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Allow more WebGL2 FBO attachment formats
Add support for most of the framebuffer attachment formats introduced in WebGL2 for textures and renderbuffers. Related format tables: - https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml - https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glRenderbufferStorage.xhtml
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8 changed files with 137 additions and 97 deletions
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[framebuffer-object-attachment.html]
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[WebGL test #13: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
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[WebGL test #45: getError expected: NO_ERROR. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #10: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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expected: FAIL
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[WebGL test #20: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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expected: FAIL
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[WebGL test #21: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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expected: FAIL
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[WebGL test #17: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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expected: FAIL
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[WebGL test #9: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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expected: FAIL
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[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : ]
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expected: FAIL
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[WebGL test #19: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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expected: FAIL
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[WebGL test #22: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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expected: FAIL
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[WebGL test #18: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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expected: FAIL
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[WebGL test #27: getError expected: NO_ERROR. Was INVALID_ENUM : ]
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[WebGL test #28: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
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expected: FAIL
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