Prevent redundant texture and buffer destroy calls

This commit is contained in:
Kunal Mohan 2020-08-24 16:04:34 +05:30
parent 84185eb1da
commit 851f83c61f
4 changed files with 15 additions and 9 deletions

View file

@ -21,7 +21,6 @@ use servo_config::pref;
use smallvec::SmallVec;
use std::borrow::Cow;
use std::cell::RefCell;
use std::collections::hash_map::Entry;
use std::collections::HashMap;
use std::num::NonZeroU64;
use std::rc::Rc;
@ -475,9 +474,7 @@ impl<'a> WGPU<'a> {
))
.map_err(|e| format!("{:?}", e))
};
if result.is_err() {
self.encoder_record_error(command_encoder_id, result.clone());
}
self.encoder_record_error(command_encoder_id, result.clone());
self.send_result(device_id, scope_id, result);
},
WebGPURequest::CopyBufferToBuffer {
@ -1282,9 +1279,10 @@ impl<'a> WGPU<'a> {
result: Result<U, T>,
) {
if let Err(e) = result {
if let Entry::Vacant(v) = self.error_command_encoders.borrow_mut().entry(encoder_id) {
v.insert(format!("{:?}", e));
}
self.error_command_encoders
.borrow_mut()
.entry(encoder_id)
.or_insert_with(|| format!("{:?}", e));
}
}
}