 11:56:50 -05:00
parent 3c6e16c9ad
commit 83e66d6959
9 changed files with 27 additions and 22 deletions

View file

@ -156,6 +156,20 @@ pub enum DocumentState {
Pending,
}
/// For a given pipeline, whether any animations are currently running
/// and any animation callbacks are queued
#[derive(Clone, Eq, PartialEq, Deserialize, Serialize, Debug)]
pub enum AnimationState {
/// Animations are active but no callbacks are queued
AnimationsPresent,
/// Animations are active and callbacks are queued
AnimationCallbacksPresent,
/// No animations are active and no callbacks are queued
NoAnimationsPresent,
/// No animations are active but callbacks are queued
NoAnimationCallbacksPresent,
}
/// The type of input represented by a multi-touch event.
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub enum TouchEventType {

View file

@ -2,6 +2,7 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use AnimationState;
use DocumentState;
use IFrameLoadInfo;
use MouseEventType;
@ -10,7 +11,7 @@ use canvas_traits::CanvasMsg;
use euclid::point::Point2D;
use euclid::size::Size2D;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::{AnimationState, NavigationDirection, Failure, PipelineId};
use msg::constellation_msg::{Failure, NavigationDirection, PipelineId};
use msg::constellation_msg::{LoadData, MouseButton, SubpageId};
use offscreen_gl_context::GLContextAttributes;
use style_traits::viewport::ViewportConstraints;