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https://github.com/servo/servo.git
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auto merge of #729 : eschweic/servo/manage-buffers, r=metajack
Prevents unnecessary copying of buffers, and implements buffer recycling.
This commit is contained in:
commit
83fba3d9a4
8 changed files with 311 additions and 95 deletions
135
src/components/gfx/buffer_map.rs
Normal file
135
src/components/gfx/buffer_map.rs
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@ -0,0 +1,135 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use std::hashmap::HashMap;
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use std::to_bytes::Cb;
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use geom::size::Size2D;
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use servo_msg::compositor_msg::Tile;
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/// This is a struct used to store buffers when they are not in use.
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/// The render task can quickly query for a particular size of buffer when it
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/// needs it.
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pub struct BufferMap<T> {
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/// A HashMap that stores the Buffers.
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map: HashMap<BufferKey, BufferValue<T>>,
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/// The current amount of memory stored by the BufferMap's buffers.
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mem: uint,
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/// The maximum allowed memory. Unused buffers willl be deleted
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/// when this threshold is exceeded.
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max_mem: uint,
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/// A monotonically increasing counter to track how recently tile sizes were used.
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counter: uint,
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}
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/// A key with which to store buffers. It is based on the size of the buffer.
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struct BufferKey([uint, ..2]);
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impl IterBytes for BufferKey {
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fn iter_bytes(&self, lsb0: bool, f: Cb) -> bool {
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let i = if lsb0 {0} else {1};
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self[i].iter_bytes(lsb0, |x| f(x)) && self[1 - i].iter_bytes(lsb0, |x| f(x))
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}
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}
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impl Eq for BufferKey {
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fn eq(&self, other: &BufferKey) -> bool {
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self[0] == other[0] && self[1] == other[1]
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}
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}
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/// Create a key from a given size
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impl BufferKey {
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fn get(input: Size2D<uint>) -> BufferKey {
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BufferKey([input.width, input.height])
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}
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}
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/// A helper struct to keep track of buffers in the HashMap
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struct BufferValue<T> {
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/// An array of buffers, all the same size
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buffers: ~[T],
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/// The counter when this size was last requested
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last_action: uint,
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}
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impl<T: Tile> BufferMap<T> {
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// Creates a new BufferMap with a given buffer limit.
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pub fn new(max_mem: uint) -> BufferMap<T> {
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BufferMap {
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map: HashMap::new(),
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mem: 0u,
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max_mem: max_mem,
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counter: 0u,
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}
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}
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// Insert a new buffer into the map.
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pub fn insert(&mut self, new_buffer: T) {
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let new_key = BufferKey::get(new_buffer.get_size_2d());
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// If all our buffers are the same size and we're already at our
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// memory limit, no need to store this new buffer; just let it drop.
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if self.mem + new_buffer.get_mem() > self.max_mem && self.map.len() == 1 &&
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self.map.contains_key(&new_key) {
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return;
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}
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self.mem += new_buffer.get_mem();
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// use lazy insertion function to prevent unnecessary allocation
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self.map.find_or_insert_with(new_key, |_| BufferValue {
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buffers: ~[],
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last_action: self.counter
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}).buffers.push(new_buffer);
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let mut opt_key: Option<BufferKey> = None;
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while self.mem > self.max_mem {
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let old_key = match opt_key {
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Some(key) => key,
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None => {
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match self.map.iter().min_by(|&(_, x)| x.last_action) {
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Some((k, _)) => *k,
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None => fail!("BufferMap: tried to delete with no elements in map"),
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}
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}
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};
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if {
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let list = &mut self.map.get_mut(&old_key).buffers;
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self.mem -= list.pop().get_mem();
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list.is_empty()
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}
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{ // then
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self.map.pop(&old_key); // Don't store empty vectors!
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opt_key = None;
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} else {
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opt_key = Some(old_key);
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}
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}
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}
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// Try to find a buffer for the given size.
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pub fn find(&mut self, size: Size2D<uint>) -> Option<T> {
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let mut flag = false; // True if key needs to be popped after retrieval.
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let key = BufferKey::get(size);
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let ret = match self.map.find_mut(&key) {
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Some(ref mut buffer_val) => {
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buffer_val.last_action = self.counter;
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self.counter += 1;
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let buffer = buffer_val.buffers.pop();
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self.mem -= buffer.get_mem();
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if buffer_val.buffers.is_empty() {
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flag = true;
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}
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Some(buffer)
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}
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None => None,
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};
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if flag {
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self.map.pop(&key); // Don't store empty vectors!
