Propagate CanGc arguments through callers in constructors (#35541)

Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
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Auguste Baum 2025-02-20 17:17:45 +01:00 committed by GitHub
parent 5465bfc2af
commit 863d2ce871
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260 changed files with 986 additions and 603 deletions

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@ -27,11 +27,15 @@ impl GamepadButtonList {
}
}
pub(crate) fn new(global: &GlobalScope, list: &[&GamepadButton]) -> DomRoot<GamepadButtonList> {
pub(crate) fn new(
global: &GlobalScope,
list: &[&GamepadButton],
can_gc: CanGc,
) -> DomRoot<GamepadButtonList> {
reflect_dom_object(
Box::new(GamepadButtonList::new_inherited(list)),
global,
CanGc::note(),
can_gc,
)
}
}
@ -60,25 +64,25 @@ impl GamepadButtonList {
/// <https://www.w3.org/TR/gamepad/#dfn-initializing-buttons>
pub(crate) fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> {
let standard_buttons = &[
GamepadButton::new(global, false, false), // Bottom button in right cluster
GamepadButton::new(global, false, false), // Right button in right cluster
GamepadButton::new(global, false, false), // Left button in right cluster
GamepadButton::new(global, false, false), // Top button in right cluster
GamepadButton::new(global, false, false), // Top left front button
GamepadButton::new(global, false, false), // Top right front button
GamepadButton::new(global, false, false), // Bottom left front button
GamepadButton::new(global, false, false), // Bottom right front button
GamepadButton::new(global, false, false), // Left button in center cluster
GamepadButton::new(global, false, false), // Right button in center cluster
GamepadButton::new(global, false, false), // Left stick pressed button
GamepadButton::new(global, false, false), // Right stick pressed button
GamepadButton::new(global, false, false), // Top button in left cluster
GamepadButton::new(global, false, false), // Bottom button in left cluster
GamepadButton::new(global, false, false), // Left button in left cluster
GamepadButton::new(global, false, false), // Right button in left cluster
GamepadButton::new(global, false, false), // Center button in center cluster
GamepadButton::new(global, false, false, CanGc::note()), // Bottom button in right cluster
GamepadButton::new(global, false, false, CanGc::note()), // Right button in right cluster
GamepadButton::new(global, false, false, CanGc::note()), // Left button in right cluster
GamepadButton::new(global, false, false, CanGc::note()), // Top button in right cluster
GamepadButton::new(global, false, false, CanGc::note()), // Top left front button
GamepadButton::new(global, false, false, CanGc::note()), // Top right front button
GamepadButton::new(global, false, false, CanGc::note()), // Bottom left front button
GamepadButton::new(global, false, false, CanGc::note()), // Bottom right front button
GamepadButton::new(global, false, false, CanGc::note()), // Left button in center cluster
GamepadButton::new(global, false, false, CanGc::note()), // Right button in center cluster
GamepadButton::new(global, false, false, CanGc::note()), // Left stick pressed button
GamepadButton::new(global, false, false, CanGc::note()), // Right stick pressed button
GamepadButton::new(global, false, false, CanGc::note()), // Top button in left cluster
GamepadButton::new(global, false, false, CanGc::note()), // Bottom button in left cluster
GamepadButton::new(global, false, false, CanGc::note()), // Left button in left cluster
GamepadButton::new(global, false, false, CanGc::note()), // Right button in left cluster
GamepadButton::new(global, false, false, CanGc::note()), // Center button in center cluster
];
rooted_vec!(let buttons <- standard_buttons.iter().map(DomRoot::as_traced));
Self::new(global, buttons.r())
Self::new(global, buttons.r(), CanGc::note())
}
}