Properly use Float32List and Int32List for WebGL uniform methods

This commit is contained in:
Anthony Ramine 2018-04-03 12:22:32 +02:00
parent 088ebcb095
commit 866a523914
3 changed files with 176 additions and 292 deletions

View file

@ -9,7 +9,9 @@ use dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2Rende
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLContextAttributes; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLContextAttributes;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
use dom::bindings::codegen::UnionTypes::ArrayBufferViewOrArrayBuffer; use dom::bindings::codegen::UnionTypes::ArrayBufferViewOrArrayBuffer;
use dom::bindings::codegen::UnionTypes::Float32ArrayOrUnrestrictedFloatSequence;
use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement; use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement;
use dom::bindings::codegen::UnionTypes::Int32ArrayOrLongSequence;
use dom::bindings::error::{ErrorResult, Fallible}; use dom::bindings::error::{ErrorResult, Fallible};
use dom::bindings::reflector::{reflect_dom_object, Reflector}; use dom::bindings::reflector::{reflect_dom_object, Reflector};
use dom::bindings::root::{Dom, DomRoot, LayoutDom}; use dom::bindings::root::{Dom, DomRoot, LayoutDom};
@ -32,7 +34,7 @@ use euclid::Size2D;
use js::jsapi::{JSContext, JSObject}; use js::jsapi::{JSContext, JSObject};
use js::jsval::JSVal; use js::jsval::JSVal;
use js::rust::CustomAutoRooterGuard; use js::rust::CustomAutoRooterGuard;
use js::typedarray::{ArrayBufferView, Float32Array, Int32Array}; use js::typedarray::ArrayBufferView;
use offscreen_gl_context::GLContextAttributes; use offscreen_gl_context::GLContextAttributes;
use script_layout_interface::HTMLCanvasDataSource; use script_layout_interface::HTMLCanvasDataSource;
use std::ptr::NonNull; use std::ptr::NonNull;
@ -610,29 +612,23 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1iv(&self, fn Uniform1iv(
location: Option<&WebGLUniformLocation>, &self,
v: CustomAutoRooterGuard<Int32Array>) { location: Option<&WebGLUniformLocation>,
v: Int32ArrayOrLongSequence,
) {
self.base.Uniform1iv(location, v) self.base.Uniform1iv(location, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) { fn Uniform1fv(
self.base.Uniform1iv_(location, v); &self,
} location: Option<&WebGLUniformLocation>,
v: Float32ArrayOrUnrestrictedFloatSequence,
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 ) {
fn Uniform1fv(&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>) {
self.base.Uniform1fv(location, v); self.base.Uniform1fv(location, v);
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
self.base.Uniform1fv_(location, v);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2f(&self, fn Uniform2f(&self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
@ -641,15 +637,12 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2fv(&self, fn Uniform2fv(
location: Option<&WebGLUniformLocation>, &self,
v: CustomAutoRooterGuard<Float32Array>) { location: Option<&WebGLUniformLocation>,
self.base.Uniform2fv(location, v) v: Float32ArrayOrUnrestrictedFloatSequence,
} ) {
self.base.Uniform2fv(location, v);
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
self.base.Uniform2fv_(location, v);
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -660,17 +653,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2iv(&self, fn Uniform2iv(
location: Option<&WebGLUniformLocation>, &self,
v: CustomAutoRooterGuard<Int32Array>) { location: Option<&WebGLUniformLocation>,
v: Int32ArrayOrLongSequence,
) {
self.base.Uniform2iv(location, v) self.base.Uniform2iv(location, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
self.base.Uniform2iv_(location, v);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3f(&self, fn Uniform3f(&self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
@ -679,15 +669,12 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3fv(&self, fn Uniform3fv(
location: Option<&WebGLUniformLocation>, &self,
v: CustomAutoRooterGuard<Float32Array>) { location: Option<&WebGLUniformLocation>,
self.base.Uniform3fv(location, v) v: Float32ArrayOrUnrestrictedFloatSequence,
} ) {
self.base.Uniform3fv(location, v);
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
self.base.Uniform3fv_(location, v);
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -698,19 +685,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3iv(&self, fn Uniform3iv(
