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Auto merge of #13992 - anholt:webgl-old-subtest-fails, r=glennw
webgl: Remove some expected-fails from subtests that have been fixed. <!-- Please describe your changes on the following line: --> Removes expected-fails from subtests that have been fixed, to reduce the diff for ./mach update --ignore-existing. That command is useful to be able to run on webgl testing, since we're often fixing a few subtests at a time, and all of this debris made finding your actual test changes hard --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [X] `./mach build -d` does not report any errors - [X] `./mach test-tidy` does not report any errors - [ ] These changes fix #__ (github issue number if applicable). <!-- Either: --> - [ ] There are tests for these changes OR - [X] These changes do not require tests because it's just test metadata <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> These tests all used to fail overall, and have notes about which subtests were failing so that an overall failure could still show up as no regressions. Since then, all of the subtests have been fixed, and their overall statuses updated, but we can also garbage collect the subtests at this point. This was produced by doing ./mach update --ignore-existing from a webgl conformance run, and pulling out everything that completely removed a file that didn't have expected overall failure. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/13992) <!-- Reviewable:end -->
This commit is contained in:
commit
84055461aa
178 changed files with 0 additions and 5002 deletions
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@ -1,9 +0,0 @@
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[gl-disabled-vertex-attrib.html]
|
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type: testharness
|
||||
[WebGL test #15: at (0, 0) expected: 0,255,0,255 was 255,255,255,255]
|
||||
expected:
|
||||
if os == "mac": FAIL
|
||||
|
||||
[WebGL test #15: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
|
||||
expected: FAIL
|
||||
|
|
@ -1,612 +0,0 @@
|
|||
[gl-matrix-attributes.html]
|
||||
type: testharness
|
||||
disabled: https://github.com/servo/servo/issues/13359
|
||||
[WebGL test #2: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: vec_5 attribute location: -1. Should not be -1]
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||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: vec_13 attribute location: -1. Should not be -1]
|
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expected: FAIL
|
||||
|
||||
[WebGL test #30: vec_14 attribute location: -1. Should not be -1]
|
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expected: FAIL
|
||||
|
||||
[WebGL test #523: Load shader with 13 vectors and 1 matrix]
|
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expected: FAIL
|
||||
|
||||
[WebGL test #524: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #525: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #526: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #529: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #532: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
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[WebGL test #535: vec_4 attribute location: -1. Should not be -1]
|
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expected: FAIL
|
||||
|
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[WebGL test #538: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #541: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #544: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #547: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #550: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #553: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #556: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #559: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #562: vec_13 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #608: Load shader with 13 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #609: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #610: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #611: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #614: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #617: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #620: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #623: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #626: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #629: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #632: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #635: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #638: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #641: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #644: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #647: vec_13 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #693: Load shader with 13 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #694: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #695: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #696: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #699: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #702: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #705: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #708: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #711: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #714: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #717: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #720: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #723: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #726: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #729: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #732: vec_13 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #778: Load shader with 13 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #779: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #780: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #781: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #784: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #787: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #790: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #793: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #796: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #799: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #802: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #805: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #808: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #811: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #814: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #817: vec_13 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #863: Load shader with 13 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #864: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #865: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #866: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #869: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #872: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #875: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #878: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #881: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #884: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #887: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #890: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #893: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #896: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #899: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #902: vec_13 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #948: Load shader with 13 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #949: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #950: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #951: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #954: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #957: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #960: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #963: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #966: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #969: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #972: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #975: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #978: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #981: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #984: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #987: vec_13 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1033: Load shader with 13 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1034: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1035: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1036: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1039: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1042: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1045: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1048: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1051: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1054: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1057: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1060: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1063: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1066: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1069: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1072: vec_13 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1075: Load shader with 12 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1076: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1077: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1078: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1082: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1086: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1090: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1094: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1098: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1102: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1106: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1110: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1114: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1118: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1122: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1126: