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Properly implement HTMLProgressElement DOM code
Signed-off-by: Erik Funder Carstensen <fundererik@gmail.com>
This commit is contained in:
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2 changed files with 79 additions and 5 deletions
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@ -4,8 +4,10 @@
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use crate::dom::bindings::codegen::Bindings::HTMLProgressElementBinding::HTMLProgressElementMethods;
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use crate::dom::bindings::codegen::Bindings::HTMLProgressElementBinding::HTMLProgressElementMethods;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::root::{DomRoot, MutNullableDom};
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use crate::dom::bindings::root::{DomRoot, MutNullableDom};
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use crate::dom::document::Document;
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use crate::dom::document::Document;
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use crate::dom::element::Element;
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use crate::dom::htmlelement::HTMLElement;
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use crate::dom::htmlelement::HTMLElement;
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use crate::dom::node::Node;
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use crate::dom::node::Node;
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use crate::dom::nodelist::NodeList;
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use crate::dom::nodelist::NodeList;
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@ -48,4 +50,76 @@ impl HTMLProgressElement {
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impl HTMLProgressElementMethods for HTMLProgressElement {
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impl HTMLProgressElementMethods for HTMLProgressElement {
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// https://html.spec.whatwg.org/multipage/#dom-lfe-labels
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// https://html.spec.whatwg.org/multipage/#dom-lfe-labels
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make_labels_getter!(Labels, labels_node_list);
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make_labels_getter!(Labels, labels_node_list);
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// https://html.spec.whatwg.org/multipage/#dom-progress-value
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fn Value(&self) -> Finite<f64> {
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// In case of missing `value`, parse error, or negative `value`, `value` should be
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// interpreted as 0. As `get_string_attribute` returns an empty string in case the
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// attribute is missing, this case is handeled as the default of the `map_or` function.
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//
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// It is safe to wrap the number coming from `parse_floating_point_number` as it will
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// return Err on inf and nan
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self.upcast::<Element>()
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.get_string_attribute(&local_name!("value"))
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.parse_floating_point_number()
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.map_or(Finite::wrap(0.0), |v| {
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if v < 0.0 {
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Finite::wrap(0.0)
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} else {
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Finite::wrap(v.min(*self.Max()))
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}
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})
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}
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// https://html.spec.whatwg.org/multipage/#dom-progress-value
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fn SetValue(&self, new_val: Finite<f64>) {
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if 0.0 <= *new_val {
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self.upcast::<Element>()
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.set_string_attribute(&local_name!("value"), (*new_val).to_string().into());
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}
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}
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// https://html.spec.whatwg.org/multipage/#dom-progress-max
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fn Max(&self) -> Finite<f64> {
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// In case of missing `max`, parse error, or negative `max`, `max` should be interpreted as
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// 1.0. As `get_string_attribute` returns an empty string in case the attribute is missing,
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// these cases are handeled by `map_or`
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self.upcast::<Element>()
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.get_string_attribute(&local_name!("max"))
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.parse_floating_point_number()
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.map_or(Finite::wrap(1.0), |m| {
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if m <= 0.0 {
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Finite::wrap(1.0)
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} else {
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Finite::wrap(m)
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}
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})
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}
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// https://html.spec.whatwg.org/multipage/#dom-progress-max
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fn SetMax(&self, new_val: Finite<f64>) {
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self.upcast::<Element>()
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.set_string_attribute(&local_name!("max"), (*new_val).to_string().into());
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}
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// https://html.spec.whatwg.org/multipage/#dom-progress-position
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fn Position(&self) -> Finite<f64> {
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let value = self
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.upcast::<Element>()
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.get_string_attribute(&local_name!("value"));
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if value.is_empty() {
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Finite::wrap(-1.0)
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} else {
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let value = self.Value();
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let max = self.Max();
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// An unsafe Finite constructor might be nice here, as it's unlikely for the
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// compiler to infer the following guarantees. It is probably premature
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// optimization though.
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//
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// Safety: `ret` have to be a finite, defined number. This is the case since both
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// value and max is finite, max > 0, and a value >> max cannot exist, as
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// Self::Value(&self) enforces value <= max.
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Finite::wrap(*value / *max)
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}
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}
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}
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}
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@ -7,10 +7,10 @@
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interface HTMLProgressElement : HTMLElement {
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interface HTMLProgressElement : HTMLElement {
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[HTMLConstructor] constructor();
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[HTMLConstructor] constructor();
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// [CEReactions]
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[CEReactions]
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// attribute double value;
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attribute double value;
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// [CEReactions]
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[CEReactions]
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// attribute double max;
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attribute double max;
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// readonly attribute double position;
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readonly attribute double position;
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readonly attribute NodeList labels;
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readonly attribute NodeList labels;
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};
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};
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