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}
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ret
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}
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}
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@ -51,6 +51,7 @@ pub mod font_list;
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// Misc.
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pub mod opts;
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mod buffer_map;
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// Platform-specific implementations.
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#[path="platform/mod.rs"]
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@ -19,7 +19,7 @@ use servo_net::image::base::Image;
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use extra::arc::Arc;
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pub struct RenderContext<'self> {
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canvas: &'self LayerBuffer,
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canvas: &'self ~LayerBuffer,
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font_ctx: @mut FontContext,
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opts: &'self Opts
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}
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@ -24,8 +24,7 @@ use extra::arc::Arc;
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use servo_util::time::{ProfilerChan, profile};
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use servo_util::time;
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use extra::arc;
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use buffer_map::BufferMap;
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pub struct RenderLayer<T> {
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@ -35,7 +34,8 @@ pub struct RenderLayer<T> {
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pub enum Msg<T> {
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RenderMsg(RenderLayer<T>),
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ReRenderMsg(~[BufferRequest], f32, PipelineId, Epoch),
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ReRenderMsg(~[BufferRequest], f32, Epoch),
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UnusedBufferMsg(~[~LayerBuffer]),
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PaintPermissionGranted,
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PaintPermissionRevoked,
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ExitMsg(Chan<()>),
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@ -91,9 +91,11 @@ struct RenderTask<C,T> {
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/// Permission to send paint messages to the compositor
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paint_permission: bool,
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/// Cached copy of last layers rendered
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last_paint_msg: Option<(arc::Arc<LayerBufferSet>, Size2D<uint>)>,
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last_paint_msg: Option<~LayerBufferSet>,
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/// A counter for epoch messages
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epoch: Epoch,
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/// A data structure to store unused LayerBuffers
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buffer_map: BufferMap<~LayerBuffer>,
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}
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impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
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@ -129,6 +131,7 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
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paint_permission: false,
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last_paint_msg: None,
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epoch: Epoch(0),
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buffer_map: BufferMap::new(10000000),
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};
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render_task.start();
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@ -147,13 +150,19 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
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}
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self.render_layer = Some(render_layer);
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}
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ReRenderMsg(tiles, scale, id, epoch) => {
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ReRenderMsg(tiles, scale, epoch) => {
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if self.epoch == epoch {
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self.render(tiles, scale, id);
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self.render(tiles, scale);
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} else {
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debug!("renderer epoch mismatch: %? != %?", self.epoch, epoch);
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}
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}
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UnusedBufferMsg(unused_buffers) => {
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// move_rev_iter is more efficient
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for buffer in unused_buffers.move_rev_iter() {
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self.buffer_map.insert(buffer);
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}
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}
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PaintPermissionGranted => {
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self.paint_permission = true;
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match self.render_layer {
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@ -163,6 +172,16 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
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}
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None => {}
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}
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// FIXME: This sends the last paint request, anticipating what
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// the compositor will ask for. However, even if it sends the right
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// tiles, the compositor still asks for them, and they will be
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// re-rendered redundantly.
