Removed FnvHash and transformed the rest to FxHashmap (#39233)

This should be the final PR for the Hash Function series that is
trivial.

Of note: I decided to transform `HashMapTracedValues<Atom,..>` to use
FxBuildHasher. This is likely not going to improve performance as Atom's
already have a unique u32 that is used as the Hash but it safes a few
bytes for the RandomState that is normally in the HashMap.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>

Testing: Hash function changes should not change functionality, we
slightly decrease the size and unit tests still work.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
This commit is contained in:
Narfinger 2025-09-10 15:34:54 +02:00 committed by GitHub
parent 726b456120
commit 84465e7768
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55 changed files with 211 additions and 202 deletions

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@ -4,13 +4,13 @@
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use std::cell::Cell;
use std::collections::HashSet;
use canvas_traits::webgl::{
ActiveAttribInfo, ActiveUniformBlockInfo, ActiveUniformInfo, WebGLCommand, WebGLError,
WebGLProgramId, WebGLResult, webgl_channel,
};
use dom_struct::dom_struct;
use fnv::FnvHashSet;
use crate::canvas_context::CanvasContext;
use crate::dom::bindings::cell::{DomRefCell, Ref};
@ -180,8 +180,8 @@ impl WebGLProgram {
let link_info = receiver.recv().unwrap();
{
let mut used_locs = FnvHashSet::default();
let mut used_names = FnvHashSet::default();
let mut used_locs = HashSet::new();
let mut used_names = HashSet::new();
for active_attrib in &*link_info.active_attribs {
let Some(location) = active_attrib.location else {
continue;