Bump euclid to 0.14.

This commit is contained in:
Nicolas Silva 2017-06-02 14:50:26 +02:00
parent 5dce166266
commit 8617320500
88 changed files with 349 additions and 381 deletions

View file

@ -2,8 +2,8 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use euclid::point::TypedPoint2D;
use euclid::scale_factor::ScaleFactor;
use euclid::{TypedPoint2D, TypedVector2D};
use euclid::ScaleFactor;
use script_traits::{DevicePixel, EventResult, TouchId};
use self::TouchState::*;
@ -56,9 +56,9 @@ pub enum TouchAction {
/// Simulate a mouse click.
Click,
/// Scroll by the provided offset.
Scroll(TypedPoint2D<f32, DevicePixel>),
Scroll(TypedVector2D<f32, DevicePixel>),
/// Zoom by a magnification factor and scroll by the provided offset.
Zoom(f32, TypedPoint2D<f32, DevicePixel>),
Zoom(f32, TypedVector2D<f32, DevicePixel>),
/// Send a JavaScript event to content.
DispatchEvent,
/// Don't do anything.
@ -221,10 +221,8 @@ impl TouchHandler {
debug_assert!(self.touch_count() == 2);
let p0 = self.active_touch_points[0].point;
let p1 = self.active_touch_points[1].point;
let center = (p0 + p1) / ScaleFactor::new(2.0);
let d = p0 - p1;
let distance = f32::sqrt(d.x * d.x + d.y * d.y);
let center = p0.lerp(p1, 0.5);
let distance = (p0 - p1).length();
(distance, center)
}