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match self.last_paint_msg {
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Some(ref layer_buffer_set) => {
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self.compositor.paint(self.id, layer_buffer_set.clone(), self.epoch);
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}
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None => {} // Nothing to do
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}
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}
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PaintPermissionRevoked => {
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self.paint_permission = false;
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@ -175,7 +194,7 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
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}
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}
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fn render(&mut self, tiles: ~[BufferRequest], scale: f32, id: PipelineId) {
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fn render(&mut self, tiles: ~[BufferRequest], scale: f32) {
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let render_layer;
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match self.render_layer {
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Some(ref r_layer) => {
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@ -196,15 +215,24 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
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let width = tile.screen_rect.size.width;
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let height = tile.screen_rect.size.height;
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let buffer = LayerBuffer {
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draw_target: DrawTarget::new_with_fbo(self.opts.render_backend,
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self.share_gl_context,
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Size2D(width as i32, height as i32),
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B8G8R8A8),
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rect: tile.page_rect,
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screen_pos: tile.screen_rect,
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resolution: scale,
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stride: (width * 4) as uint
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let buffer = match self.buffer_map.find(tile.screen_rect.size) {
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Some(buffer) => {
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let mut buffer = buffer;
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buffer.rect = tile.page_rect;
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buffer.screen_pos = tile.screen_rect;
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buffer.resolution = scale;
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buffer
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}
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None => ~LayerBuffer {
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draw_target: DrawTarget::new_with_fbo(self.opts.render_backend,
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self.share_gl_context,
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Size2D(width as i32, height as i32),
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B8G8R8A8),
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rect: tile.page_rect,
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screen_pos: tile.screen_rect,
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resolution: scale,
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stride: (width * 4) as uint
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}
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};
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@ -240,17 +268,16 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
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}
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let layer_buffer_set = LayerBufferSet {
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let layer_buffer_set = ~LayerBufferSet {
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buffers: new_buffers,
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};
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let layer_buffer_set = arc::Arc::new(layer_buffer_set);
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debug!("render_task: returning surface");
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if self.paint_permission {
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self.compositor.paint(id, layer_buffer_set.clone(), self.epoch);
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self.compositor.paint(self.id, layer_buffer_set.clone(), self.epoch);
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}
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debug!("caching paint msg");
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self.last_paint_msg = Some((layer_buffer_set, render_layer.size));
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self.last_paint_msg = Some(layer_buffer_set);
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self.compositor.set_render_state(IdleRenderState);
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}
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}
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|
|
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@ -2,11 +2,12 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use std::cell::Cell;
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use geom::point::Point2D;
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use geom::size::Size2D;
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use geom::rect::Rect;
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use geom::matrix::identity;
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use gfx::render_task::ReRenderMsg;
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use gfx::render_task::{ReRenderMsg, UnusedBufferMsg};
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use servo_msg::compositor_msg::{LayerBuffer, LayerBufferSet, Epoch};
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use servo_msg::constellation_msg::PipelineId;
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use script::dom::event::{ClickEvent, MouseDownEvent, MouseUpEvent};
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@ -207,10 +208,13 @@ impl CompositorLayer {
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no quadtree initialized", self.pipeline.id),
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Tree(ref mut quadtree) => quadtree,
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};
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let (request, r) = quadtree.get_tile_rects_page(rect, scale);
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redisplay = r; // workaround to make redisplay visible outside block
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if !request.is_empty() {
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self.pipeline.render_chan.send(ReRenderMsg(request, scale, self.pipeline.id.clone(), self.epoch));
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let (request, unused) = quadtree.get_tile_rects_page(rect, scale);
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redisplay = !unused.is_empty(); // workaround to make redisplay visible outside block
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if redisplay { // send back unused tiles
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self.pipeline.render_chan.send(UnusedBufferMsg(unused));
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}
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if !request.is_empty() { // ask for tiles
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self.pipeline.render_chan.send(ReRenderMsg(request, scale, self.epoch));
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}
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}
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if redisplay {
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|
@ -399,7 +403,8 @@ impl CompositorLayer {
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// Add LayerBuffers to the specified layer. Returns false if the layer is not found.
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// If the epoch of the message does not match the layer's epoch, the message is ignored.
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pub fn add_buffers(&mut self, pipeline_id: PipelineId, new_buffers: &LayerBufferSet, epoch: Epoch) -> bool {
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pub fn add_buffers(&mut self, pipeline_id: PipelineId, new_buffers: ~LayerBufferSet, epoch: Epoch) -> bool {
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let cell = Cell::new(new_buffers);
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if self.pipeline.id == pipeline_id {
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if self.epoch != epoch {
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debug!("compositor epoch mismatch: %? != %?, id: %?", self.epoch, epoch, self.pipeline.id);
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|
@ -408,22 +413,26 @@ impl CompositorLayer {
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}
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{ // block here to prevent double mutable borrow of self
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let quadtree = match self.quadtree {
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NoTree(_, _) => fail!("CompositorLayer: cannot get buffer request for %?,
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no quadtree initialized", self.pipeline.id),
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NoTree(_, _) => fail!("CompositorLayer: cannot add buffers, no quadtree initialized"),
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Tree(ref mut quadtree) => quadtree,
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};
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for buffer in new_buffers.buffers.iter() {
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// TODO: This may return old buffers, which should be sent back to the renderer.