location: Option<&WebGLUniformLocation>, &self,
v: CustomAutoRooterGuard<Int32Array>) { location: Option<&WebGLUniformLocation>,
v: Int32ArrayOrLongSequence,
) {
self.base.Uniform3iv(location, v) self.base.Uniform3iv(location, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3iv_(&self,
location: Option<&WebGLUniformLocation>,
v: Vec<i32>) {
self.base.Uniform3iv_(location, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4i(&self, fn Uniform4i(&self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
@ -718,21 +700,15 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
self.base.Uniform4i(location, x, y, z, w) self.base.Uniform4i(location, x, y, z, w)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4iv(&self, fn Uniform4iv(
location: Option<&WebGLUniformLocation>, &self,
v: CustomAutoRooterGuard<Int32Array>) { location: Option<&WebGLUniformLocation>,
v: Int32ArrayOrLongSequence,
) {
self.base.Uniform4iv(location, v) self.base.Uniform4iv(location, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4iv_(&self,
location: Option<&WebGLUniformLocation>,
v: Vec<i32>) {
self.base.Uniform4iv_(location, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4f(&self, fn Uniform4f(&self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
@ -741,56 +717,44 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4fv(&self, fn Uniform4fv(
location: Option<&WebGLUniformLocation>, &self,
v: CustomAutoRooterGuard<Float32Array>) { location: Option<&WebGLUniformLocation>,
self.base.Uniform4fv(location, v) v: Float32ArrayOrUnrestrictedFloatSequence,
} ) {
self.base.Uniform4fv(location, v);
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
self.base.Uniform4fv_(location, v);
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix2fv(&self, fn UniformMatrix2fv(
location: Option<&WebGLUniformLocation>, &self,
transpose: bool, location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>) { transpose: bool,
v: Float32ArrayOrUnrestrictedFloatSequence,
) {
self.base.UniformMatrix2fv(location, transpose, v) self.base.UniformMatrix2fv(location, transpose, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix2fv_(&self, location: Option<&WebGLUniformLocation>, transpose: bool, value: Vec<f32>) { fn UniformMatrix3fv(
self.base.UniformMatrix2fv_(location, transpose, value); &self,
} location: Option<&WebGLUniformLocation>,
transpose: bool,
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 v: Float32ArrayOrUnrestrictedFloatSequence,
fn UniformMatrix3fv(&self, ) {
location: Option<&WebGLUniformLocation>,
transpose: bool,
v: CustomAutoRooterGuard<Float32Array>) {
self.base.UniformMatrix3fv(location, transpose, v) self.base.UniformMatrix3fv(location, transpose, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix3fv_(&self, location: Option<&WebGLUniformLocation>, transpose: bool, value: Vec<f32>) { fn UniformMatrix4fv(
self.base.UniformMatrix3fv_(location, transpose, value); &self,
} location: Option<&WebGLUniformLocation>,
transpose: bool,
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 v: Float32ArrayOrUnrestrictedFloatSequence,
fn UniformMatrix4fv(&self, ) {
location: Option<&WebGLUniformLocation>,
transpose: bool,
v: CustomAutoRooterGuard<Float32Array>) {
self.base.UniformMatrix4fv(location, transpose, v) self.base.UniformMatrix4fv(location, transpose, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix4fv_(&self, location: Option<&WebGLUniformLocation>, transpose: bool, value: Vec<f32>) {
self.base.UniformMatrix4fv_(location, transpose, value);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn UseProgram(&self, program: Option<&WebGLProgram>) { fn UseProgram(&self, program: Option<&WebGLProgram>) {
self.base.UseProgram(program) self.base.UseProgram(program)
@ -807,60 +771,40 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib1fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) { fn VertexAttrib1fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
self.base.VertexAttrib1fv(indx, v) self.base.VertexAttrib1fv(indx, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib1fv_(&self, indx: u32, v: Vec<f32>) {
self.base.VertexAttrib1fv_(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib2f(&self, indx: u32, x: f32, y: f32) { fn VertexAttrib2f(&self, indx: u32, x: f32, y: f32) {