Load shader with 12 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1127: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1128: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1129: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1133: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1137: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1141: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1145: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1149: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1153: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1157: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1161: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1165: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1169: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1173: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1177: Load shader with 12 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1178: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1179: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1180: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1184: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1188: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1192: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1196: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1200: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1204: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1208: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1212: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1216: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1220: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1224: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1228: Load shader with 12 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1229: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1230: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1231: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1235: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1239: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1243: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1247: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1251: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1255: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1259: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1263: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1267: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1271: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1275: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1279: Load shader with 12 vectors and 1 matrix]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1280: glProgram should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1281: attribMatrix > -1 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1282: vec_1 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1286: vec_2 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1290: vec_3 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1294: vec_4 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1298: vec_5 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1302: vec_6 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1306: vec_7 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1310: vec_8 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1314: vec_9 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1318: vec_10 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1322: vec_11 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1326: vec_12 attribute location: -1. Should not be -1]
|
||||
expected: FAIL
|
||||
|
File diff suppressed because it is too large
Load diff
|
@ -1,8 +0,0 @@
|
|||
[canvas-zero-size.html]
|
||||
type: testharness
|
||||
[WebGL test #0: program != null should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[drawingbuffer-static-canvas-test.html]
|
||||
type: testharness
|
||||
[WebGL test #5: maxSize[0\] > 0 should be true. Threw exception TypeError: maxSize is null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: maxSize[1\] > 0 should be true. Threw exception TypeError: maxSize is null]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[rapid-resizing.html]
|
||||
type: testharness
|
||||
[WebGL test #1: program should be non-null. Was null]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[webgl-depth-texture.html]
|
||||
type: testharness
|
||||
[WebGL test #1: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) threw exception TypeError: argument could not be converted to any of: ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) threw exception TypeError: argument could not be converted to any of: ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[angle-dx-variable-bug.html]
|
||||
type: testharness
|
||||
[WebGL test #1: Fragment Shader failed to compile: ERROR: 0:7: '.' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[conditional-discard-in-loop.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[conditional-discard-optimization.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[floored-division-accuracy.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[long-expressions-should-not-crash.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 10 [+,-,/,*\] operators in expression in multiple lines]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] shader with 10 [+,-,/,*\] operators in expression in multiple lines]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[modulo-arithmetic-accuracy.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[multiplication-assignment.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Program failed to compile and link]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[nested-functions-should-not-crash.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 10 nested functions]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) shader with 10 nested functions]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) shader with 10 nested functions]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[sampler-array-using-loop-index.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[temp-expressions-should-not-crash.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with uniform with 100 operators in temp expressions in multiple lines]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] shader with uniform with 100 operators in temp expressions in multiple lines]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected vertex shader compile status\] (expected: true) shader with uniform with 100 operators in temp expressions in one line]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: [link failed\] shader with uniform with 100 operators in temp expressions in one line]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-bvec2.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec2(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec2(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-bvec3.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec3(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec3(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-bvec4.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec4(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec4(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-ivec2.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec2(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec2(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-ivec3.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec3(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec3(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-ivec4.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec4(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec4(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-mat2.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat2(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat2(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-mat3.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat3(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat3(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-mat4.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat4(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat4(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[glsl-construct-vec-mat-index.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-vec2.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec2(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec2(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-vec3.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec3(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec3(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[glsl-construct-vec4.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec4(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec4(), invalid (no arguments)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[glsl-function-abs.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[glsl-function-clamp-float.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-distance.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:23: '4.0' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-dot.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:23: '.0' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[glsl-function-faceforward.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-floor.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-fract.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: ':' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: 'Data' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-length.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'y' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-max-float.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'f' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-max-gentype.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'f' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[glsl-function-min-gentype.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-mix-float.