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Bump euclid to 0.14.
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5dce166266
commit
8617320500
88 changed files with 349 additions and 381 deletions
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@ -15,10 +15,8 @@
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//! low-level drawing primitives.
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use app_units::Au;
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use euclid::{Matrix4D, Point2D, Rect, Size2D};
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use euclid::{Transform3D, Point2D, Vector2D, Rect, Size2D, TypedRect, SideOffsets2D};
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use euclid::num::{One, Zero};
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use euclid::rect::TypedRect;
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use euclid::side_offsets::SideOffsets2D;
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use gfx_traits::StackingContextId;
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use gfx_traits::print_tree::PrintTree;
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use ipc_channel::ipc::IpcSharedMemory;
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@ -66,7 +64,7 @@ impl<'a> ScrollOffsetLookup<'a> {
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fn new_for_reference_frame(&mut self,
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clip_id: ClipId,
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transform: &Matrix4D<f32>,
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transform: &Transform3D<f32>,
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point: &mut Point2D<Au>)
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-> Option<ScrollOffsetLookup> {
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// If a transform function causes the current transformation matrix of an object
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@ -79,8 +77,8 @@ impl<'a> ScrollOffsetLookup<'a> {
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let scroll_offset = self.full_offset_for_scroll_root(&clip_id);
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*point = Point2D::new(point.x - Au::from_f32_px(scroll_offset.x),
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point.y - Au::from_f32_px(scroll_offset.y));
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let frac_point = inv_transform.transform_point(&Point2D::new(point.x.to_f32_px(),
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point.y.to_f32_px()));
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let frac_point = inv_transform.transform_point2d(&Point2D::new(point.x.to_f32_px(),
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point.y.to_f32_px()));
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*point = Point2D::new(Au::from_f32_px(frac_point.x), Au::from_f32_px(frac_point.y));
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let mut sublookup = ScrollOffsetLookup {
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@ -88,7 +86,7 @@ impl<'a> ScrollOffsetLookup<'a> {
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calculated_total_offsets: HashMap::new(),
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raw_offsets: self.raw_offsets,
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};
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sublookup.calculated_total_offsets.insert(clip_id, Point2D::zero());
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sublookup.calculated_total_offsets.insert(clip_id, Vector2D::zero());
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Some(sublookup)
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}
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@ -96,7 +94,7 @@ impl<'a> ScrollOffsetLookup<'a> {
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self.parents.insert(scroll_root.id, scroll_root.parent_id);
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}
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fn full_offset_for_scroll_root(&mut self, id: &ClipId) -> Point2D<f32> {
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fn full_offset_for_scroll_root(&mut self, id: &ClipId) -> Vector2D<f32> {
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if let Some(offset) = self.calculated_total_offsets.get(id) {
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return *offset;
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}
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@ -105,11 +103,11 @@ impl<'a> ScrollOffsetLookup<'a> {
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let parent_id = *self.parents.get(id).unwrap();
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self.full_offset_for_scroll_root(&parent_id)
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} else {
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Point2D::zero()
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Vector2D::zero()
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};
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let offset = parent_offset +
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self.raw_offsets.get(id).cloned().unwrap_or_else(Point2D::zero);
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self.raw_offsets.get(id).cloned().unwrap_or_else(Vector2D::zero);
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self.calculated_total_offsets.insert(*id, offset);
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offset
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}
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@ -184,10 +182,10 @@ impl DisplayList {
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point: &Point2D<Au>,
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offset_lookup: &mut ScrollOffsetLookup,
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result: &mut Vec<usize>) {
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let mut point = *point - stacking_context.bounds.origin;
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let mut point = *point - stacking_context.bounds.origin.to_vector();
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if stacking_context.scroll_policy == ScrollPolicy::Fixed {
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let old_offset = offset_lookup.calculated_total_offsets.get(&clip_id).cloned();
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offset_lookup.calculated_total_offsets.insert(clip_id, Point2D::zero());
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offset_lookup.calculated_total_offsets.insert(clip_id, Vector2D::zero());
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self.text_index_contents(node, traversal, &point, offset_lookup, result);
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@ -257,10 +255,10 @@ impl DisplayList {
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result: &mut Vec<DisplayItemMetadata>) {
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debug_assert!(stacking_context.context_type == StackingContextType::Real);
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let mut point = *point - stacking_context.bounds.origin;
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let mut point = *point - stacking_context.bounds.origin.to_vector();
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if stacking_context.scroll_policy == ScrollPolicy::Fixed {
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let old_offset = offset_lookup.calculated_total_offsets.get(&clip_id).cloned();
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offset_lookup.calculated_total_offsets.insert(clip_id, Point2D::zero());
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offset_lookup.calculated_total_offsets.insert(clip_id, Vector2D::zero());
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self.hit_test_contents(traversal, &point, offset_lookup, result);
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@ -427,13 +425,13 @@ pub struct StackingContext {
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pub mix_blend_mode: MixBlendMode,
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/// A transform to be applied to this stacking context.
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pub transform: Option<Matrix4D<f32>>,
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pub transform: Option<Transform3D<f32>>,
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/// The transform style of this stacking context.
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pub transform_style: TransformStyle,
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/// The perspective matrix to be applied to children.
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pub perspective: Option<Matrix4D<f32>>,
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pub perspective: Option<Transform3D<f32>>,
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/// The scroll policy of this layer.
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pub scroll_policy: ScrollPolicy,
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@ -452,9 +450,9 @@ impl StackingContext {
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z_index: i32,
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filters: filter::T,
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mix_blend_mode: MixBlendMode,
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transform: Option<Matrix4D<f32>>,
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transform: Option<Transform3D<f32>>,
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transform_style: TransformStyle,
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perspective: Option<Matrix4D<f32>>,
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perspective: Option<Transform3D<f32>>,
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scroll_policy: ScrollPolicy,
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parent_scroll_id: ClipId)
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-> StackingContext {
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@ -802,7 +800,7 @@ impl ClippingRegion {
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/// Translates this clipping region by the given vector.
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#[inline]
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pub fn translate(&self, delta: &Point2D<Au>) -> ClippingRegion {
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pub fn translate(&self, delta: &Vector2D<Au>) -> ClippingRegion {
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ClippingRegion {
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main: self.main.translate(delta),
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complex: self.complex.iter().map(|complex| {
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@ -1158,7 +1156,7 @@ pub struct BoxShadowDisplayItem {
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pub box_bounds: Rect<Au>,
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/// The offset of this shadow from the box.
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pub offset: Point2D<Au>,
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pub offset: Vector2D<Au>,
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/// The color of this shadow.
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pub color: ColorF,
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@ -1383,14 +1381,14 @@ impl WebRenderImageInfo {
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}
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/// The type of the scroll offset list. This is only populated if WebRender is in use.
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pub type ScrollOffsetMap = HashMap<ClipId, Point2D<f32>>;
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pub type ScrollOffsetMap = HashMap<ClipId, Vector2D<f32>>;
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pub trait SimpleMatrixDetection {
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fn is_identity_or_simple_translation(&self) -> bool;
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}
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impl SimpleMatrixDetection for Matrix4D<f32> {
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impl SimpleMatrixDetection for Transform3D<f32> {
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#[inline]
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fn is_identity_or_simple_translation(&self) -> bool {
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let (_0, _1) = (Zero::zero(), One::one());
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