Delete texture when taking a screenshot, not a buffer.

This commit is contained in:
Josh Matthews 2019-01-10 18:48:11 -05:00
parent 9f855ae847
commit 85c1c5ad13

View file

@ -106,7 +106,7 @@ pub fn draw_img(
gl.bind_framebuffer(gl::FRAMEBUFFER, 0); gl.bind_framebuffer(gl::FRAMEBUFFER, 0);
gl.delete_buffers(&render_target_info.texture_ids); gl.delete_textures(&render_target_info.texture_ids);
gl.delete_renderbuffers(&render_target_info.renderbuffer_ids); gl.delete_renderbuffers(&render_target_info.renderbuffer_ids);
gl.delete_framebuffers(&render_target_info.framebuffer_ids); gl.delete_framebuffers(&render_target_info.framebuffer_ids);