Properly use Float32List and Int32List for WebGL uniform methods

This commit is contained in:
Anthony Ramine 2018-04-03 12:22:32 +02:00
parent 088ebcb095
commit 866a523914
3 changed files with 176 additions and 292 deletions

View file

@ -15,7 +15,9 @@ use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGL
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
use dom::bindings::codegen::UnionTypes::ArrayBufferViewOrArrayBuffer;
use dom::bindings::codegen::UnionTypes::Float32ArrayOrUnrestrictedFloatSequence;
use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement;
use dom::bindings::codegen::UnionTypes::Int32ArrayOrLongSequence;
use dom::bindings::conversions::ToJSValConvertible;
use dom::bindings::error::{Error, ErrorResult};
use dom::bindings::inheritance::Castable;
@ -50,7 +52,7 @@ use half::f16;
use js::jsapi::{JSContext, JSObject, Type};
use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, NullValue, UndefinedValue};
use js::rust::CustomAutoRooterGuard;
use js::typedarray::{ArrayBufferView, Float32Array, Int32Array};
use js::typedarray::ArrayBufferView;
use net_traits::image::base::PixelFormat;
use net_traits::image_cache::ImageResponse;
use offscreen_gl_context::{GLContextAttributes, GLLimits};
@ -2873,13 +2875,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform1iv(
&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>,
v: Int32ArrayOrLongSequence,
) {
self.Uniform1iv_(location, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
let v = match v {
Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
Int32ArrayOrLongSequence::LongSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::Int, &v) {
self.send_command(WebGLCommand::Uniform1iv(location.unwrap().id(), v))
}
@ -2889,13 +2890,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform1fv(
&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>,
v: Float32ArrayOrUnrestrictedFloatSequence,
) {
self.Uniform1fv_(location, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
let v = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::Float, &v) {
self.send_command(WebGLCommand::Uniform1fv(location.unwrap().id(), v));
}
@ -2914,16 +2914,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform2fv(
&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>,
v: Float32ArrayOrUnrestrictedFloatSequence,
) {
self.Uniform2fv_(location, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec2,
&v) {
let v = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::FloatVec2, &v) {
self.send_command(WebGLCommand::Uniform2fv(location.unwrap().id(), v));
}
}
@ -2946,16 +2943,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform2iv(
&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>,
v: Int32ArrayOrLongSequence,
) {
self.Uniform2iv_(location, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec2,
&v) {
let v = match v {
Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
Int32ArrayOrLongSequence::LongSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::IntVec2, &v) {
self.send_command(WebGLCommand::Uniform2iv(location.unwrap().id(), v));
}
}
@ -2979,16 +2973,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform3fv(
&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>,
v: Float32ArrayOrUnrestrictedFloatSequence,
) {
self.Uniform3fv_(location, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec3,
&v) {
let v = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::FloatVec3, &v) {
self.send_command(WebGLCommand::Uniform3fv(location.unwrap().id(), v))
}
}
@ -3008,16 +2999,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform3iv(
&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>,
v: Int32ArrayOrLongSequence,
) {
self.Uniform3iv_(location, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec3,
&v) {
let v = match v {
Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
Int32ArrayOrLongSequence::LongSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::IntVec3, &v) {
self.send_command(WebGLCommand::Uniform3iv(location.unwrap().id(), v))
}
}
@ -3043,16 +3031,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform4iv(
&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>,
v: Int32ArrayOrLongSequence,
) {
self.Uniform4iv_(location, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec4,
&v) {
let v = match v {
Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
Int32ArrayOrLongSequence::LongSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::IntVec4, &v) {
self.send_command(WebGLCommand::Uniform4iv(location.unwrap().id(), v))
}
}
@ -3077,16 +3062,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform4fv(
&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>,
v: Float32ArrayOrUnrestrictedFloatSequence,
) {
self.Uniform4fv_(location, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec4,
&v) {
let v = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::FloatVec4, &v) {
self.send_command(WebGLCommand::Uniform4fv(location.unwrap().id(), v))
}
}
@ -3096,20 +3078,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
v: CustomAutoRooterGuard<Float32Array>,
v: Float32ArrayOrUnrestrictedFloatSequence,
) {
self.UniformMatrix2fv_(location, transpose, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix2fv_(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
value: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatMat2,
&value) {
self.send_command(WebGLCommand::UniformMatrix2fv(location.unwrap().id(), transpose, value));
let v = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::FloatMat2, &v) {
self.send_command(WebGLCommand::UniformMatrix2fv(location.unwrap().id(), transpose, v));
}
}
@ -3118,22 +3094,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
v: CustomAutoRooterGuard<Float32Array>,
v: Float32ArrayOrUnrestrictedFloatSequence,
) {
self.UniformMatrix3fv_(location, transpose, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix3fv_(
&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
value: Vec<f32>,
) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatMat3,
&value) {
self.send_command(WebGLCommand::UniformMatrix3fv(location.unwrap().id(), transpose, value));
let v = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::FloatMat3, &v) {
self.send_command(WebGLCommand::UniformMatrix3fv(location.unwrap().id(), transpose, v));
}
}
@ -3142,22 +3110,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
v: CustomAutoRooterGuard<Float32Array>,
v: Float32ArrayOrUnrestrictedFloatSequence,
) {
self.UniformMatrix4fv_(location, transpose, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix4fv_(
&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
value: Vec<f32>,
) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatMat4,
&value) {
self.send_command(WebGLCommand::UniformMatrix4fv(location.unwrap().id(), transpose, value));
let v = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if self.validate_uniform_parameters(location, UniformSetterType::FloatMat4, &v) {
self.send_command(WebGLCommand::UniformMatrix4fv(location.unwrap().id(), transpose, v));
}
}
@ -3184,16 +3144,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib1fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) {
self.VertexAttrib1fv_(indx, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib1fv_(&self, indx: u32, values: Vec<f32>) {
fn VertexAttrib1fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
let values = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if values.len() < 1 {
return self.webgl_error(InvalidOperation);
}
self.vertex_attrib(indx, values[0], 0f32, 0f32, 1f32);
}
@ -3203,16 +3161,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib2fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) {
self.VertexAttrib2fv_(indx, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib2fv_(&self, indx: u32, values: Vec<f32>) {
fn VertexAttrib2fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
let values = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if values.len() < 2 {
return self.webgl_error(InvalidOperation);
}
self.vertex_attrib(indx, values[0], values[1], 0f32, 1f32);
}
@ -3222,16 +3178,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib3fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) {
self.VertexAttrib3fv_(indx, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib3fv_(&self, indx: u32, values: Vec<f32>) {
fn VertexAttrib3fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
let values = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if values.len() < 3 {
return self.webgl_error(InvalidOperation);
}
self.vertex_attrib(indx, values[0], values[1], values[2], 1f32);
}
@ -3241,16 +3195,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib4fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) {
self.VertexAttrib4fv_(indx, v.to_vec());
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib4fv_(&self, indx: u32, values: Vec<f32>) {
fn VertexAttrib4fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
let values = match v {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
if values.len() < 4 {
return self.webgl_error(InvalidOperation);
}
self.vertex_attrib(indx, values[0], values[1], values[2], values[3]);
}