servoshell: Allow overriding screen resolution with a command-line argument (#34038)

There is a command-line argument to override the default window size,
but not one for overriding the default screen resolution. This is
important for testing pages that use screen size to have different
behavior.

In addition to adding the new option this change:

 - Renames the `--resolution` command-line argument to `--window-size`
   to remove ambiguity with the `--screen-size` argument.
 - Passes the screen size as device independent (device pixels scaled by
   HiDPI factor) to Servo internals. Not only it make it simpler to pass
   the `--window-size` override, it makes more sense. Different screens
   can have different HiDPI factors and these can be different from the
   scale of the window. This makes the screen HiDPI factor totally
   independent of the one that Servo uses for the window.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2024-10-30 12:54:13 +01:00 committed by GitHub
parent d877962ee8
commit 850e59f98e
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GPG key ID: B5690EEEBB952194
14 changed files with 181 additions and 115 deletions

View file

@ -17,7 +17,7 @@ use script_traits::{
GamepadEvent, MediaSessionActionType, MouseButton, TouchEventType, TouchId, TraversalDirection,
WheelDelta,
};
use servo_geometry::DeviceIndependentPixel;
use servo_geometry::{DeviceIndependentIntRect, DeviceIndependentIntSize, DeviceIndependentPixel};
use servo_url::ServoUrl;
use style_traits::DevicePixel;
use webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize, DevicePoint, DeviceRect};
@ -241,11 +241,11 @@ pub struct EmbedderCoordinates {
/// The pixel density of the display.
pub hidpi_factor: Scale<f32, DeviceIndependentPixel, DevicePixel>,
/// Size of the screen.
pub screen_size: DeviceIntSize,
pub screen_size: DeviceIndependentIntSize,
/// Size of the available screen space (screen without toolbars and docks).
pub available_screen_size: DeviceIntSize,
pub available_screen_size: DeviceIndependentIntSize,
/// Position and size of the native window.
pub window_rect: DeviceIntRect,
pub window_rect: DeviceIndependentIntRect,
/// Size of the GL buffer in the window.
pub framebuffer: DeviceIntSize,
/// Coordinates of the document within the framebuffer.
@ -278,23 +278,23 @@ impl EmbedderCoordinates {
#[cfg(test)]
mod test {
use euclid::{Point2D, Scale, Size2D};
use euclid::{Box2D, Point2D, Scale, Size2D};
use webrender_api::units::DeviceIntRect;
use super::EmbedderCoordinates;
#[test]
fn test() {
let pos = Point2D::zero();
let viewport = Size2D::new(800, 600);
let screen = Size2D::new(1080, 720);
let screen_size = Size2D::new(1080, 720);
let viewport = Box2D::from_origin_and_size(Point2D::zero(), Size2D::new(800, 600));
let window_rect = Box2D::from_origin_and_size(Point2D::zero(), Size2D::new(800, 600));
let coordinates = EmbedderCoordinates {
hidpi_factor: Scale::new(1.),
screen_size: screen,
available_screen_size: screen,
window_rect: DeviceIntRect::from_origin_and_size(pos, viewport),
framebuffer: viewport,
viewport: DeviceIntRect::from_origin_and_size(pos, viewport),
screen_size,
available_screen_size: screen_size,
window_rect,
framebuffer: viewport.size(),
viewport,
};
// Check if viewport conversion is correct.