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quadtree.add_tile_pixel(buffer.screen_pos.origin.x, buffer.screen_pos.origin.y,
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buffer.resolution, ~buffer.clone());
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let mut unused_tiles = ~[];
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// move_rev_iter is more efficient
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for buffer in cell.take().buffers.move_rev_iter() {
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unused_tiles.push_all_move(quadtree.add_tile_pixel(buffer.screen_pos.origin.x,
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buffer.screen_pos.origin.y,
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buffer.resolution, buffer));
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}
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if !unused_tiles.is_empty() { // send back unused buffers
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self.pipeline.render_chan.send(UnusedBufferMsg(unused_tiles));
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}
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}
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self.build_layer_tree();
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return true;
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}
|
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// ID does not match ours, so recurse on descendents (including hidden children).
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self.children.mut_iter().map(|x| &mut x.child).any(|x| x.add_buffers(pipeline_id, new_buffers, epoch))
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self.children.mut_iter().map(|x| &mut x.child).any(|x| x.add_buffers(pipeline_id, cell.take(), epoch))
|
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}
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// Deletes a specified sublayer, including hidden children. Returns false if the layer is not found.
|
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|
|
|
@ -40,7 +40,6 @@ use servo_util::time::ProfilerChan;
|
|||
|
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use extra::future::from_value;
|
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use extra::time::precise_time_s;
|
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use extra::arc;
|
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|
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use constellation::SendableFrameTree;
|
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use compositing::compositor_layer::CompositorLayer;
|
||||
|
@ -79,7 +78,7 @@ impl RenderListener for CompositorChan {
|
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port.recv()
|
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}
|
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|
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fn paint(&self, id: PipelineId, layer_buffer_set: arc::Arc<LayerBufferSet>, epoch: Epoch) {
|
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fn paint(&self, id: PipelineId, layer_buffer_set: ~LayerBufferSet, epoch: Epoch) {
|
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self.chan.send(Paint(id, layer_buffer_set, epoch))
|
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}
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|
@ -148,7 +147,7 @@ pub enum Msg {
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InvalidateRect(PipelineId, Rect<uint>),
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/// Requests that the compositor paint the given layer buffer set for the given page size.
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Paint(PipelineId, arc::Arc<LayerBufferSet>, Epoch),
|
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Paint(PipelineId, ~LayerBufferSet, Epoch),
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/// Alerts the compositor to the current status of page loading.
|
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ChangeReadyState(ReadyState),
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/// Alerts the compositor to the current status of rendering.
|
||||
|
@ -338,7 +337,7 @@ impl CompositorTask {
|
|||
|
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match compositor_layer {
|
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Some(ref mut layer) => {
|
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assert!(layer.add_buffers(id, new_layer_buffer_set.get(), epoch));
|
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assert!(layer.add_buffers(id, new_layer_buffer_set, epoch));
|
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recomposite = true;
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}
|
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None => {
|
||||
|
|
|
@ -111,43 +111,48 @@ impl<T: Tile> Quadtree<T> {
|
|||
|
||||
/// Add a tile associtated with a given pixel position and scale.
|
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/// If the tile pushes the total memory over its maximum, tiles will be removed
|
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/// until total memory is below the maximum again.
|
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pub fn add_tile_pixel(&mut self, x: uint, y: uint, scale: f32, tile: T) {
|
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self.root.add_tile(x as f32 / scale, y as f32 / scale, tile, self.max_tile_size as f32 / scale);
|
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/// until total memory is below the maximum again. These tiles are returned.
|
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pub fn add_tile_pixel(&mut self, x: uint, y: uint, scale: f32, tile: T) -> ~[T] {
|
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let (_, tiles) = self.root.add_tile(x as f32 / scale, y as f32 / scale, tile,
|
||||
self.max_tile_size as f32 / scale);
|
||||
let mut tiles = tiles;
|
||||
match self.max_mem {
|
||||
Some(max) => {
|
||||
while self.root.tile_mem > max {
|
||||
let r = self.root.remove_tile(x as f32 / scale, y as f32 / scale);
|
||||
match r {
|
||||
(Some(_), _, _) => {}
|
||||
(Some(tile), _, _) => tiles.push(tile),
|
||||
_ => fail!("Quadtree: No valid tiles to remove"),
|
||||
}
|
||||
}
|
||||
}
|
||||
None => {}
|
||||
None => {} // Nothing to do
|
||||
}
|
||||
tiles
|
||||
}
|
||||
|
||||
/// Add a tile associtated with a given page position.
|
||||
/// If the tile pushes the total memory over its maximum, tiles will be removed
|
||||
/// until total memory is below the maximum again.
