Add support for WebGL2 clear buffer operations

Adds support for the following WebGL2 methods:

- `clearBufferfv`
- `clearBufferiv`
- `clearBufferuiv`
- `clearBufferfi`

See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.11
This commit is contained in:
Mátyás Mustoha 2020-02-18 12:13:59 +01:00
parent 92f5b36f49
commit 8701d45715
10 changed files with 217 additions and 127 deletions

View file

@ -557,6 +557,52 @@ impl WebGL2RenderingContext {
let retval = receiver.recv().unwrap();
Ok(Int32Value(retval))
}
fn clearbuffer_array_size(&self, buffer: u32, draw_buffer: i32) -> WebGLResult<usize> {
match buffer {
constants::COLOR => {
if draw_buffer < 0 || draw_buffer as u32 >= self.base.limits().max_draw_buffers {
return Err(InvalidValue);
}
Ok(4)
},
constants::DEPTH | constants::STENCIL | constants::DEPTH_STENCIL => {
if draw_buffer != 0 {
return Err(InvalidValue);
}
Ok(1)
},
_ => unreachable!(),
}
}
fn clear_buffer<T: Clone>(
&self,
buffer: u32,
draw_buffer: i32,
valid_buffers: &[u32],
src_offset: u32,
array: Vec<T>,
msg: fn(u32, i32, Vec<T>) -> WebGLCommand,
) {
if !valid_buffers.contains(&buffer) {
return self.base.webgl_error(InvalidEnum);
}
let array_size = handle_potential_webgl_error!(
self.base,
self.clearbuffer_array_size(buffer, draw_buffer),
return
);
let src_offset = src_offset as usize;
if array.len() < src_offset + array_size {
return self.base.webgl_error(InvalidValue);
}
let array = array[src_offset..src_offset + array_size].to_vec();
self.base.send_command(msg(buffer, draw_buffer, array));
}
}
impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
@ -3365,6 +3411,92 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
return
)
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.11
fn ClearBufferfv(
&self,
buffer: u32,
draw_buffer: i32,
values: Float32ArrayOrUnrestrictedFloatSequence,
src_offset: u32,
) {
let array = match values {
Float32ArrayOrUnrestrictedFloatSequence::Float32Array(v) => v.to_vec(),
Float32ArrayOrUnrestrictedFloatSequence::UnrestrictedFloatSequence(v) => v,
};
self.clear_buffer::<f32>(
buffer,
draw_buffer,
&[constants::COLOR, constants::DEPTH],
src_offset,
array,
WebGLCommand::ClearBufferfv,
)
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.11
fn ClearBufferiv(
&self,
buffer: u32,
draw_buffer: i32,
values: Int32ArrayOrLongSequence,
src_offset: u32,
) {
let array = match values {
Int32ArrayOrLongSequence::Int32Array(v) => v.to_vec(),
Int32ArrayOrLongSequence::LongSequence(v) => v,
};
self.clear_buffer::<i32>(
buffer,
draw_buffer,
&[constants::COLOR, constants::STENCIL],
src_offset,
array,
WebGLCommand::ClearBufferiv,
)
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.11
fn ClearBufferuiv(
&self,
buffer: u32,
draw_buffer: i32,
values: Uint32ArrayOrUnsignedLongSequence,
src_offset: u32,
) {
let array = match values {
Uint32ArrayOrUnsignedLongSequence::Uint32Array(v) => v.to_vec(),
Uint32ArrayOrUnsignedLongSequence::UnsignedLongSequence(v) => v,
};
self.clear_buffer::<u32>(
buffer,
draw_buffer,
&[constants::COLOR],
src_offset,
array,
WebGLCommand::ClearBufferuiv,
)
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.11
fn ClearBufferfi(&self, buffer: u32, draw_buffer: i32, depth: f32, stencil: i32) {
if buffer != constants::DEPTH_STENCIL {
return self.base.webgl_error(InvalidEnum);
}
handle_potential_webgl_error!(
self.base,
self.clearbuffer_array_size(buffer, draw_buffer),
return
);
self.base.send_command(WebGLCommand::ClearBufferfi(
buffer,
draw_buffer,
depth,
stencil,
));
}
}
impl LayoutCanvasWebGLRenderingContextHelpers for LayoutDom<WebGL2RenderingContext> {

View file

@ -481,14 +481,14 @@ interface mixin WebGL2RenderingContextBase
/* Multiple Render Targets */
// void drawBuffers(sequence<GLenum> buffers);
// void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values,
// optional GLuint srcOffset = 0);
// void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values,
// optional GLuint srcOffset = 0);
// void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values,
// optional GLuint srcOffset = 0);
void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values,
optional GLuint srcOffset = 0);
void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values,
optional GLuint srcOffset = 0);
void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values,
optional GLuint srcOffset = 0);
// void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
/* Query Objects */
WebGLQuery? createQuery();