self.base.VertexAttrib2f(indx, x, y) self.base.VertexAttrib2f(indx, x, y)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib2fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) { fn VertexAttrib2fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
self.base.VertexAttrib2fv(indx, v) self.base.VertexAttrib2fv(indx, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib2fv_(&self, indx: u32, v: Vec<f32>) {
self.base.VertexAttrib2fv_(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib3f(&self, indx: u32, x: f32, y: f32, z: f32) { fn VertexAttrib3f(&self, indx: u32, x: f32, y: f32, z: f32) {
self.base.VertexAttrib3f(indx, x, y, z) self.base.VertexAttrib3f(indx, x, y, z)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib3fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) { fn VertexAttrib3fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
self.base.VertexAttrib3fv(indx, v) self.base.VertexAttrib3fv(indx, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib3fv_(&self, indx: u32, v: Vec<f32>) {
self.base.VertexAttrib3fv_(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib4f(&self, indx: u32, x: f32, y: f32, z: f32, w: f32) { fn VertexAttrib4f(&self, indx: u32, x: f32, y: f32, z: f32, w: f32) {
self.base.VertexAttrib4f(indx, x, y, z, w) self.base.VertexAttrib4f(indx, x, y, z, w)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib4fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) { fn VertexAttrib4fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
self.base.VertexAttrib4fv(indx, v) self.base.VertexAttrib4fv(indx, v)
} }
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib4fv_(&self, indx: u32, v: Vec<f32>) {
self.base.VertexAttrib4fv_(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttribPointer(&self, attrib_id: u32, size: i32, data_type: u32, fn VertexAttribPointer(&self, attrib_id: u32, size: i32, data_type: u32,
normalized: bool, stride: i32, offset: i64) { normalized: bool, stride: i32, offset: i64) {

View file

@ -15,7 +15,9 @@ use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGL
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
use dom::bindings::codegen::UnionTypes::ArrayBufferViewOrArrayBuffer; use dom::bindings::codegen::UnionTypes::ArrayBufferViewOrArrayBuffer;
use dom::bindings::codegen::UnionTypes::Float32ArrayOrUnrestrictedFloatSequence;
use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement; use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement;
use dom::bindings::codegen::UnionTypes::Int32ArrayOrLongSequence;
use dom::bindings::conversions::ToJSValConvertible; use dom::bindings::conversions::ToJSValConvertible;
use dom::bindings::error::{Error, ErrorResult}; use dom::bindings::error::{Error, ErrorResult};
use dom::bindings::inheritance::Castable; use dom::bindings::inheritance::Castable;
@ -50,7 +52,7 @@ use half::f16;
use js::jsapi::{JSContext, JSObject, Type}; use js::jsapi::{JSContext, JSObject, Type};
use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, NullValue, UndefinedValue}; use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, NullValue, UndefinedValue};
use js::rust::CustomAutoRooterGuard; use js::rust::CustomAutoRooterGuard;
use js::typedarray::{ArrayBufferView, Float32Array, Int32Array}; use js::typedarray::ArrayBufferView;
use net_traits::image::base::PixelFormat; use net_traits::image::base::PixelFormat;
use net_traits::image_cache::ImageResponse; use net_traits::image_cache::ImageResponse;
use offscreen_gl_context::{GLContextAttributes, GLLimits}; use offscreen_gl_context::{GLContextAttributes, GLLimits};
@ -2873,13 +2875,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform1iv( fn Uniform1iv(
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>, v: Int32ArrayOrLongSequence,
) { ) {
self.Uniform1iv_(location, v.to_vec()); let v = match v {
} Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
Int32ArrayOrLongSequence::LongSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn Uniform1iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
if self.validate_uniform_parameters(location, UniformSetterType::Int, &v) { if self.validate_uniform_parameters(location, UniformSetterType::Int, &v) {
self.send_command(WebGLCommand::Uniform1iv(location.unwrap().id(), v)) self.send_command(WebGLCommand::Uniform1iv(location.unwrap().id(), v))
} }
@ -2889,13 +2890,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform1fv( fn Uniform1fv(