|
||||
pub fn add_tile_page(&mut self, x: f32, y: f32, scale: f32, tile: T) {
|
||||
self.root.add_tile(x, y, tile, self.max_tile_size as f32 / scale);
|
||||
/// until total memory is below the maximum again. These tiles are returned.
|
||||
pub fn add_tile_page(&mut self, x: f32, y: f32, scale: f32, tile: T) -> ~[T] {
|
||||
let (_, tiles) = self.root.add_tile(x, y, tile, self.max_tile_size as f32 / scale);
|
||||
let mut tiles = tiles;
|
||||
match self.max_mem {
|
||||
Some(max) => {
|
||||
while self.root.tile_mem > max {
|
||||
let r = self.root.remove_tile(x, y);
|
||||
match r {
|
||||
(Some(_), _, _) => {}
|
||||
(Some(tile), _, _) => tiles.push(tile),
|
||||
_ => fail!("Quadtree: No valid tiles to remove"),
|
||||
}
|
||||
}
|
||||
}
|
||||
None => {}
|
||||
None => {} // Nothing to do
|
||||
}
|
||||
tiles
|
||||
}
|
||||
|
||||
/// Get the tile rect in screen and page coordinates for a given pixel position
|
||||
/// Get the tile rect in screen and page coordinates for a given pixel position.
|
||||
pub fn get_tile_rect_pixel(&mut self, x: uint, y: uint, scale: f32) -> BufferRequest {
|
||||
self.root.get_tile_rect(x as f32 / scale, y as f32 / scale,
|
||||
self.clip_size.width as f32,
|
||||
|
@ -155,7 +160,7 @@ impl<T: Tile> Quadtree<T> {
|
|||
scale, self.max_tile_size as f32 / scale)
|
||||
}
|
||||
|
||||
/// Get the tile rect in screen and page coordinates for a given page position
|
||||
/// Get the tile rect in screen and page coordinates for a given page position.
|
||||
pub fn get_tile_rect_page(&mut self, x: f32, y: f32, scale: f32) -> BufferRequest {
|
||||
self.root.get_tile_rect(x, y,
|
||||
self.clip_size.width as f32,
|
||||
|
@ -163,7 +168,7 @@ impl<T: Tile> Quadtree<T> {
|
|||
scale, self.max_tile_size as f32 / scale)
|
||||
}
|
||||
|
||||
/// Get all the tiles in the tree
|
||||
/// Get all the tiles in the tree.
|
||||
pub fn get_all_tiles<'r>(&'r self) -> ~[&'r T] {
|
||||
self.root.get_all_tiles()
|
||||
}
|
||||
|
@ -189,26 +194,26 @@ impl<T: Tile> Quadtree<T> {
|
|||
}
|
||||
|
||||
/// Given a window rect in pixel coordinates, this function returns a list of BufferRequests for tiles that
|
||||
/// need to be rendered. It also returns a boolean if the window needs to be redisplayed, i.e. if
|
||||
/// need to be rendered. It also returns a vector of tiles if the window needs to be redisplayed, i.e. if
|
||||
/// no tiles need to be rendered, but the display tree needs to be rebuilt. This can occur when the
|
||||
/// user zooms out and cached tiles need to be displayed on top of higher resolution tiles.
|
||||
/// When this happens, higher resolution tiles will be removed from the quadtree.
|
||||
pub fn get_tile_rects_pixel(&mut self, window: Rect<int>, scale: f32) -> (~[BufferRequest], bool) {
|
||||
let (ret, redisplay, _) = self.root.get_tile_rects(
|
||||
pub fn get_tile_rects_pixel(&mut self, window: Rect<int>, scale: f32) -> (~[BufferRequest], ~[T]) {
|
||||
let (ret, unused, _) = self.root.get_tile_rects(
|
||||
Rect(Point2D(window.origin.x as f32 / scale, window.origin.y as f32 / scale),
|
||||
Size2D(window.size.width as f32 / scale, window.size.height as f32 / scale)),
|
||||
Size2D(self.clip_size.width as f32, self.clip_size.height as f32),
|
||||
scale, self.max_tile_size as f32 / scale, false);
|
||||
(ret, redisplay)
|
||||
(ret, unused)
|
||||
}
|
||||
|
||||
/// Same function as above, using page coordinates for the window
|
||||
pub fn get_tile_rects_page(&mut self, window: Rect<f32>, scale: f32) -> (~[BufferRequest], bool) {
|
||||
let (ret, redisplay, _) = self.root.get_tile_rects(
|
||||
/// Same function as above, using page coordinates for the window.
