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webgl: Add isProgram() support.
There's one failure still, where a deleted program should still be considered to be a program until it's unbound. However, I recently made it so that we unbind at delete time, and we may need to partially back that change out.
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1f2346d3b6
commit
847ab63de6
7 changed files with 11 additions and 86 deletions
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@ -87,6 +87,10 @@ impl WebGLProgram {
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}
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}
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}
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}
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pub fn is_deleted(&self) -> bool {
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self.is_deleted.get()
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}
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/// glLinkProgram
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/// glLinkProgram
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pub fn link(&self) {
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pub fn link(&self) {
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self.linked.set(false);
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self.linked.set(false);
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@ -1403,6 +1403,11 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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frame_buffer.map_or(false, |buf| buf.target().is_some() && !buf.is_deleted())
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frame_buffer.map_or(false, |buf| buf.target().is_some() && !buf.is_deleted())
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}
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn IsProgram(&self, program: Option<&WebGLProgram>) -> bool {
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program.map_or(false, |p| !p.is_deleted())
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.7
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.7
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fn IsRenderbuffer(&self, render_buffer: Option<&WebGLRenderbuffer>) -> bool {
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fn IsRenderbuffer(&self, render_buffer: Option<&WebGLRenderbuffer>) -> bool {
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render_buffer.map_or(false, |buf| buf.ever_bound() && !buf.is_deleted())
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render_buffer.map_or(false, |buf| buf.ever_bound() && !buf.is_deleted())
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@ -605,7 +605,7 @@ interface WebGLRenderingContextBase
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[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
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[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
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//[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
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//[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
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[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
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[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
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//[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
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[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
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[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
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[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
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[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
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[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
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[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
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[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
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@ -1,38 +0,0 @@
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[is-object.html]
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type: testharness
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[WebGL test #1: gl.isBuffer(buffer) should be false. Threw exception TypeError: gl.isBuffer is not a function]
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expected: FAIL
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[WebGL test #3: gl.isBuffer(buffer) should be true. Threw exception TypeError: gl.isBuffer is not a function]
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expected: FAIL
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[WebGL test #5: gl.isFramebuffer(framebuffer) should be false. Threw exception TypeError: gl.isFramebuffer is not a function]
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expected: FAIL
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[WebGL test #7: gl.isFramebuffer(framebuffer) should be true. Threw exception TypeError: gl.isFramebuffer is not a function]
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expected: FAIL
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[WebGL test #9: gl.isRenderbuffer(renderbuffer) should be false. Threw exception TypeError: gl.isRenderbuffer is not a function]
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expected: FAIL
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[WebGL test #11: gl.isRenderbuffer(renderbuffer) should be true. Threw exception TypeError: gl.isRenderbuffer is not a function]
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expected: FAIL
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[WebGL test #13: gl.isTexture(texture) should be false. Threw exception TypeError: gl.isTexture is not a function]
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expected: FAIL
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[WebGL test #15: gl.isTexture(texture) should be true. Threw exception TypeError: gl.isTexture is not a function]
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expected: FAIL
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[WebGL test #17: gl.isProgram(program) should be true. Threw exception TypeError: gl.isProgram is not a function]
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expected: FAIL
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[WebGL test #19: gl.isProgram(program) should be false. Threw exception TypeError: gl.isProgram is not a function]
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expected: FAIL
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[WebGL test #21: gl.isShader(shader) should be true. Threw exception TypeError: gl.isShader is not a function]
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expected: FAIL
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[WebGL test #23: gl.isShader(shader) should be false. Threw exception TypeError: gl.isShader is not a function]
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expected: FAIL
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@ -14,10 +14,7 @@
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[WebGL test #14: gl.isShader(fragmentShader) should be true. Threw exception TypeError: gl.isShader is not a function]
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[WebGL test #14: gl.isShader(fragmentShader) should be true. Threw exception TypeError: gl.isShader is not a function]
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expected: FAIL
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expected: FAIL
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[WebGL test #17: gl.isProgram(program) should be true. Threw exception TypeError: gl.isProgram is not a function]
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[WebGL test #17: gl.isProgram(program) should be true. Was false.]
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expected: FAIL
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[WebGL test #20: gl.isProgram(program) should be false. Threw exception TypeError: gl.isProgram is not a function]
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expected: FAIL
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expected: FAIL
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[WebGL test #21: gl.isShader(fragmentShader) should be false. Threw exception TypeError: gl.isShader is not a function]
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[WebGL test #21: gl.isShader(fragmentShader) should be false. Threw exception TypeError: gl.isShader is not a function]
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@ -1,5 +0,0 @@
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[quickCheckAPI-B1.html]
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type: testharness
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[WebGL test #0: testValidArgs]
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expected: FAIL
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@ -1,38 +0,0 @@
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[isTestsBadArgs.html]
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type: testharness
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[WebGL test #30: gl.isBuffer(null) should be false. Threw exception TypeError: gl.isBuffer is not a function]
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expected: FAIL
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[WebGL test #31: gl.isBuffer(undefined) should be false. Threw exception TypeError: gl.isBuffer is not a function]
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expected: FAIL
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[WebGL test #32: gl.isFramebuffer(null) should be false. Threw exception TypeError: gl.isFramebuffer is not a function]
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expected: FAIL
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[WebGL test #33: gl.isFramebuffer(undefined) should be false. Threw exception TypeError: gl.isFramebuffer is not a function]
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expected: FAIL
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[WebGL test #34: gl.isProgram(null) should be false. Threw exception TypeError: gl.isProgram is not a function]
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expected: FAIL
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[WebGL test #35: gl.isProgram(undefined) should be false. Threw exception TypeError: gl.isProgram is not a function]
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expected: FAIL
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[WebGL test #36: gl.isRenderbuffer(null) should be false. Threw exception TypeError: gl.isRenderbuffer is not a function]
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expected: FAIL
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[WebGL test #37: gl.isRenderbuffer(undefined) should be false. Threw exception TypeError: gl.isRenderbuffer is not a function]
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expected: FAIL
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[WebGL test #38: gl.isShader(null) should be false. Threw exception TypeError: gl.isShader is not a function]
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expected: FAIL
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[WebGL test #39: gl.isShader(undefined) should be false. Threw exception TypeError: gl.isShader is not a function]
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expected: FAIL
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[WebGL test #40: gl.isTexture(null) should be false. Threw exception TypeError: gl.isTexture is not a function]
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expected: FAIL
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[WebGL test #41: gl.isTexture(undefined) should be false. Threw exception TypeError: gl.isTexture is not a function]
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expected: FAIL
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