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>, v: Float32ArrayOrUnrestrictedFloatSequence,
) { ) {
self.Uniform1fv_(location, v.to_vec()); let v = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn Uniform1fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
if self.validate_uniform_parameters(location, UniformSetterType::Float, &v) { if self.validate_uniform_parameters(location, UniformSetterType::Float, &v) {
self.send_command(WebGLCommand::Uniform1fv(location.unwrap().id(), v)); self.send_command(WebGLCommand::Uniform1fv(location.unwrap().id(), v));
} }
@ -2914,16 +2914,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform2fv( fn Uniform2fv(
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>, v: Float32ArrayOrUnrestrictedFloatSequence,
) { ) {
self.Uniform2fv_(location, v.to_vec()); let v = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn Uniform2fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) { if self.validate_uniform_parameters(location, UniformSetterType::FloatVec2, &v) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec2,
&v) {
self.send_command(WebGLCommand::Uniform2fv(location.unwrap().id(), v)); self.send_command(WebGLCommand::Uniform2fv(location.unwrap().id(), v));
} }
} }
@ -2946,16 +2943,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform2iv( fn Uniform2iv(
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>, v: Int32ArrayOrLongSequence,
) { ) {
self.Uniform2iv_(location, v.to_vec()); let v = match v {
} Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
Int32ArrayOrLongSequence::LongSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn Uniform2iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) { if self.validate_uniform_parameters(location, UniformSetterType::IntVec2, &v) {
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec2,
&v) {
self.send_command(WebGLCommand::Uniform2iv(location.unwrap().id(), v)); self.send_command(WebGLCommand::Uniform2iv(location.unwrap().id(), v));
} }
} }
@ -2979,16 +2973,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform3fv( fn Uniform3fv(
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>, v: Float32ArrayOrUnrestrictedFloatSequence,
) { ) {
self.Uniform3fv_(location, v.to_vec()); let v = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn Uniform3fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) { if self.validate_uniform_parameters(location, UniformSetterType::FloatVec3, &v) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec3,
&v) {
self.send_command(WebGLCommand::Uniform3fv(location.unwrap().id(), v)) self.send_command(WebGLCommand::Uniform3fv(location.unwrap().id(), v))
} }
} }
@ -3008,16 +2999,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform3iv( fn Uniform3iv(
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>, v: Int32ArrayOrLongSequence,
) { ) {
self.Uniform3iv_(location, v.to_vec()); let v = match v {
} Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
Int32ArrayOrLongSequence::LongSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn Uniform3iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) { if self.validate_uniform_parameters(location, UniformSetterType::IntVec3, &v) {
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec3,
&v) {
self.send_command(WebGLCommand::Uniform3iv(location.unwrap().id(), v)) self.send_command(WebGLCommand::Uniform3iv(location.unwrap().id(), v))
} }
} }
@ -3043,16 +3031,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform4iv( fn Uniform4iv(
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>, v: Int32ArrayOrLongSequence,
) { ) {
self.Uniform4iv_(location, v.to_vec()); let v = match v {
} Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
Int32ArrayOrLongSequence::LongSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn Uniform4iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) { if self.validate_uniform_parameters(location, UniformSetterType::IntVec4, &v) {
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec4,
&v) {
self.send_command(WebGLCommand::Uniform4iv(location.unwrap().id(), v)) self.send_command(WebGLCommand::Uniform4iv(location.unwrap().id(), v))
} }
} }
@ -3077,16 +3062,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform4fv( fn Uniform4fv(
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>, v: Float32ArrayOrUnrestrictedFloatSequence,
