Removed FnvHash and transformed the rest to FxHashmap (#39233)

This should be the final PR for the Hash Function series that is
trivial.

Of note: I decided to transform `HashMapTracedValues<Atom,..>` to use
FxBuildHasher. This is likely not going to improve performance as Atom's
already have a unique u32 that is used as the Hash but it safes a few
bytes for the RandomState that is normally in the HashMap.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>

Testing: Hash function changes should not change functionality, we
slightly decrease the size and unit tests still work.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
This commit is contained in:
Narfinger 2025-09-10 15:34:54 +02:00 committed by GitHub
parent 726b456120
commit 84465e7768
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55 changed files with 211 additions and 202 deletions

View file

@ -16,13 +16,13 @@ no-wgl = ["surfman/sm-angle-default"]
[dependencies]
base = { workspace = true }
rustc-hash = { workspace = true }
bincode = { workspace = true }
bitflags = { workspace = true }
crossbeam-channel = { workspace = true }
dpi = { version = "0.1" }
embedder_traits = { workspace = true }
euclid = { workspace = true }
fnv = { workspace = true }
gleam = { workspace = true }
glow = { workspace = true }
image = { workspace = true }

View file

@ -12,8 +12,8 @@ use base::print_tree::PrintTree;
use bitflags::bitflags;
use embedder_traits::ViewportDetails;
use euclid::SideOffsets2D;
use fnv::FnvHashMap;
use malloc_size_of_derive::MallocSizeOf;
use rustc_hash::FxHashMap;
use serde::{Deserialize, Serialize};
use servo_geometry::FastLayoutTransform;
use style::values::specified::Overflow;
@ -561,7 +561,7 @@ impl ScrollTree {
/// for nodes that actually exist in this tree.
pub fn set_all_scroll_offsets(
&mut self,
offsets: &FnvHashMap<ExternalScrollId, LayoutVector2D>,
offsets: &FxHashMap<ExternalScrollId, LayoutVector2D>,
) {
for node in self.nodes.iter_mut() {
if let SpatialTreeNodeInfo::Scroll(ref mut scroll_info) = node.info {
@ -587,7 +587,7 @@ impl ScrollTree {
/// Collect all of the scroll offsets of the scrolling nodes of this tree into a
/// [`HashMap`] which can be applied to another tree.
pub fn scroll_offsets(&self) -> FnvHashMap<ExternalScrollId, LayoutVector2D> {
pub fn scroll_offsets(&self) -> FxHashMap<ExternalScrollId, LayoutVector2D> {
HashMap::from_iter(self.nodes.iter().filter_map(|node| match node.info {
SpatialTreeNodeInfo::Scroll(ref scroll_info) => {
Some((scroll_info.external_id, scroll_info.offset))