|
||||
pub fn get_tile_rects_page(&mut self, window: Rect<f32>, scale: f32) -> (~[BufferRequest], ~[T]) {
|
||||
let (ret, unused, _) = self.root.get_tile_rects(
|
||||
window,
|
||||
Size2D(self.clip_size.width as f32, self.clip_size.height as f32),
|
||||
scale, self.max_tile_size as f32 / scale, false);
|
||||
(ret, redisplay)
|
||||
(ret, unused)
|
||||
}
|
||||
|
||||
/// Creates a new quadtree at the specified size. This should be called when the window changes size.
|
||||
|
@ -357,8 +362,9 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
|
||||
/// Add a tile associated with a given position in page coords. If the tile size exceeds the maximum,
|
||||
/// the node will be split and the method will recurse until the tile size is within limits.
|
||||
/// Returns an the difference in tile memory between the new quadtree node and the old quadtree node.
|
||||
fn add_tile(&mut self, x: f32, y: f32, tile: T, tile_size: f32) -> int {
|
||||
/// Returns an the difference in tile memory between the new quadtree node and the old quadtree node,
|
||||
/// along with any deleted tiles.
|
||||
fn add_tile(&mut self, x: f32, y: f32, tile: T, tile_size: f32) -> (int, ~[T]) {
|
||||
debug!("Quadtree: Adding: (%?, %?) size:%?px", self.origin.x, self.origin.y, self.size);
|
||||
|
||||
if x >= self.origin.x + self.size || x < self.origin.x
|
||||
|
@ -369,21 +375,28 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
if self.size <= tile_size { // We are the child
|
||||
let old_size = self.tile_mem;
|
||||
self.tile_mem = tile.get_mem();
|
||||
self.tile = Some(tile);
|
||||
// FIXME: This should be inline, but currently won't compile
|
||||
let quads = [TL, TR, BL, BR];
|
||||
for quad in quads.iter() {
|
||||
self.quadrants[*quad as int] = None;
|
||||
let mut unused_tiles = match replace(&mut self.tile, Some(tile)) {
|
||||
Some(old_tile) => ~[old_tile],
|
||||
None => ~[],
|
||||
};
|
||||
for child in self.quadrants.mut_iter() {
|
||||
match *child {
|
||||
Some(ref mut node) => {
|
||||
unused_tiles.push_all_move(node.collect_tiles());
|
||||
}
|
||||
None => {} // Nothing to do
|
||||
}
|
||||
*child = None;
|
||||
}
|
||||
self.status = Normal;
|
||||
self.tile_mem as int - old_size as int
|
||||
(self.tile_mem as int - old_size as int, unused_tiles)
|
||||
} else { // Send tile to children
|
||||
let quad = self.get_quadrant(x, y);
|
||||
match self.quadrants[quad as int] {
|
||||
Some(ref mut child) => {
|
||||
let delta = child.add_tile(x, y, tile, tile_size);
|
||||
let (delta, unused) = child.add_tile(x, y, tile, tile_size);
|
||||
self.tile_mem = (self.tile_mem as int + delta) as uint;
|
||||
delta
|
||||
(delta, unused)
|
||||
}
|
||||
None => { // Make new child
|
||||
let new_size = self.size / 2.0;
|
||||
|
@ -396,10 +409,10 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
BL | BR => self.origin.y + new_size,
|
||||
};
|
||||
let mut c = ~QuadtreeNode::new_child(new_x, new_y, new_size);
|
||||
let delta = c.add_tile(x, y, tile, tile_size);
|
||||
let (delta, unused) = c.add_tile(x, y, tile, tile_size);
|
||||
self.tile_mem = (self.tile_mem as int + delta) as uint;
|
||||
self.quadrants[quad as int] = Some(c);
|
||||
delta
|
||||
(delta, unused)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -516,13 +529,13 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
}
|
||||
|
||||
/// Given a window rect in page coordinates, returns a BufferRequest array,
|
||||
/// a redisplay boolean, and the difference in tile memory between the new and old quadtree nodes.
|
||||
/// an unused tile array, and the difference in tile memory between the new and old quadtree nodes.
|
||||
/// The override bool will be true if a parent node was marked as invalid; child nodes will be
|
||||
/// treated as invalid as well.