) { ) {
self.Uniform4fv_(location, v.to_vec()); let v = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn Uniform4fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) { if self.validate_uniform_parameters(location, UniformSetterType::FloatVec4, &v) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec4,
&v) {
self.send_command(WebGLCommand::Uniform4fv(location.unwrap().id(), v)) self.send_command(WebGLCommand::Uniform4fv(location.unwrap().id(), v))
} }
} }
@ -3096,20 +3078,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
transpose: bool, transpose: bool,
v: CustomAutoRooterGuard<Float32Array>, v: Float32ArrayOrUnrestrictedFloatSequence,
) { ) {
self.UniformMatrix2fv_(location, transpose, v.to_vec()); let v = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn UniformMatrix2fv_(&self, if self.validate_uniform_parameters(location, UniformSetterType::FloatMat2, &v) {
location: Option<&WebGLUniformLocation>, self.send_command(WebGLCommand::UniformMatrix2fv(location.unwrap().id(), transpose, v));
transpose: bool,
value: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatMat2,
&value) {
self.send_command(WebGLCommand::UniformMatrix2fv(location.unwrap().id(), transpose, value));
} }
} }
@ -3118,22 +3094,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
transpose: bool, transpose: bool,
v: CustomAutoRooterGuard<Float32Array>, v: Float32ArrayOrUnrestrictedFloatSequence,
) { ) {
self.UniformMatrix3fv_(location, transpose, v.to_vec()); let v = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn UniformMatrix3fv_( if self.validate_uniform_parameters(location, UniformSetterType::FloatMat3, &v) {
&self, self.send_command(WebGLCommand::UniformMatrix3fv(location.unwrap().id(), transpose, v));
location: Option<&WebGLUniformLocation>,
transpose: bool,
value: Vec<f32>,
) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatMat3,
&value) {
self.send_command(WebGLCommand::UniformMatrix3fv(location.unwrap().id(), transpose, value));
} }
} }
@ -3142,22 +3110,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
&self, &self,
location: Option<&WebGLUniformLocation>, location: Option<&WebGLUniformLocation>,
transpose: bool, transpose: bool,
v: CustomAutoRooterGuard<Float32Array>, v: Float32ArrayOrUnrestrictedFloatSequence,
) { ) {
self.UniformMatrix4fv_(location, transpose, v.to_vec()); let v = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn UniformMatrix4fv_( if self.validate_uniform_parameters(location, UniformSetterType::FloatMat4, &v) {
&self, self.send_command(WebGLCommand::UniformMatrix4fv(location.unwrap().id(), transpose, v));
location: Option<&WebGLUniformLocation>,
transpose: bool,
value: Vec<f32>,
) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatMat4,
&value) {
self.send_command(WebGLCommand::UniformMatrix4fv(location.unwrap().id(), transpose, value));
} }
} }
@ -3184,16 +3144,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib1fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) { fn VertexAttrib1fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
self.VertexAttrib1fv_(indx, v.to_vec()); let values = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn VertexAttrib1fv_(&self, indx: u32, values: Vec<f32>) {
if values.len() < 1 { if values.len() < 1 {
return self.webgl_error(InvalidOperation); return self.webgl_error(InvalidOperation);
} }
self.vertex_attrib(indx, values[0], 0f32, 0f32, 1f32); self.vertex_attrib(indx, values[0], 0f32, 0f32, 1f32);
} }
@ -3203,16 +3161,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib2fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) { fn VertexAttrib2fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
self.VertexAttrib2fv_(indx, v.to_vec()); let values = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn VertexAttrib2fv_(&self, indx: u32, values: Vec<f32>) {
if values.len() < 2 { if values.len() < 2 {
return self.webgl_error(InvalidOperation); return self.webgl_error(InvalidOperation);
} }
self.vertex_attrib(indx, values[0], values[1], 0f32, 1f32); self.vertex_attrib(indx, values[0], values[1], 0f32, 1f32);
} }
@ -3222,16 +3178,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib3fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) { fn VertexAttrib3fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
