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Allow more WebGL2 FBO attachment formats
Add support for most of the framebuffer attachment formats introduced in WebGL2 for textures and renderbuffers. Related format tables: - https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml - https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glRenderbufferStorage.xhtml
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8 changed files with 137 additions and 97 deletions
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[clearbuffer-sub-source.html]
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : clearBuffer with srcOffset = 2 should succeed]
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expected: FAIL
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[WebGL test #5: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : clearBuffer with no srcOffset should succeed]
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expected: FAIL
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[WebGL test #11: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
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expected: FAIL
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[WebGL test #13: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
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expected: FAIL
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[WebGL test #9: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.]
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 0 should succeed]
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expected: FAIL
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[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : clearBuffer with no srcOffset should succeed]
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 2 should succeed]
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expected: FAIL
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[WebGL test #16: getError expected: INVALID_VALUE. Was INVALID_FRAMEBUFFER_OPERATION : clearBuffer with srcOffset = 4 should fail: out of bounds]
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 0 should succeed]
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expected: FAIL
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : clearBuffer with srcOffset = 0 should succeed]
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : clearBuffer with srcOffset = 2 should succeed]
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expected: FAIL
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[WebGL test #15: clearBuffer fails to work. Expected: 3,4,5,6, got: 0,0,0,0]
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expected: FAIL
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[WebGL test #8: getError expected: INVALID_VALUE. Was INVALID_FRAMEBUFFER_OPERATION : clearBuffer with srcOffset = 4 should fail: out of bounds]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : clearBuffer with srcOffset = 2 should succeed]
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[WebGL test #8: getError expected: INVALID_VALUE. Was INVALID_OPERATION : clearBuffer with srcOffset = 4 should fail: out of bounds]
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expected: FAIL
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[WebGL test #7: clearBuffer fails to work. Expected: 3,4,5,6, got: 0,0,0,0]
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expected: FAIL
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : clearBuffer with srcOffset = 0 should succeed]
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expected: FAIL
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[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.]
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[WebGL test #16: getError expected: INVALID_VALUE. Was INVALID_OPERATION : clearBuffer with srcOffset = 4 should fail: out of bounds]
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expected: FAIL
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[WebGL test #3: clearBuffer fails to work. Expected: 1,2,3,4, got: 0,0,0,0]
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