|
||||
/// NOTE: this method will sometimes modify the tree by deleting tiles.
|
||||
/// See the QuadTree function description for more details.
|
||||
fn get_tile_rects(&mut self, window: Rect<f32>, clip: Size2D<f32>, scale: f32, tile_size: f32, override: bool) ->
|
||||
(~[BufferRequest], bool, int) {
|
||||
(~[BufferRequest], ~[T], int) {
|
||||
|
||||
let w_x = window.origin.x;
|
||||
let w_y = window.origin.y;
|
||||
|
@ -536,7 +549,7 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
if w_x + w_width < s_x || w_x > s_x + s_size
|
||||
|| w_y + w_height < s_y || w_y > s_y + s_size
|
||||
|| w_x >= clip.width || w_y >= clip.height {
|
||||
return (~[], false, 0);
|
||||
return (~[], ~[], 0);
|
||||
}
|
||||
|
||||
// clip window to visible region
|
||||
|
@ -545,7 +558,7 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
|
||||
if s_size <= tile_size { // We are the child
|
||||
return match self.tile {
|
||||
_ if self.status == Rendering || self.status == Hidden => (~[], false, 0),
|
||||
_ if self.status == Rendering || self.status == Hidden => (~[], ~[], 0),
|
||||
Some(ref tile) if tile.is_valid(scale) && !override
|
||||
&& self.status != Invalid => {
|
||||
let redisplay = match self.quadrants {
|
||||
|
@ -553,20 +566,25 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
_ => true,
|
||||
};
|
||||
let mut delta = 0;
|
||||
let mut unused_tiles = ~[];
|
||||
if redisplay {
|
||||
let old_mem = self.tile_mem;
|
||||
// FIXME: This should be inline, but currently won't compile
|
||||
let quads = [TL, TR, BL, BR];
|
||||
for quad in quads.iter() {
|
||||
self.quadrants[*quad as int] = None;
|
||||
for child in self.quadrants.mut_iter() {
|
||||
match *child {
|
||||
Some(ref mut node) => {
|
||||
unused_tiles.push_all_move(node.collect_tiles());
|
||||
}
|
||||
None => {} // Nothing to do
|
||||
}
|
||||
*child = None;
|
||||
}
|
||||
self.tile_mem = tile.get_mem();
|
||||
delta = self.tile_mem as int - old_mem as int;
|
||||
|
||||
}
|
||||
(~[], redisplay, delta)
|
||||
(~[], unused_tiles, delta)
|
||||
}
|
||||
_ => (~[self.get_tile_rect(s_x, s_y, clip.width, clip.height, scale, tile_size)], false, 0),
|
||||
_ => (~[self.get_tile_rect(s_x, s_y, clip.width, clip.height, scale, tile_size)], ~[], 0),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -600,8 +618,8 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
|
||||
let quads_to_check = build_sized(4, builder);
|
||||
|
||||
let mut ret = ~[];
|
||||
let mut redisplay = false;
|
||||
let mut request = ~[];
|
||||
let mut unused = ~[];
|
||||
let mut delta = 0;
|
||||
|
||||
for quad in quads_to_check.iter() {
|
||||
|
@ -627,7 +645,7 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
|
||||
let override = override || self.status == Invalid;
|
||||
self.status = Normal;
|
||||
let (c_ret, c_redisplay, c_delta) = match self.quadrants[*quad as int] {
|
||||
let (c_request, c_unused, c_delta) = match self.quadrants[*quad as int] {
|
||||
Some(ref mut child) => child.get_tile_rects(new_window, clip, scale, tile_size, override),
|
||||
None => {
|
||||
// Create new child
|
||||
|
@ -648,11 +666,28 @@ impl<T: Tile> QuadtreeNode<T> {
|
|||
};
|
||||
|
||||
delta = delta + c_delta;
|
||||
ret = ret + c_ret;
|
||||
redisplay = redisplay || c_redisplay;
|
||||
request = request + c_request;
|
||||
unused.push_all_move(c_unused);
|
||||
}
|
||||
self.tile_mem = (self.tile_mem as int + delta) as uint;
|
||||
(ret, redisplay, delta)
|
||||
(request, unused, delta)
|
||||
}
|
||||
|
||||
/// Remove all tiles from the tree. Use this to collect all tiles before deleting a branch.