self.VertexAttrib3fv_(indx, v.to_vec()); let values = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn VertexAttrib3fv_(&self, indx: u32, values: Vec<f32>) {
if values.len() < 3 { if values.len() < 3 {
return self.webgl_error(InvalidOperation); return self.webgl_error(InvalidOperation);
} }
self.vertex_attrib(indx, values[0], values[1], values[2], 1f32); self.vertex_attrib(indx, values[0], values[1], values[2], 1f32);
} }
@ -3241,16 +3195,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib4fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) { fn VertexAttrib4fv(&self, indx: u32, v: Float32ArrayOrUnrestrictedFloatSequence) {
self.VertexAttrib4fv_(indx, v.to_vec()); let values = match v {
} Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 };
fn VertexAttrib4fv_(&self, indx: u32, values: Vec<f32>) {
if values.len() < 4 { if values.len() < 4 {
return self.webgl_error(InvalidOperation); return self.webgl_error(InvalidOperation);
} }
self.vertex_attrib(indx, values[0], values[1], values[2], values[3]); self.vertex_attrib(indx, values[0], values[1], values[2], values[3]);
} }

View file

@ -29,6 +29,9 @@ typedef (ImageData or
HTMLCanvasElement or HTMLCanvasElement or
HTMLVideoElement) TexImageSource; HTMLVideoElement) TexImageSource;
typedef (/*[AllowShared]*/ Float32Array or sequence<GLfloat>) Float32List;
typedef (/*[AllowShared]*/ Int32Array or sequence<GLint>) Int32List;
dictionary WebGLContextAttributes { dictionary WebGLContextAttributes {
GLboolean alpha = true; GLboolean alpha = true;
GLboolean depth = true; GLboolean depth = true;
@ -652,30 +655,19 @@ interface WebGLRenderingContextBase
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
void uniform1fv(WebGLUniformLocation? location, Float32Array v); void uniform1fv(WebGLUniformLocation? location, Float32List v);
void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v); void uniform2fv(WebGLUniformLocation? location, Float32List v);
void uniform2fv(WebGLUniformLocation? location, Float32Array v); void uniform3fv(WebGLUniformLocation? location, Float32List v);
void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v); void uniform4fv(WebGLUniformLocation? location, Float32List v);
void uniform3fv(WebGLUniformLocation? location, Float32Array v);
void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform4fv(WebGLUniformLocation? location, Float32Array v);
void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform1iv(WebGLUniformLocation? location, Int32Array v); void uniform1iv(WebGLUniformLocation? location, Int32List v);
void uniform1iv(WebGLUniformLocation? location, sequence<long> v); void uniform2iv(WebGLUniformLocation? location, Int32List v);
void uniform2iv(WebGLUniformLocation? location, Int32Array v); void uniform3iv(WebGLUniformLocation? location, Int32List v);
void uniform2iv(WebGLUniformLocation? location, sequence<long> v); void uniform4iv(WebGLUniformLocation? location, Int32List v);
void uniform3iv(WebGLUniformLocation? location, Int32Array v);
void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
void uniform4iv(WebGLUniformLocation? location, Int32Array v);
void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value); void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
void useProgram(WebGLProgram? program); void useProgram(WebGLProgram? program);
void validateProgram(WebGLProgram program); void validateProgram(WebGLProgram program);
@ -685,14 +677,10 @@ interface WebGLRenderingContextBase
void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void vertexAttrib1fv(GLuint indx, Float32Array values); void vertexAttrib1fv(GLuint indx, Float32List values);
void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values); void vertexAttrib2fv(GLuint indx, Float32List values);
void vertexAttrib2fv(GLuint indx, Float32Array values); void vertexAttrib3fv(GLuint indx, Float32List values);
void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values); void vertexAttrib4fv(GLuint indx, Float32List values);
void vertexAttrib3fv(GLuint indx, Float32Array values);
void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values);
void vertexAttrib4fv(GLuint indx, Float32Array values);
void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
void vertexAttribPointer(GLuint indx, GLint size, GLenum type, void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, GLintptr offset); GLboolean normalized, GLsizei stride, GLintptr offset);