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:23: 'this' : Illegal use of reserved word \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-normalize.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:22: 'e' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-reflect.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[glsl-function-sign.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[glsl-function-smoothstep-gentype.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[glsl-function-step-gentype.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'F' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[glsl-function.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[add_int_mat2.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast adding integer to mat2 should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[add_int_mat3.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast adding integer to mat3 should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[add_int_mat4.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast adding integer to mat4 should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[assign_ivec2_to_vec2.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast assigning ivec2 to vec2 should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[construct_struct.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast from int to float in struct initializer should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[divide_int_float.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[divide_int_mat2.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of mat2 divided by int should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[divide_int_mat3.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of mat3 divided by int should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[divide_int_mat4.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of mat4 divided by int should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[divide_int_vec4.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[function_int_float.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[less_than.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of int to float with less than should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[multiply_int_float.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of int to float in multiply should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[multiply_ivec3_vec3.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[not_equal_int_float.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[subtract_ivec4_vec4.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[ternary_int_float.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[float_literal.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) parsing floating point literals should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] parsing floating point literals should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[overflow_leak.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
[glsl-mat3-construction.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
[glsl-mat4-to-mat3.html]
|
||||
type: testharness
|
||||
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: 'Data' : syntax error \n]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[attrib-location-length-limits.html]
|
||||
type: testharness
|
||||
[WebGL test #3: wtu.loadProgramFromScriptExpectError(gl, "badVertexShader", "fragmentShader") should be null. Threw exception *** Error: unknown shader type]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[empty_main.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with an empty main() should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[gl_position_unset.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader without gl_Position being written should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] vertex shader without gl_Position being written should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[glsl-function-nodes.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[glsl-vertex-branch.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[non-ascii-comments.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) Non ascii comments in source should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] Non ascii comments in source should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[re-compile-re-link.html]
|
||||
type: testharness
|
||||
[WebGL test #4: success = gl.getShaderParameter(shader, gl.COMPILE_STATUS) should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
[shader-struct-scope.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) Two structs defined within non-overlapping scopes should be able to use the same name]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Two structs defined within non-overlapping scopes should be able to use the same name]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected vertex shader compile status\] (expected: true) A struct defined inside a scope overrides a struct defined in a outer scope with the same name]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: [link failed\] A struct defined inside a scope overrides a struct defined in a outer scope with the same name]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] Two structs defined within non-overlapping scopes should be able to use the same name]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-uniform-packing-restrictions.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with uniform array of bool with 1 element should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[shader-with-256-character-define.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader that uses 256 character token in #define should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] vertex shader that uses 256 character token in #define should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
[shader-with-256-character-identifier.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 256 character identifier should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] shader with 256 character identifier should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) shader with 256 character identifier that starts with underscore should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[shader-with-257-character-identifier.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[shader-with-_webgl-identifier.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: context does not exist]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[shader-with-arbitrary-indexing.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader with arbitrary indexing expression should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) vertex shader with arbitrary indexing expression should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-array-of-structs-containing-arrays.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-array-of-structs-uniform.html]
|
||||
type: testharness
|
||||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-default-precision.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader with default precision should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-define-line-continuation.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected link status\] fragment shader that uses line continuation macro should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-do-loop.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader with do loop should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-error-directive.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) error directive causes error]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[shader-with-explicit-int-cast.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader that explicit int to float cast should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [link failed\] vertex shader that explicit int to float cast should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-float-return-value.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with float return value from function call should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-for-loop.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader with for loop should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-frag-depth.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader that uses gl_FragDepth should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-function-recursion.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with recursive function calls should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[shader-with-gles-symbol.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader that uses GL_ES preprocessor symbol should succeed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) fragment shader that uses GL_ES preprocessor symbol should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
[shader-with-global-variable-precision-mismatch.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) mismatching precision for uniforms causes link error (as expected)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected link status\] mismatching precision for int uniforms with default precision causes link error (as expected)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #0: [unexpected link status\] mismatching precision for uniforms causes link error (as expected)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected link status\] mismatching precision for int uniforms with default precision causes link error (as expected)]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-glprojectionmatrix.vert.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader that uses gl_ProjectionMatrix should fail]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-hex-int-constant-macro.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader uses the long integer constant should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-int-return-value.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with int return value from function call should succeed]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[shader-with-invalid-identifier.frag.html]
|
||||
type: testharness
|
||||
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader with gl_ identifier should fail]
|
||||
expected: FAIL
|
||||
|
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Reference in a new issue