|
||||
fn collect_tiles(&mut self) -> ~[T] {
|
||||
let mut ret = match replace(&mut self.tile, None) {
|
||||
Some(tile) => ~[tile],
|
||||
None => ~[],
|
||||
};
|
||||
for child in self.quadrants.mut_iter() {
|
||||
match *child {
|
||||
Some(ref mut node) => {
|
||||
ret.push_all_move(node.collect_tiles());
|
||||
}
|
||||
None => {} // Nothing to do
|
||||
}
|
||||
}
|
||||
ret
|
||||
}
|
||||
|
||||
/// Set the status of nodes contained within the rect. See the quadtree method for
|
||||
|
@ -745,6 +780,9 @@ pub fn test_resize() {
|
|||
fn is_valid(&self, _: f32) -> bool {
|
||||
true
|
||||
}
|
||||
fn get_size_2d(&self) -> Size2D<uint> {
|
||||
Size2D(0u, 0u)
|
||||
}
|
||||
}
|
||||
|
||||
let mut q = Quadtree::new(6, 6, 1, None);
|
||||
|
@ -775,6 +813,9 @@ pub fn test() {
|
|||
fn is_valid(&self, _: f32) -> bool {
|
||||
true
|
||||
}
|
||||
fn get_size_2d(&self) -> Size2D<uint> {
|
||||
Size2D(0u, 0u)
|
||||
}
|
||||
}
|
||||
|
||||
let mut q = Quadtree::new(8, 8, 2, Some(4));
|
||||
|
@ -797,7 +838,7 @@ pub fn test() {
|
|||
|
||||
q.add_tile_pixel(0, 0, 0.5, T{a: 6});
|
||||
q.add_tile_pixel(0, 0, 1f32, T{a: 7});
|
||||
let (_, redisplay) = q.get_tile_rects_pixel(Rect(Point2D(0, 0), Size2D(2, 2)), 0.5);
|
||||
assert!(redisplay);
|
||||
let (_, unused) = q.get_tile_rects_pixel(Rect(Point2D(0, 0), Size2D(2, 2)), 0.5);
|
||||
assert!(!unused.is_empty());
|
||||
assert!(q.root.tile_mem == 1);
|
||||
}
|
||||
|
|
|
@ -8,8 +8,6 @@ use geom::rect::Rect;
|
|||
use geom::size::Size2D;
|
||||
|
||||
use constellation_msg::PipelineId;
|
||||
use extra::arc;
|
||||
|
||||
|
||||
#[deriving(Clone)]
|
||||
pub struct LayerBuffer {
|
||||
|
@ -31,8 +29,9 @@ pub struct LayerBuffer {
|
|||
|
||||
/// A set of layer buffers. This is an atomic unit used to switch between the front and back
|
||||
/// buffers.
|
||||
#[deriving(Clone)]
|
||||
pub struct LayerBufferSet {
|
||||
buffers: ~[LayerBuffer]
|
||||
buffers: ~[~LayerBuffer]
|
||||
}
|
||||
|
||||
/// The status of the renderer.
|
||||
|
@ -72,7 +71,7 @@ pub trait RenderListener {
|
|||
fn set_layer_page_size(&self, PipelineId, Size2D<uint>, Epoch);
|
||||
fn set_layer_clip_rect(&self, PipelineId, Rect<uint>);
|
||||
fn delete_layer(&self, PipelineId);
|
||||
fn paint(&self, id: PipelineId, layer_buffer_set: arc::Arc<LayerBufferSet>, Epoch);
|
||||
fn paint(&self, id: PipelineId, layer_buffer_set: ~LayerBufferSet, Epoch);
|
||||
fn set_render_state(&self, render_state: RenderState);
|
||||
}
|
||||
|
||||
|
@ -89,6 +88,8 @@ pub trait Tile {
|
|||
fn get_mem(&self) -> uint;
|
||||
/// Returns true if the tile is displayable at the given scale
|
||||
fn is_valid(&self, f32) -> bool;
|
||||
/// Returns the Size2D of the tile
|
||||
fn get_size_2d(&self) -> Size2D<uint>;
|
||||
}
|
||||
|
||||
impl Tile for ~LayerBuffer {
|
||||
|
@ -99,4 +100,7 @@ impl Tile for ~LayerBuffer {
|
|||
fn is_valid(&self, scale: f32) -> bool {
|
||||
self.resolution.approx_eq(&scale)
|
||||
}
|
||||
fn get_size_2d(&self) -> Size2D<uint> {
|
||||
self.screen_pos.size
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue