Removed FnvHash and transformed the rest to FxHashmap (#39233)

This should be the final PR for the Hash Function series that is
trivial.

Of note: I decided to transform `HashMapTracedValues<Atom,..>` to use
FxBuildHasher. This is likely not going to improve performance as Atom's
already have a unique u32 that is used as the Hash but it safes a few
bytes for the RandomState that is normally in the HashMap.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>

Testing: Hash function changes should not change functionality, we
slightly decrease the size and unit tests still work.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
This commit is contained in:
Narfinger 2025-09-10 15:34:54 +02:00 committed by GitHub
parent 726b456120
commit 84465e7768
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GPG key ID: B5690EEEBB952194
55 changed files with 211 additions and 202 deletions

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@ -28,9 +28,9 @@ compositing_traits = { workspace = true }
constellation_traits = { workspace = true }
crossbeam-channel = { workspace = true }
dpi = { workspace = true }
rustc-hash = { workspace = true }
embedder_traits = { workspace = true }
euclid = { workspace = true }
fnv = { workspace = true }
gleam = { workspace = true }
ipc-channel = { workspace = true }
libc = { workspace = true }

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@ -3,8 +3,8 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::cell::{Cell, Ref, RefCell};
use std::collections::HashMap;
use std::collections::hash_map::Entry;
use std::collections::{HashMap, HashSet};
use std::env;
use std::fs::create_dir_all;
use std::iter::once;
@ -28,7 +28,6 @@ use crossbeam_channel::Sender;
use dpi::PhysicalSize;
use embedder_traits::{CompositorHitTestResult, InputEvent, ShutdownState, ViewportDetails};
use euclid::{Point2D, Rect, Scale, Size2D, Transform3D};
use fnv::FnvHashMap;
use ipc_channel::ipc::{self, IpcSharedMemory};
use log::{debug, info, trace, warn};
use pixels::{CorsStatus, ImageFrame, ImageMetadata, PixelFormat, RasterImage};
@ -37,6 +36,7 @@ use profile_traits::mem::{
};
use profile_traits::time::{self as profile_time, ProfilerCategory};
use profile_traits::{path, time_profile};
use rustc_hash::{FxHashMap, FxHashSet};
use servo_config::{opts, pref};
use servo_geometry::DeviceIndependentPixel;
use style_traits::CSSPixel;
@ -1184,7 +1184,7 @@ impl IOCompositor {
// complete (i.e. has *all* layers painted to the requested epoch).
// This gets sent to the constellation for comparison with the current
// frame tree.
let mut pipeline_epochs = FnvHashMap::default();
let mut pipeline_epochs = FxHashMap::default();
for id in self
.webview_renderers
.iter()
@ -1702,7 +1702,7 @@ struct FrameDelayer {
pending_frame: bool,
/// A list of pipelines that should be notified when we are no longer waiting for
/// canvas images.
waiting_pipelines: HashSet<PipelineId>,
waiting_pipelines: FxHashSet<PipelineId>,
}
impl FrameDelayer {

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@ -2,11 +2,10 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::collections::HashMap;
use embedder_traits::{TouchId, TouchSequenceId};
use euclid::{Point2D, Scale, Vector2D};
use log::{debug, error, warn};
use rustc_hash::FxHashMap;
use webrender_api::units::{DeviceIntPoint, DevicePixel, DevicePoint, LayoutVector2D};
use self::TouchSequenceState::*;
@ -26,7 +25,7 @@ const FLING_MAX_SCREEN_PX: f32 = 4000.0;
pub struct TouchHandler {
pub current_sequence_id: TouchSequenceId,
// todo: VecDeque + modulo arithmetic would be more efficient.
touch_sequence_map: HashMap<TouchSequenceId, TouchSequenceInfo>,
touch_sequence_map: FxHashMap<TouchSequenceId, TouchSequenceInfo>,
}
/// Whether the default move action is allowed or not.
@ -203,12 +202,14 @@ impl TouchHandler {
prevent_move: TouchMoveAllowed::Pending,
pending_touch_move_action: None,
};
// We insert a simulated initial touch sequence, which is already finished,
// so that we always have one element in the map, which simplifies creating
// a new touch sequence on touch_down.
let mut touch_sequence_map = FxHashMap::default();
touch_sequence_map.insert(TouchSequenceId::new(), finished_info);
TouchHandler {
current_sequence_id: TouchSequenceId::new(),
// We insert a simulated initial touch sequence, which is already finished,
// so that we always have one element in the map, which simplifies creating
// a new touch sequence on touch_down.
touch_sequence_map: HashMap::from([(TouchSequenceId::new(), finished_info)]),
touch_sequence_map,
}
}

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@ -2,10 +2,10 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::collections::HashMap;
use std::collections::hash_map::{Entry, Values, ValuesMut};
use base::id::WebViewId;
use rustc_hash::FxHashMap;
use crate::webview_renderer::{UnknownWebView, WebViewRenderer};
@ -13,7 +13,7 @@ use crate::webview_renderer::{UnknownWebView, WebViewRenderer};
pub struct WebViewManager<WebView> {
/// Our top-level browsing contexts. In the WebRender scene, their pipelines are the children of
/// a single root pipeline that also applies any pinch zoom transformation.
webviews: HashMap<WebViewId, WebView>,
webviews: FxHashMap<WebViewId, WebView>,
/// The order to paint them in, topmost last.
pub(crate) painting_order: Vec<WebViewId>,

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@ -3,7 +3,6 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::cell::RefCell;
use std::collections::HashMap;
use std::collections::hash_map::{Entry, Keys};
use std::rc::Rc;
@ -20,9 +19,9 @@ use embedder_traits::{
TouchEvent, TouchEventResult, TouchEventType, TouchId, ViewportDetails,
};
use euclid::{Point2D, Scale, Vector2D};
use fnv::FnvHashSet;
use log::{debug, warn};
use malloc_size_of::MallocSizeOf;
use rustc_hash::{FxHashMap, FxHashSet};
use servo_geometry::DeviceIndependentPixel;
use style_traits::{CSSPixel, PinchZoomFactor};
use webrender_api::units::{DeviceIntPoint, DevicePixel, DevicePoint, DeviceRect, LayoutVector2D};
@ -80,7 +79,7 @@ pub(crate) struct WebViewRenderer {
/// The rectangle of the [`WebView`] in device pixels, which is the viewport.
pub rect: DeviceRect,
/// Tracks details about each active pipeline that the compositor knows about.
pub pipelines: HashMap<PipelineId, PipelineDetails>,
pub pipelines: FxHashMap<PipelineId, PipelineDetails>,
/// Data that is shared by all WebView renderers.
pub(crate) global: Rc<RefCell<ServoRenderer>>,
/// Pending scroll/zoom events.
@ -228,7 +227,7 @@ impl WebViewRenderer {
// state for some unattached pipelines in order to preserve scroll position when
// navigating backward and forward.
fn collect_pipelines(
pipelines: &mut FnvHashSet<PipelineId>,
pipelines: &mut FxHashSet<PipelineId>,
frame_tree: &SendableFrameTree,
) {
pipelines.insert(frame_tree.pipeline.id);
@ -237,7 +236,7 @@ impl WebViewRenderer {
}
}
let mut attached_pipelines: FnvHashSet<PipelineId> = FnvHashSet::default();
let mut attached_pipelines: FxHashSet<PipelineId> = FxHashSet::default();
collect_pipelines(&mut attached_pipelines, frame_tree);
self.pipelines